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What should i add to my Magic Datapack next?contact_support

Flyrr's Avatar Flyrr10/1/21 9:10 am
2/13/2023 4:12 pm
AllergenX's Avatar AllergenX
What should i add next to my Magic Datapack?
I really woud love to add more things but i really dont have ideas... so i thought i could ask you for ideas :)
If you have specific ideas just write a comment!
Posted by Flyrr's Avatar
Flyrr
Level 50 : Grandmaster Wizard
210

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23

AllergenX
02/13/2023 4:12 pm
Level 2 : Apprentice Network
history
AllergenX's Avatar
What about wands with a tiering system, each tier has new spells but is more exensive than the last
Imagine you could look at a mob and type a spell in all caps in chat and it would do it
EDIT: you cant do chat triggers in datapacks i dont think though Maybe shift left click and shift right click to cycle spells and left click to shoot it with a cooldown
1
LBoomsky
02/13/2023 1:47 pm
Level 33 : Artisan uwu
LBoomsky's Avatar
make custom utility enchants for underutilized items like a ¨discord¨ enchant for the rod that if the bobber collides with the ground it will teleport you like an enderpearl, or an enchant for the carrot/fungus on a stick that makes the ride mob move faster when equipped
1
Silabear
02/13/2023 12:47 pm
He/Him • Level 68 : High Grandmaster Guard Bear
Silabear's Avatar
How about custom spell packs
2
Flyrr
02/13/2023 12:56 pm
Level 50 : Grandmaster Wizard
Flyrr's Avatar
genius
2
SpiritTheMan
11/21/2021 11:23 pm
Level 39 : Artisan Loremaster
SpiritTheMan's Avatar
You could add in an amulet that makes it so you can go in a semi-ghost form and haunt someone.
You can sort of fly, but only in short bursts.
You can also teleport to a random player one time per amulate.
One use, lasts for a few minutes, and you can still die.
However, while being in ghost form, you cannot be killed by most wepons, like swords, axes, ect.
You can only be killed by some kind of special mobs/weapons.
And if you die, than when you respawn, you have some negitive effects.
2
Flyrr
11/22/2021 2:09 pm
Level 50 : Grandmaster Wizard
Flyrr's Avatar
That’s actually a really good (and especially balanced) idea! I will 100% add it in a future update!
3
MythicalRanboo69
10/02/2021 5:38 am
Level 29 : Expert Pixel Puncher
MythicalRanboo69's Avatar
You can add like some elemental wizard staffs like ummmm fire staff, water staff etc. Like their features would be something like: -


(1) Fire staff - works like lava walker, when holding it, when you walk on lava it transforms into basalt block

(2) Fire Staff - When killing a mob while holding it, it gives auto smelted drops

etc

(If you can, then add this to your data pack Flyrr. I think this will function properly in a mod. Your choice)
3
Flyrr
10/02/2021 6:05 am
Level 50 : Grandmaster Wizard
Flyrr's Avatar
Cool idea! And the best is, that it isnt even that hard to make! But instead of making it a wand, i think i will make it more like elemental magic weapons! Would be a bit strange to hit a pig with a wand i think xD
6
MythicalRanboo69
10/02/2021 7:15 am
Level 29 : Expert Pixel Puncher
MythicalRanboo69's Avatar
Well your choice btw I was saying while HOLDING the staff, not to hit the pig with a wand. You can kill mobs with a sword and it will autosmelt when you will be holding the staff in your left hand
3
Flyrr
10/02/2021 7:33 am
Level 50 : Grandmaster Wizard
Flyrr's Avatar
Ohhhhhhh… that makes a lot more sense lol
5
Coffee Gamer 360
10/02/2021 4:43 am
Level 70 : Legendary Enderdragon
Coffee Gamer 360's Avatar
Its named beta 1.2 but doesnt beta go only till 0.9 or somehting just asking
2
Flyrr
10/02/2021 4:45 am
Level 50 : Grandmaster Wizard
history
Flyrr's Avatar
Oh wait… you are right… i will change it
4
_Blip_
10/01/2021 9:48 am
Level 42 : Master Pixel Puncher
_Blip_'s Avatar
A huge sign saying BLIP IS SO COOL that is technically a magical mob so it fits
4
Flyrr
10/01/2021 10:08 am
Level 50 : Grandmaster Wizard
Flyrr's Avatar

and what would “blip” do?
5
_Blip_
10/02/2021 3:09 am
Level 42 : Master Pixel Puncher
_Blip_'s Avatar
Alert everyone to my coolness
4
Flyrr
10/02/2021 4:39 am
Level 50 : Grandmaster Wizard
Flyrr's Avatar
Done! xD
6
_Blip_
10/02/2021 7:40 am
Level 42 : Master Pixel Puncher
_Blip_'s Avatar
Omg lol XD thank you
it was just a joke but you did it anyway 😊
4
Flyrr
10/02/2021 7:52 am
Level 50 : Grandmaster Wizard
history
Flyrr's Avatar
You are welcome! :D
5
Flyrr
10/02/2021 4:32 am
Level 50 : Grandmaster Wizard
Flyrr's Avatar
Cool idea.... will make it in 100%
5
hellopurple
10/02/2021 6:08 am
Level 4 : Apprentice Warrior
hellopurple's Avatar
wow. just wow.
3
Hashs
10/01/2021 9:43 am
Any/All • Level 67 : High Grandmaster Botanist Procrastinator
Hashs's Avatar
In my opinion, instead of working on features it'd be a better idea to work on your optimization, so that down the line you don't have to spend a lot of time optimizing old code.

Right now you're repeating a ton of tickly @e checks which is not good at all for performance. Instead, you can just do the @e check once and have it lead to a function that runs everything that you were checking for before.

Also, you may want to cut down on NBT checks by using predicates instead of nbt={} to check for the player's held item. NBT checks are very inefficient and get worse as the player's inventory gets more data; if you have a large book such as TCC's Compendium one NBT check can cost you upwards of 5 mspt per player.
3
Flyrr
10/01/2021 10:00 am
Level 50 : Grandmaster Wizard
history
Flyrr's Avatar
Okie, i will try optimizing it!
Thank you for the tips!
4
TheDiamondPlayables
10/01/2021 9:48 am
Level 83 : Elite Programmer
TheDiamondPlayables's Avatar
optimizing is good
2
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