- 9,642 views, 1 today
- 752 downloads, 0 today
64
This is version 2 of a functional Pacman game inside Minecraft that I call MineMan.
Part of the Redstone Development Foundation (RDF) Projects showcase
This version is built underground, so when you load the schematic, it'll a giant block of stone. I've made the entrance pretty easy to spot, but if you have any trouble, let me know.
Features
Instructions
Press the start button (make sure you are on the arena side of the door), collect all the dispensed pellets, run from zombies, and press the 4 "Power Buttons" to win. At any point, enter the entrance zone (where there are no pressure plates) and listen for the "Win" chime. If you've collected all the pellets and pushed all the buttons, the chime will sound, and the exit door will open.
Troubleshooting
Either the arena dispensers are empty, or the timer dispenser is empty. Check and refill as necessary. You can enter the arena at any time for maintenance by simply not pushing the start button.
You are on peaceful mode. If you aren't, just be patient. They show up pretty quickly.
Have you manually changed the time of day? Doing so seems to randomly mess with redstone repeaters. There are two feeds that connect to the door opening mechanism. Follow the ones that are on, and try breaking random chunks of redstone until it turns off (Don't forget to replace the redstone!). I'm working on a fix, but it's a tricky glitch...
I'm extremely proud of this creation. I bug-tested it pretty thoroughly, but there is always a chance that I missed something. Just let me know, and I'll do my best to fix it.
I'd love to hear your gameplay stories, feature ideas, complaints, etc...
Part of the Redstone Development Foundation (RDF) Projects showcase
This version is built underground, so when you load the schematic, it'll a giant block of stone. I've made the entrance pretty easy to spot, but if you have any trouble, let me know.
Features
- Fully functional, life size, automated Pacman arena.
- "Win" indicator chime.
- Mechanism that resets the game if you just wait for the "pellets" to despawn. There's no lazy way out of this one!
- Zombies as "Ghosts"
- Larger maze
- Lightstone / glass roof for better lighting and spectator viewing
- 4 "Power Buttons" in each corner that, once all have been pressed, prevent more zombies from entering the arena
- Obsidian construction for looks and durability
Instructions
Press the start button (make sure you are on the arena side of the door), collect all the dispensed pellets, run from zombies, and press the 4 "Power Buttons" to win. At any point, enter the entrance zone (where there are no pressure plates) and listen for the "Win" chime. If you've collected all the pellets and pushed all the buttons, the chime will sound, and the exit door will open.
Troubleshooting
- "No pellets are dispensed when the "Start" button is pushed."
Either the arena dispensers are empty, or the timer dispenser is empty. Check and refill as necessary. You can enter the arena at any time for maintenance by simply not pushing the start button.
- "There are no zombies on my lawn!"
You are on peaceful mode. If you aren't, just be patient. They show up pretty quickly.
- "I've beaten the game for sure, but the game isn't recognizing it!"
Have you manually changed the time of day? Doing so seems to randomly mess with redstone repeaters. There are two feeds that connect to the door opening mechanism. Follow the ones that are on, and try breaking random chunks of redstone until it turns off (Don't forget to replace the redstone!). I'm working on a fix, but it's a tricky glitch...
I'm extremely proud of this creation. I bug-tested it pretty thoroughly, but there is always a chance that I missed something. Just let me know, and I'll do my best to fix it.
I'd love to hear your gameplay stories, feature ideas, complaints, etc...
Progress | 100% complete |
Tags |
4 Update Logs
Update #4 : by berick 06/27/2011 7:55:37 pmJun 27th, 2011
Minor bugfix.
LOAD MORE LOGS
5899
2
Create an account or sign in to comment.