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This Texture Pack is an entry in the completed Vanilla ressourcepacks.

Minecraft Texture Packs / Experimental Packs

Lively Entity [NO OPTIFINE]

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Titruc's Avatar Titruc
Level 57 : Grandmaster Cake
37
EN :

this pack allows you to animate the texture of the entity entirely in vanilla! thanks to the shadervanilla added in 1.17, it is now possible to make a lot of things, today after having made the texture connected and the custom light in vanilla I present you the entity animated in vanilla!

FR :

ce pack vous permet d'animer la texture de l'entité entièrement en vanilla ! grâce au shadervanilla ajouté en 1.17, il est maintenant possible de faire beaucoup de choses, aujourd'hui après avoir fait la texture connectée et la lumière personnalisée en vanilla je vous présente les entités animée en vanilla !

you can modify this pack and use it for your packs but please credit me

this pack adds animation to :
-polar bear
-cats
-cow
-goat
-illageoi
-iron golem
-sick panda
-pig
-sheep
-octopus
-strider
-turtle
- villagers
-dog and the wolf
-zombie villagers
-drowned
-blue axolotl
-bat
-dophin
-wandering trader
-witch

some exemple :

Lively Entity [NO OPTIFINE] Minecraft Texture Pack

Lively Entity [NO OPTIFINE] Minecraft Texture Pack
Lively Entity [NO OPTIFINE] Minecraft Texture Pack

Progress100% complete
Game VersionMinecraft 1.19.3
Resolution16x
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SirFluffyPuffs
11/13/2023 3:20 am
Level 9 : Apprentice Miner
SirFluffyPuffs's Avatar
You should include more detailed villagers from Animated Villager in THIS PACK. ALSO you forgot illusioner here.
1
SirFluffyPuffs
11/13/2023 3:56 am
Level 9 : Apprentice Miner
SirFluffyPuffs's Avatar
ALSO foxes
1
TheDeadlyMachine
02/05/2023 4:50 pm
Level 40 : Master Spider Rider
TheDeadlyMachine's Avatar
oui oui!
1
AverageDirt
01/26/2023 7:07 pm
Level 11 : Journeyman Waffle
AverageDirt's Avatar
You're using animated textures, right? (whit the mcmeta file were you put the fps of the animation)
3
Titruc
01/27/2023 4:42 am
Level 57 : Grandmaster Cake
Titruc's Avatar
no it is not possible with the entity because they are hardcoded, I use shadervanilla to create different animation.
3
AverageDirt
01/27/2023 5:11 pm
Level 11 : Journeyman Waffle
AverageDirt's Avatar
That's cool :D
3
Nuanulla
01/25/2023 10:22 pm
He/Him • Level 50 : Grandmaster Wisp Programmer
Nuanulla's Avatar
Interesting. Did you manage to detach animations from game tick? CEM animations are attached to tick, which made blinking eyes sync across entities
1
Titruc
01/26/2023 2:35 pm
Level 57 : Grandmaster Cake
Titruc's Avatar
indeed but it's very easy to detach them from the ticks, thanks for the feedback on the next update I will detach them
1
Team UNNAMED
01/23/2023 7:52 pm
Level 65 : High Grandmaster Creeper
Team UNNAMED's Avatar
incredible
2
Titruc
01/25/2023 12:07 pm
Level 57 : Grandmaster Cake
Titruc's Avatar
thanks
2
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