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1.21.1 NeoForge
Do note that this is in very early access, a lot of things are subject to
change and this is only a small slice of what this mod aims to be, which
is basically, a whole new different game! (Very ambitious I know, but
I’ll try my best!) Any feedback and sharing is extremely appreciated!
Help me make a goofy fun mod for you all to enjoy :D
Hello and welcome to Nyoldarria! This is a survival centric “sandboxed” experience meant to give you a more difficult and immersive experience.
This mod is a spiritual successor to Endertech Infinity, with many
returning features, but in a completely new context with a different
implementation(A better one I like to think!), and a new canon.
Consuming a bottle containing an odd substance will allow the player
to travel to the “Pre-Singularity”, a different past timeline of what
“The End” could have looked like.
This place is cold, dangerously so at times. Storms often envelop the area, forcing survivors to seek shelter.
Using a scanner, the player is able to see their temperature and
other vitals. The player must eat the correct foods as to sustain
themselves in a semi-realistic way, not only being able to rely on one
source of sustenance.
Going in an area where the temperature drops under 10 degrees will
cause the player to start freezing, and eventually to faint and perish.
The player is able to prevent this by doing a few things:
using Insulation blocks around your shelter. It may also be powered by
coal. You can increase the heat output of a Heat Furnace, but doing so
also increases the fuel consumption of it.
Going further away from spawn makes it colder, stronger enemies spawn but also more powerful loot can be obtained from crates.
Storms cause more enemies to spawn, while also making it drastically colder and harder to see.
Some items are classified as physics objects, and may be moved around
similar to moving physics objects in games created in the popular
Source Engine.
The Dreadnought Confederation (DNCF) makes a return, with their huge
facility, VOXEL, in the centre of the world. These enemies are well
armed and dangerous, it’s recommended they are avoided for the most
part.
I’ve put a lot of love and care into the level and specifically the
audio design of each area, while also trying my best to create an unique
skybox and other visual effects. Using external shaders may ruin these,
so sorry about that!
If you have any feedback, questions or want to report something,
please contact me on my Discord server, or feel free to reach out
directly to my account “nwago”.
I really do hope you enjoy this!
Do note that this is in very early access, a lot of things are subject to
change and this is only a small slice of what this mod aims to be, which
is basically, a whole new different game! (Very ambitious I know, but
I’ll try my best!) Any feedback and sharing is extremely appreciated!
Help me make a goofy fun mod for you all to enjoy :D
Hello and welcome to Nyoldarria! This is a survival centric “sandboxed” experience meant to give you a more difficult and immersive experience.
This mod is a spiritual successor to Endertech Infinity, with many
returning features, but in a completely new context with a different
implementation(A better one I like to think!), and a new canon.
Introduction
Consuming a bottle containing an odd substance will allow the player
to travel to the “Pre-Singularity”, a different past timeline of what
“The End” could have looked like.
This place is cold, dangerously so at times. Storms often envelop the area, forcing survivors to seek shelter.
Gameplay
Using a scanner, the player is able to see their temperature and
other vitals. The player must eat the correct foods as to sustain
themselves in a semi-realistic way, not only being able to rely on one
source of sustenance.
Going in an area where the temperature drops under 10 degrees will
cause the player to start freezing, and eventually to faint and perish.
The player is able to prevent this by doing a few things:
- Staying near the world centre, where it’s warmer.
- Staying near a Heat Furnace.
- Wearing armour that provides Insulation.
using Insulation blocks around your shelter. It may also be powered by
coal. You can increase the heat output of a Heat Furnace, but doing so
also increases the fuel consumption of it.
Going further away from spawn makes it colder, stronger enemies spawn but also more powerful loot can be obtained from crates.
Storms cause more enemies to spawn, while also making it drastically colder and harder to see.
Some items are classified as physics objects, and may be moved around
similar to moving physics objects in games created in the popular
Source Engine.
The World
The Dreadnought Confederation (DNCF) makes a return, with their huge
facility, VOXEL, in the centre of the world. These enemies are well
armed and dangerous, it’s recommended they are avoided for the most
part.
I’ve put a lot of love and care into the level and specifically the
audio design of each area, while also trying my best to create an unique
skybox and other visual effects. Using external shaders may ruin these,
so sorry about that!
If you have any feedback, questions or want to report something,
please contact me on my Discord server, or feel free to reach out
directly to my account “nwago”.
I really do hope you enjoy this!
| Progress | 5% complete |
| Game Version | Minecraft 1.21.1 |
| Tags |
1 Update Logs
Update #1 : by Nwago 06/02/2026 4:32:12 pmJune 2 @ 8:32 pm UTC
- Adjusted skybox layering.
- Adjusted skybox colour calculation.
- Adjusted fog colour calculation.
- DNCF Director will now turn off lockdown after a while.
- Vending Machines no longer block entities.
- Added new blocks and reworked some VOXEL rooms.
- Replaced a few item descriptions.
- Fixed grass spreading.
- Autodoors are now not as easily tricked.
- New items.
- DNCF Director no longer can lock doors outside of VOXEL, or activate the alarm on them.
- DNCF Machinebot Engineers no longer invulnerable.
- Fixed an item level exploit.
- Cleaned up some dialogue box request code.
- Dialogue boxes should close GUIs when appropriate now.
- Improved pathfinding around some blocks.
- Players in creative mode can now modify VOXEL.
- Fixed minor lighting bugs when switching biomes.
- Amber string can be obtained again.
- Some experimental performance fixes.
- Worldgeneration changes.
- Lighting above VOXEL is now baked in two textures.
- Changed generator HUD.
- Added generator beacon.
- Radio changes.
- World generation is more natural and random.
- Biome temperatures have been lowered.
- Being in Creative or Spectator mode now should prevent the player from losing hunger and other stats.
- Made the laser line a bit less distracting.
- Made the overlay a bit more immersive.
- Changed a lot of UIs.
- Hopefully addressed the dimension being a little too dark.
- Added skybox elements.
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