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I've taken influences from art deco, steampunk and 50's futurism blended with many contemporary ideas to build a resource pack designed to accompany my underwater city, Aquain. My pack takes its design cues and style inspiration from these sources, but is primarily practical in its outlook. Function over form. So, for example, when you look at a lot of steampunk style there are often just random gears stuck in every spot possible that seem to do nothing practical except look cool. But gears are a highly practical and useful item, not decoration. So I'll use them when it fits, but not otherwise.
I had wanted to go with a 1950's retro futurism look, but the main design element in that style is radically curved and rounded surfaces. Of course that is very difficult to do with Minecraft blocks. So instead I've gone with a more Art Deco approach. Yet at the same time I really like the rough hewn look of exposed metal, whereas Art Deco is a more sophisticated, polished look. I have a mix of each, depending on the location in the city. Poorer areas of the city will have to deal with metal walls instead of fancy wallpaper. An industrial area will look very different than an upscale shopping district.
I tried for a very realistic look and feel. Yet I wanted everything to be distinctive. Nothing like those 'realistic' packs where everything is a super grainy shade of gray & brown. Also, I've mixed in some 32x, 64x and 128x textures. I know that is unorthodox, but I wanted everything to be as small as I could get away with. But on the whole, most of the stuff I've put in myself is 64x. Very few 128x textures. A lot of the 32x stuff are placeholders from Doku.
While the total number of blocks that have been retextured is as of yet relatively small, I've made a lot of use of CTM and other tricks to get the most out of each texture. Because of this, this pack is highly specialized and probably won't look right if you just use this pack to view your build. Some blocks have entirely different textures on their top, bottom and sides. In theory this gives me the flexibility to have a huge number of textures, some with very specific and limited uses. In practice, I'll probably never fill out all those textures since my pace of work is incredibly slow. But much of this pack is based on sharealike textures, so feel free to reuse them in your packs. Just give both me and the original creator credit.
It has been eight years of very, very slow progress, but after lots of requests, I have finally gotten rid of enough borrowed textures to make this public. If you'd like to see this continue to grow I'd love some help. This is too big a project for me, unfortunately. But I'm pretty stubborn and don't give up easily, so I'll continue tinkering with it for as long as I can. So expect infrequent updates for some time to come.
Important: You absolutely NEED Optifine for the texture pack to work correctly. Install it before using the pack.
https://www.youtube.com/embed/sKIQM7EVuGM
The video quality is fairly low, especially the underwater bits, so don't hold it against the pack! Download it and see for yourself!
Check out the Source.txt file in my pack for a more extensive list, but here are a few key sources that contributed (knowingly or unknowingly) some excellent textures to this project (as either placeholders or final textures).
The iron door, light gray stained glass, pink wool, chiseled stone bricks, yellow wool, blue wool, cobblestone wall, crafting table, gray wool were used with generous permission (holy crap, this guy is amazing!! I love these textures!) from:
http://www.templarcreations.com
Some of the high tech looking placeholders (like pistons) come from MassenEffect Sci-Fi Texture Pack 128x:
A good number of the placeholder textures are from Dokucraft 32x that is free to use:
The stone slab comes from Last Days (used with permission from dereksmith, thanks!!)
The Loom texture came from a fairly uncommon Art Deco Zenith 7S529 3 band AM / Shortwave radio manufactured in 1940. It was lovingly restored by Lou Woolf and used with permission. More images can be found here.
I'd love for you to use my textures! Just keep in mind that some of these I'm using by special permission, so don't use those (or contact the creator for permission as well). Other textures I purchased, I don't think you can use those in your packs either. For the stuff that has an open license, feel free to remix and adapt! Just give me and the original creator credit. And if you can post here in this thread to link to your pack and let me know which texture you are using, that'd be great!
