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##NEW FEATURES##
-When throwing a poppy into the soul well, a new mob: The Skull Sprite emerges! Kill it to receive a wither rose and a wither skeleton skull.
-Enderic geysers spawn and launch you into the air during dragon fights while end crystals are still present.
-Fishing trophies are disabled by default. Can be enabled through the guidebook settings.
##REBALANCING##
-Diamond chestplate nerf made slightly less punishing.
-Netherite chestplate nerf made slightly less punishing.
-Made Artisan villager's trades slightly cheaper.
-Chance of unique shields from loot bundles increased from 25% --> 40%.
##TWEAKS##
-Unique shields from loot bundles no longer have dye lore text displayed.
-Sea fragments now use amethyst shard as base item.
-Refactored fishing trophies to all use structure voids as base item.
-Dragon loot now drops as a chest block that falls onto the bedrock end fountain.
-Dragon loot no longer yields a sustainable dragon egg.
-Reworked silverfish egg and artisan scrap textures.
-Added drowned's to the infested tag. Drowned can now have parasites.
-Voyagers now trade campfires for 2 emeralds.
-Greatly reduced length of Voyager glowing effect.
-Redstone blocks no longer in stronghold loot.
-Silverfish eggs replace redstone blocks in stronghold loot.
-Artisan scrap added to Woodland Mansion and Pillager Outpost loot tables.
-Dragon Fruit now uses dragon's breath instead of dragon eggs in the recipe.
-Successful fishtrap creation feedback.
-Removed fishing trophy visible collection advancements.
-Illusioners in Elder Dragon fight now have a custom death animation connecting to end crystals and Enderic Geysers.
##OPTIMIZATION##
-Healing salve use detection converted to advancements.
-War horn use detection converted to advancements.
-Fish trap creation converted to advancements.
-Fish trap refactored to detect tags instead of nbt.
-Comprehensive @s context across entire datapack.
-Turned crafter back into a wandering trader to prevent witchification.
-Tick loops converted to using json function file.
-Load loops converted to using json function files.
-Firewood feature refactored to not do nbt checks during passive gameplay.
-Removal of superfluous 'sort=arbitrary' across datapack.
-Soul well feature refactored to not do nbt checks during passive gameplay.
-When throwing a poppy into the soul well, a new mob: The Skull Sprite emerges! Kill it to receive a wither rose and a wither skeleton skull.
-Enderic geysers spawn and launch you into the air during dragon fights while end crystals are still present.
-Fishing trophies are disabled by default. Can be enabled through the guidebook settings.
##REBALANCING##
-Diamond chestplate nerf made slightly less punishing.
-Netherite chestplate nerf made slightly less punishing.
-Made Artisan villager's trades slightly cheaper.
-Chance of unique shields from loot bundles increased from 25% --> 40%.
##TWEAKS##
-Unique shields from loot bundles no longer have dye lore text displayed.
-Sea fragments now use amethyst shard as base item.
-Refactored fishing trophies to all use structure voids as base item.
-Dragon loot now drops as a chest block that falls onto the bedrock end fountain.
-Dragon loot no longer yields a sustainable dragon egg.
-Reworked silverfish egg and artisan scrap textures.
-Added drowned's to the infested tag. Drowned can now have parasites.
-Voyagers now trade campfires for 2 emeralds.
-Greatly reduced length of Voyager glowing effect.
-Redstone blocks no longer in stronghold loot.
-Silverfish eggs replace redstone blocks in stronghold loot.
-Artisan scrap added to Woodland Mansion and Pillager Outpost loot tables.
-Dragon Fruit now uses dragon's breath instead of dragon eggs in the recipe.
-Successful fishtrap creation feedback.
-Removed fishing trophy visible collection advancements.
-Illusioners in Elder Dragon fight now have a custom death animation connecting to end crystals and Enderic Geysers.
##OPTIMIZATION##
-Healing salve use detection converted to advancements.
-War horn use detection converted to advancements.
-Fish trap creation converted to advancements.
-Fish trap refactored to detect tags instead of nbt.
-Comprehensive @s context across entire datapack.
-Turned crafter back into a wandering trader to prevent witchification.
-Tick loops converted to using json function file.
-Load loops converted to using json function files.
-Firewood feature refactored to not do nbt checks during passive gameplay.
-Removal of superfluous 'sort=arbitrary' across datapack.
-Soul well feature refactored to not do nbt checks during passive gameplay.
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