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  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 25, 2024, 7:36 am to Public
    Made a hard decision today to not do something I was going to add alongside the 1.20.5 Update Series, and saving it for a later version. I find the idea to be a pretty good one, and I'll get to it eventually, but the main problem with going for it now is that it's going to take way too long to complete for a side improvement, and I want to mess around with the new stuff in 1.20.5 as much as you are. I'll talk more about the removal on Patreon in the next few days.

    As for the update plan: I'll be updating each pack individually and release them when they're ready, so you'll get them as soon as possible
    (plus about 2 weeks for Early Access - which would be free if I don't need money to live, but ... life). Some packs have new features to come with them, and all packs' descriptions are going to be overhauled, but I'll let you know more about the new stuff and changes in particular later on.

    PS: whenever I mentioned 1.20.5 I also meant 1.20.6 too, it's just that 1.20.6 is just 1.20.5 with a bugfix that won't affect my projects like, at all.
  • McMeddon's Avatar
    McMeddon
    May 24, 2024, 8:27 am to Public
    New 8k World Release πŸŽ‰βœ¨ https://www.planetminecraft.com/project/beraxsos/

    Please give it some love :D , definitely one that has set new a new high-bar for me 😁



    Been a long time since the last one since the scaling of such worlds bring dozens of challenges. The main goal with this build was to further test out further the continent generation with the new river systems and the addition of new Mountain and Plateau types, that i´ve been working on.

    The main challange before was that, the river systems would drain all the way to the map edge, and therefore needing way more landmass to support the gradient that was needed to give the rivers a gradual decline. in previous builds i tried to circumvent that and find alternatives, that only led to vary wanky rivers. That is now gone and fixed. And im happy πŸ€—
  • McMeddon's Avatar
    McMeddon
    May 24, 2024, 7:11 am to Public
    radio check check #release incoming
  • McMeddon's Avatar
    McMeddon
    May 23, 2024, 5:48 pm to Public
    Got many new suggestions what worlds you wished for, from you guys, from the Idea Jam Session!
    Noted many ideas down, try them out in upcoming maps

    thanks a lot!





    www.planetminecraft.com/forums/communities/mapping/may-mcmeddons-idea-jam-session-1-684844/
    Keke1253 said 2024-05-23 18:20:10
    Keke1253's Avatar
    Wow, I just came up with something. Can you possibly make a biome for just wolves, we're there's caves but there small and don't lead anywhere aka caves. With possibly each habitat. Like artic wolves with snowy areas maybe Alaska or antarctic, the red wolf in the mountains or woods, the black wolf with the white wolves, the gray woolf in the woods/forest, and the painted wolf in Africa or deserts idk. 😊
  • McMeddon's Avatar
    McMeddon
    May 23, 2024, 4:17 pm to Public
    rendi rendi biggi worldi - brrrrrrRrrrrrrrrRRrrrrrrrrRrrrrr
    User4494623G said 2024-05-23 21:41:14
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    WakaWaka type beat
    McMeddon replied to Dronko fire blaster's comment below 2024-05-23 17:22:32
    McMeddon's Avatar
    roomie very warmie - send help
    Dronko fire blaster said 2024-05-23 16:35:47
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    computie melt down
    ICanGamez said 2024-05-23 16:31:04
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    Brrrrrrrrr
  • EpicQuestz's Avatar
    EpicQuestz
    May 23, 2024, 3:36 pm to Public
    NEW VIDEO!

    Minas Tirith has had progress on its fourth level gate! Watch how the_pharaohs_cat goes through the process of building the iconic capital of Gondor:



  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 23, 2024, 7:08 am to Public
    Also, yes, I'm still working on the Update Series - that's the biggest priority on the list right now. But I still want to keep you guys posted just so you know I'm not like, gone or anything.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 23, 2024, 6:43 am to Public
    Kinda ironic that 1.21 is the release that's going to make what I'm adding with 521 a lot less interesting ... The feature that caused it is a good change, I just find it to be a bit ... ironic.
  • McMeddon's Avatar
    McMeddon
    May 22, 2024, 10:44 am to Public



    McMeddons Idea Jam Session: Collaborate on new features
    Got a brilliant idea for a new World feature? A crazy terrain suggestion? A quirky structure? A never-before-seen biome? Something i haven yet added to my projects?

