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Illager mob ideas?
Post your greatest illager mob ideas
Ill go first.
Pillager Brute:
Easy: 100 health, 11 damage
Normal: 150 health, 15 damage
Hard: 200 health, 19 damage
Spawns at the top of pillager outposts
Wields a crossbow for the first half of the fight
Swaps to an iron sword, dealing 3 more damage at below 25 health
Ill go first.
Pillager Brute:
Easy: 100 health, 11 damage
Normal: 150 health, 15 damage
Hard: 200 health, 19 damage
Spawns at the top of pillager outposts
Wields a crossbow for the first half of the fight
Swaps to an iron sword, dealing 3 more damage at below 25 health
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Insane Pillager
Easy 20 health, 10 damage
Normal 40 health, 20 damage
Hard 60 health 40 damage
Spawns at a random wave
Has a chance to ride on a Ravager with strength and resistance
When Hit, It has a 40% chance to summons 2 evokers and summon lighting at target
Easy 20 health, 10 damage
Normal 40 health, 20 damage
Hard 60 health 40 damage
Spawns at a random wave
Has a chance to ride on a Ravager with strength and resistance
When Hit, It has a 40% chance to summons 2 evokers and summon lighting at target
A second idea:
Raid Captain:
Spawns at the final wave of raids
Rides a ravager
Easy: 200 Health, 14 Damage
Normal: 250 Health, 19 Damage
Hard: 300 Health, 23 Damage
Wields a multishot flame crossbow
Spawns a pillager or vindicator when hit
Raid Captain:
Spawns at the final wave of raids
Rides a ravager
Easy: 200 Health, 14 Damage
Normal: 250 Health, 19 Damage
Hard: 300 Health, 23 Damage
Wields a multishot flame crossbow
Spawns a pillager or vindicator when hit
3rd idea:
Warden Rider:
Spawns in ancient cities (1 per):
Stats:
Easy: 750 Health (325 Hearts), 50 Damage (25 Hearts)
Normal: 1250 Health (625 Hearts), 75 Damage (32.5 Hearts)
Hard: 1750 Health (875 Hearts), 125 Damage (57.5 Hearts)
This is supposed to be unkillable, so the ancient cities are more dangerous. This enemy is completely deaf, but has incredible eyesight It will hunt the player at slow speeds around the city
Warden Rider:
Spawns in ancient cities (1 per):
Stats:
Easy: 750 Health (325 Hearts), 50 Damage (25 Hearts)
Normal: 1250 Health (625 Hearts), 75 Damage (32.5 Hearts)
Hard: 1750 Health (875 Hearts), 125 Damage (57.5 Hearts)
This is supposed to be unkillable, so the ancient cities are more dangerous. This enemy is completely deaf, but has incredible eyesight It will hunt the player at slow speeds around the city