- 12,048 views, 1 today
- 1,565 downloads, 0 today
47
4 variations of Villager Breeders
For inhabiting an Iron Farms, Trading Halls etc.
Popular YT design have some issues for me (check WTF moment in the end of the video), so i desided to create some new designs with non-sleeping villagers (they will not spawn cats or golems), with good filtering, population control and transportation systems. As always - in complete design. You could also increase the farmlands if you need - currently i am using an optimal size.
- Breeders with 2 working villagers could produce 9.6 babies per hour (if to skip the night after time = 15000).
- Breeders with 3 villagers (1 working) could produce 12 babies per hour (if w/o bugs and if to skip the night after time = 12000).
- So, if you have 6 villagers - you could create 2 breeders (popular on YT) for possibly 24 babies per hour, or 3 breeders (like on this video) for 28.8 babies per hour - with the same amount of beds and farmland sizes.
- For Minecraft 1.14.4 - 1.15
For inhabiting an Iron Farms, Trading Halls etc.
Popular YT design have some issues for me (check WTF moment in the end of the video), so i desided to create some new designs with non-sleeping villagers (they will not spawn cats or golems), with good filtering, population control and transportation systems. As always - in complete design. You could also increase the farmlands if you need - currently i am using an optimal size.
- Breeders with 2 working villagers could produce 9.6 babies per hour (if to skip the night after time = 15000).
- Breeders with 3 villagers (1 working) could produce 12 babies per hour (if w/o bugs and if to skip the night after time = 12000).
- So, if you have 6 villagers - you could create 2 breeders (popular on YT) for possibly 24 babies per hour, or 3 breeders (like on this video) for 28.8 babies per hour - with the same amount of beds and farmland sizes.
- For Minecraft 1.14.4 - 1.15
Progress | 100% complete |
Tags |
1 Update Logs
Update #1 : by RoamR 12/10/2019 9:09:38 amDec 10th, 2019
- Added some measures to prevent Hostiles spawn
- Fixed Growing Room, so baby-villagers can not accidentally jump into filtering system
- Fixed Growing Room, so baby-villagers can not accidentally jump into filtering system
4443469
2
Create an account or sign in to comment.