    Looking to expand my plans and get you lovely people more involved!

    Drop your suggestion below in the comments!

    or directly here: www.planetminecraft.com/forums/communities/mapping/may-mcmeddons-idea-jam-session-1-684844
  • McMeddon's Avatar
    McMeddon
    May 22, 2024, 8:04 am to Public
  • McMeddon's Avatar
    McMeddon
    May 21, 2024, 1:40 pm to Public
    Keke1253 replied to AvatarKage's comment below 2024-05-21 18:03:38
    Keke1253's Avatar
    Ok.
    AvatarKage replied to Keke1253's comment below 2024-05-21 16:45:40
    AvatarKage's Avatar
    The people who make the character's details 3D manually do it. It's a really easy process but can be challenging it you've never done it before.
    Keke1253 replied to McMeddon's comment below 2024-05-21 16:11:28
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    That's cool, but I'm on mobile/chromebook and I thought it did the work for me 😭
    Keke1253 replied to McMeddon's comment below 2024-05-21 16:02:25
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    Thank you 😊😁
    McMeddon replied to Keke1253's comment below 2024-05-21 15:02:46
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  • McMeddon's Avatar
    McMeddon
    May 21, 2024, 5:41 am to Public
    Boop!
    Den Worlds Studios said 2024-05-22 00:21:39
    Den Worlds Studios's Avatar
    boop!
    Cib said 2024-05-21 21:07:06
    Cib's Avatar
    blop
    Loppycraft52 said 2024-05-21 16:39:08
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    -Hat kid
    Dronko fire blaster said 2024-05-21 13:20:20
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    beep
    BlueBoyBuilds said 2024-05-21 08:24:43
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    bam!
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  • McMeddon's Avatar
    McMeddon
    May 20, 2024, 7:38 am to Public
    Halfway there

    Frwf said 2024-05-21 04:41:21
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    Bro that one bar is 4 times my total xp
    TheRedDemon replied to McMeddon's comment below 2024-05-20 20:32:11
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    Very Wise this can a learning lesson for all and not many people Appreciate this line of thought
    Keke1253 replied to McMeddon's comment below 2024-05-20 13:16:22
    Keke1253's Avatar
    Thank you, 😊 sorry I'm late
    McMeddon replied to MonsterKid93's comment below 2024-05-20 10:36:16
    McMeddon's Avatar
    not yet, 44% left till gratulation-time haha
    McMeddon replied to Keke1253's comment below 2024-05-20 10:35:29
    McMeddon's Avatar
    #helped towards 27 :D *bling bling*
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  • McMeddon's Avatar
    McMeddon
    May 19, 2024, 1:29 pm to Public
    add new videos and 3D Worldmap of Akorozes:) Happy exploring!

    www.planetminecraft.com/project/akorozes/
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 19, 2024, 12:49 am to Public
    Just learned today that if you haven't migrated to Microsoft from a historical Mojang account, your account is permanently deleted and you have to buy the game again.
    Even if you have the receipt of the original purchase.

    Heck, to this day you can still migrate your old YouTube account for free.
    17 years after YouTube's acquisition to Google, that deal held on.

