- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
- check_circle Recipes
- check_circle Structures
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Ocean Additions is a Java Datapack that adds additional content to Minecraft's Oceans
The current list of new content is as follows:
This datapack will receive multiple updates in the future
All additions are documented and can be viewed here
View this for the installation guide.
For support, join my discord server here
Older Releases (1.17-1.18) are available from the github release tab, however they lack the new content
The current list of new content is as follows:
- Two new mobs
- A New Knockback weapon
- A New sword
- Two new armor sets (Does NOT require optifine)
- Two new fully animated boss fight
- Two new structures
- And a lot of items
This datapack will receive multiple updates in the future
All additions are documented and can be viewed here
View this for the installation guide.
For support, join my discord server here
Older Releases (1.17-1.18) are available from the github release tab, however they lack the new content
Credit | Primalugly, ElBones, ToastedDragon, Ancientkingg, Godlander, ShockMicro |
Compatibility | Minecraft 1.19 |
Tags |
7 Update Logs
v2.0.3 (1.19-1.19.1) : by Primalugly 08/08/2022 5:40:57 amAug 8th, 2022
* Optimized Lobsters
* Boiled Lobster Meat can now be gained from killing a Lobster with Fire or Fire Aspect
* Custom Death Messages display properly to all players
* Boiled Lobster Meat can now be gained from killing a Lobster with Fire or Fire Aspect
* Custom Death Messages display properly to all players
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Ocean Additions
Italic lore. But a couple of questions:
How did you do the entity models? I imagine the lobster is just custommodeldata attached to a mob whos not allowed to look up. But the ocean king? and other bosses?
How did you do the custom death messages?
How did you do custom music discs?
How did you make the lobsters able to be contained in buckets
How did you make custom exploration maps?
How do you detect what kind of damage the lobsters take
2. Death messages are done by disabling death messages, killing the player, running a tell raw command, and re-enabling death messages, however, this can be more cleanly done in modern versions of Minecraft through the /damage command
3. Music discs are done by having an advancement that triggers when the player uses music disc 11 on a jukebox with specific nbt, the advancement reward runs a function instantly revoking the advancement and raycasting as the player to the jukebox, it then stops the default music disc sound and plays the custom music.
4. Bucket of lobsters are done similarly just detecting when a player right clicks on a wandering villager with specific nbt with a bucket. The lobster is teleported far down and the player is given a bucket that respawns the same lobster when used.
5. Exploration maps are really complicated, It's better to look at the loot table JSON file for it.
6. The lobster's death loot table has a condition for what block the lobster is standing on / what damaged it.
and will it work with other datapacks with resource packs