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Hey guys!
Today im showing you somethings cool with Villagers.
Basically, this is how to make a villager look like a sim. Its actually pretty simple. Heres how it works:
Command: /replaceitem entity @e[type=Villager] slot.armor.head emerald
The command replaces all villagers heads with emeralds, which makes them look like sims!
Some other cool hats. These hats will be given to you. Change the @p to the same format as the previous commands to give to villagers:
Sparkly!
/replaceitem entity @p slot.armor.head gold_block
/replaceitem entity @p slot.armor.head iron_block
/replaceitem entity @p slot.armor.head emerald_block
Command Man!
/replaceitem entity @p slot.armor.head command_block
Utilities
/replaceitem entity @p slot.armor.head chest
/replaceitem entity @p slot.armor.head furnace
/replaceitem entity @p slot.armor.head jukebox
/replaceitem entity @p slot.armor.head crafting_table
/replaceitem entity @p slot.armor.head dispenser
1.9 ONLY!!!!!
/replaceitem entity @p slot.armor.head purpur_block
/replaceitem entity @p slot.armor.head end_rod
Today im showing you somethings cool with Villagers.
Basically, this is how to make a villager look like a sim. Its actually pretty simple. Heres how it works:
Command: /replaceitem entity @e[type=Villager] slot.armor.head emerald
The command replaces all villagers heads with emeralds, which makes them look like sims!
Some other cool hats. These hats will be given to you. Change the @p to the same format as the previous commands to give to villagers:
Sparkly!
/replaceitem entity @p slot.armor.head gold_block
/replaceitem entity @p slot.armor.head iron_block
/replaceitem entity @p slot.armor.head emerald_block
Command Man!
/replaceitem entity @p slot.armor.head command_block
Utilities
/replaceitem entity @p slot.armor.head chest
/replaceitem entity @p slot.armor.head furnace
/replaceitem entity @p slot.armor.head jukebox
/replaceitem entity @p slot.armor.head crafting_table
/replaceitem entity @p slot.armor.head dispenser
1.9 ONLY!!!!!
/replaceitem entity @p slot.armor.head purpur_block
/replaceitem entity @p slot.armor.head end_rod
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