    Props to SalC1 for doing the experiment and confirming this with hard data.
    TheDiamondPlayables replied to MarkSarmite's comment below 2024-05-19 07:17:33
    TheDiamondPlayables's Avatar
    I'd still make the comparison if it is since the point is still there.
    It's probably even worse for Microsoft if that's actually the case, regardless of if the YouTube migration deal is still held.
    MarkSarmite said 2024-05-19 05:33:57
    MarkSarmite's Avatar
    yt is not under microsoft
  • McMeddon's Avatar
    McMeddon
    May 18, 2024, 4:40 pm to Public
    New World finishedπŸŽ‰ yippii
    www.planetminecraft.com/project/akorozes/

    Dronko fire blaster said 2024-05-18 18:37:16
    Dronko fire blaster's Avatar
    oh very interesting, sorta the opposite of what you normally do
    AvatarKage replied to McMeddon's comment below 2024-05-18 16:52:38
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    ok cool
    McMeddon replied to AvatarKage's comment below 2024-05-18 16:51:00
    McMeddon's Avatar
    handled by minecraft, it does smoothening and biome transitioning, but yes, a natural fall is also a good way
    AvatarKage said 2024-05-18 16:48:46
    AvatarKage's Avatar
    I'm thinking maybe smooth out the edges so it looks like a continent over a sudden edge
  • McMeddon's Avatar
    McMeddon
    May 17, 2024, 2:56 pm to Public
    planned to release a biiig world today, but thanks to your friends Shorts and Reels, this map is delayed, because me dumbo distracto non stoppo
    SnappNote said 2024-05-17 21:50:40
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    real
    PotatoWolfie said 2024-05-17 17:44:23
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    oh hey, thats the reason i dont have a video edited :O
    Keke1253 replied to SxlverStarlxght's comment below 2024-05-17 16:26:14
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    I like them too
    Keke1253 replied to McMeddon's comment below 2024-05-17 16:15:53
    Keke1253's Avatar
    Ok
    Keke1253 replied to McMeddon's comment below 2024-05-17 16:13:42
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    Ok, do you know any people 😊
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  • McMeddon's Avatar
    McMeddon
    May 16, 2024, 2:30 pm to Public
    Does anyone know how to make dynmap as a standalone static website / server?



    Currently working on updating mcmeddon.com where i also explored the last days new ways to display all worlds on pages.

    Tried with Zekotorm to host it as viewable 3d map not sure if its feasable for the largest worlds



    i have a server that hosts like 10..20? dynmap worlds, but if it crashes, all the maps are inaccessable - sad
    infamousmusicify said 2024-05-17 00:43:36
    infamousmusicify's Avatar
    They are just img files, so it shud be possible with some creativity.
    Never tried multiple worlds at once but its very easy to setup a local host for dynmap. πŸ€”

    Fair warning tho, as im sure youve experienced already, dynmap can take up to or over a few hours to scan and produce the image files for the wolrd. So, it might take a hot minute to do all of them... also, its gonna be a ton of data... my 4gb world was like 40gb of image files...
    CraftyFoxe said 2024-05-16 17:10:49
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    Wow how is that dynmap with a 3d effect? Looks pretty cool
    Hichibo said 2024-05-16 15:17:28
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    Hey, i have maybe a solution
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 16, 2024, 10:20 am to Public
    Another random piece of trivia: The file containing the things I need to know in order to port any given project to 1.20.5 is around 200 lines long, and counting! As a reference point, the same file with the things I need to know in order to port from 1.20.2 to 1.20.3 is only around 30. (the count is 27 if you were wondering)

    Bit of context here: For every new release, I used a self-made tool called the "Patch Notes Grabber" to get information off a given update log, or a series of snapshots leading to a big update and merges all that into one mega update log (if the update log itself isn't out yet), then carefully sort through the resulting data for the stuff I need to pay attention to in order to bring a project to a given release.

    It's standard practice for me now, but I never really talked about it since it's more of the boring bits, but I still need to let you know I'm still bringing this to 1.20.5, this'll just take a while for me.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 16, 2024, 2:51 am to Public
    I'm starting to think that this bug is on its track to becoming the 2nd Damage Wobble bug.
    It was a thing once, got removed, then many years later was re-implemented again and felt like a new feature.
    (Technically this one was never a thing, but alternatives existed that did the same thing - all of which were removed instead)

    If 1.21 is released without this bugfix I'll look for another path to bring back "/nameless" to Villager Names myself. (Hopefully there'll be another way around it by then)
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