Progress | 50% complete |
Game Version | Minecraft 1.20 |
Resolution | 64x |
Tags |
3 Update Logs
6/27/23 Update : by OzzyKP 06/27/2023 8:53:04 amJun 27th, 2023
6-27-23
- moved smooth stone slab texture to stone slabs
- moved light gray wool texture to chiseled stone bricks
- moved my lamp model/texture from the torch to the lantern
- added new texture for stone bricks, stone brick slabs & stone brick stairs (repeat ctm)
- added deepslate & basalt (for now...)
- added smooth sandstone, smooth sandstone slab, smooth sandstone stairs
- added smooth sandstone double slab (vertical ctm)
- added chiseled sandstone (just meant for 2x2 design)
- added cyan & yellow stained glass (ctm)
- added a toilet model/texture to birch stairs. Should be placed on lime wool.
- added smooth stone texture (repeat ctm)
- added smooth stone double slab texture (horizontal & vertical ctm)
- added an arch design when combining smooth stone, glass and mossy cobblestone (ctm)
- added a WIP dark oak door
- added overlay ctm to black concrete when next to cyan & yellow stained glass
- moved yellow concrete design to lime concrete (for now)
- added yellow concrete bricks (and overlay when next to cyan & yellow stained glass, and stone bricks)
- added overlay ctm to polished diorite so the black design only appears when placed on top of polished andesite
- cleaned up polished andesite a bit
- added blue glazed terracotta (different designs & ctm depending on orientation)
Blue glazed terracotta for the vertical design:
Stone bricks, stone brick slabs, stone brick stairs, smooth stone double slab & cyan stained glass:
Yellow concrete, yellow stained glass, smooth sandstone, smooth sandstone double slab & chiseled sandstone:
Smooth stone (makes arch when combined with glass & mossy cobblestone):
Added overlay design on black concrete when next to yellow & cyan stained glass:
- moved smooth stone slab texture to stone slabs
- moved light gray wool texture to chiseled stone bricks
- moved my lamp model/texture from the torch to the lantern
- added new texture for stone bricks, stone brick slabs & stone brick stairs (repeat ctm)
- added deepslate & basalt (for now...)
- added smooth sandstone, smooth sandstone slab, smooth sandstone stairs
- added smooth sandstone double slab (vertical ctm)
- added chiseled sandstone (just meant for 2x2 design)
- added cyan & yellow stained glass (ctm)
- added a toilet model/texture to birch stairs. Should be placed on lime wool.
- added smooth stone texture (repeat ctm)
- added smooth stone double slab texture (horizontal & vertical ctm)
- added an arch design when combining smooth stone, glass and mossy cobblestone (ctm)
- added a WIP dark oak door
- added overlay ctm to black concrete when next to cyan & yellow stained glass
- moved yellow concrete design to lime concrete (for now)
- added yellow concrete bricks (and overlay when next to cyan & yellow stained glass, and stone bricks)
- added overlay ctm to polished diorite so the black design only appears when placed on top of polished andesite
- cleaned up polished andesite a bit
- added blue glazed terracotta (different designs & ctm depending on orientation)
Blue glazed terracotta for the vertical design:
Stone bricks, stone brick slabs, stone brick stairs, smooth stone double slab & cyan stained glass:
Yellow concrete, yellow stained glass, smooth sandstone, smooth sandstone double slab & chiseled sandstone:
Smooth stone (makes arch when combined with glass & mossy cobblestone):
Added overlay design on black concrete when next to yellow & cyan stained glass:
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you can do a city like chicago in that movie by kevin costner nobody but me would forgot the name.
And thank you for the kind words! I'm definitely working on creating more textures that can be used for old skyscrapers like that. You can check out this thread to see the reference material I'm using. Most of these textures come from real buildings from the 20's & 30's. Either ones I've visited myself or found open licenses to online. My process is super, super slow, but I'm glad people enjoy what I've got so far.
you could add blocks to make 30s ou 20s cars, would look very interesting, I did that myself once but never got much into it.