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  • New here? Try these: (They all work well together)

    More Items to fish! (Fishing Extended [1.20x])
    Easy Rope Ladders! (DropLadder [1.20x])
    Get Mobheads Your Way! (Decapitation [1.20x])
    Logical Stonecutter Recipes, with Damage! (Sawblade [1.20x])
    Fight your own Graves! (Banebreaker [1.20x])
    No Trading Limits! (Infinite Trades [1.20x])
    Composters Boost Nearby Crops! (CropBooster [1.20x])
    No "Too Expensive", Repair/Recycle Anvils! (Blacksmithing [1.20x])
    Better Wandering Trader! (Merchant [1.20x])
    Balanced Dispenser Mining! (Minespenser [1.20x])
    Sit anywhere! (BlockSeat [1.20x])
    Instant Piglin Bartering! (Instant Barter [1.20x])
    Villager Names [1.20x], with inheritance!
    Store Experience in Jars! (XPStorage [1.20x])
    No Attack Cooldown! (CoolTimeZero [1.20x])
  • About:

    I make balanced, fun twists for your Minecraft worlds!
    โœ… Status:
    โœ…|๐Ÿ’ฌ Ask me anything! No ads plz.
    โœ…|๐Ÿ’ต Currently taking commisions
    โŒ|๐Ÿ–๏ธ Won't join a team

    Funded by your help on Patreon:
    Get latest updates, ask me for help, share your ideas, or chat with everyone on Discord!
    join the discord.
    My projects are protected by a license: ๐Ÿ“œ
    Exceptions:
    You can make a video using my datapack, which can be monetized.
    However, you need to leave a PlanetMinecraft download link of the packs used in the description of your video.
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  • TheDiamondPlayables on YouTube

    TheDiamondPlayables
    Subscribers: 197
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  • Wall Posts

    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 9, 2024, 5:32 am to Public
      Decided to speedrun HTML and CSS in 4 hours - I'll need them for future update shenanigans.
      Just the basics of them anyway, I can always improve it later on.
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 3, 2024, 6:31 am to Public
      One of the things I'm implementing in this update asides from a full system rewrite is a new way to customize my datapacks!
      This is an idea I had back when we got 1.20.2, but it took me up until now to finally be able to implement it system-wide. I have to rewrite the system anyway, so might as well.
      (Note: by "system" here I mean all the packs I've made since 1.20 and am currently updating)
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 27, 2024, 9:39 pm to Public
      Yes, Version 20d1 (coming soon) will be designed for both 1.20.5 and 1.20.6, given the features we've seen in that release so far.
      It's exactly the same deal as it was in 1.20.4.
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 23, 2024, 11:15 pm to Public
      I'll be seeing "Where's 1.20.5" comments soon.
      When that comes, I'll save a link to this post as a response so I don't have to copy and paste the same post over and over again. Here goes:

      I manage 20 projects currently. Short version: It takes time. (Progress updates on Discord)
      Long version:
      My updates take time to complete as I properly go through each of them to see which features I'd need to improve to match the current version's meta, if there is any.
      I'm also using latest techniques available on the version I'm designing it for to make sure my packs are the best they can be on release, and it takes time to discover what these new techniques are.
      My datapack creator tool Scripter helps, but like any tool, it needs a person to be used to make stuff with.


      Bit of a long default response, but the recap is the same across all my releases.
      TheDiamondPlayables said 2024-04-23 23:20:20
      TheDiamondPlayables's Avatar
      Link to this post if you happen to see a "Where's 1.20.5" comment ahead of me. We'll make it a race!

      www.planetminecraft.com/member/thediamondplayables/wall/post/811517/
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 21, 2024, 9:29 pm to Public
      A small comment on the massive changes 1.20.5 is bringing to the table and it's massive effects to datapacks and custom maps as a whole:

      I think the hardest thing with making the ideas I wanted to make happen into a datapack is that a lot of the times it's really really hard to do so efficiently, and some other times, Mojang would step in and mess with your stuff, and without the reach needed to overrule the thing they've irreversibly changed, you kinda just have to live with the storm.

      It's understandable if because of that or any other reason, creators would prefer mods over datapacks since they can do what they want on a version they choose to do it at (basically removing Mojang's effect on things, at least partially, if you've read some of my secret Patreon dev posts), and if they choose to do so, we should still support them for it, because at the end of all this, they've spent the hours that could've been spent in other ventures that'll most likely give them way more money, to make sure you get the best things possible, in the best way that they can.
      (Wait, I've been making datapacks for 5 years? Time flies, man.)

      As for me? I'll just live with the storm and do my best to make sure all my projects I've made in the 1.20x series get a proper update to 1.20.5. I personally find the storm to be a challenge, a problem that I'm slowly overcoming with Scripter - which, in a way, is like the hand-crafted ship I'd built to weather this storm.
      But also because I wanted to experience the latest stuff the game has to offer with the tweaks that I've personally made to enhance the game the way I find fun to play.

      But anyways, enough of that, the updates are coming.
      I'll leave update details on Discord if you wanted to check those out.
      TheDiamondPlayables said 2024-04-21 21:37:06
      TheDiamondPlayables's Avatar
      You honestly thought I was also moving to mods, don't ya?
      Reply to this one if you think I was about to say something like that at any point in the post.
      TheDiamondPlayables said 2024-04-21 21:34:16
      TheDiamondPlayables's Avatar
      I know that technically a datapack can stay at a given release too, but unlike mods, datapacks are more reliant on the tools that Mojang provides in each new release. So something I wanted to make back in 1.13 for example, can't really be made efficiently until way later on. It's kinda why I have a long list of old ideas. I just kept them all, even when I know it's not doable, so when it is, I can start messing with it.
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