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Adapting Shulkers - Update 1.3

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EnderB_C_'s Avatar EnderB_C_
Level 39 : Artisan Procrastinator
35
Title

What if the shulker was actually able to camouflage, like the first idea mojang had in mind for him?

That's what inspired this pack, that FOR NOW only has variants based on end blocks, but MAYBE will have more variants based on other factors (name, health...)


Latest updates



This new update fixes tons of bugs, but also gives us the new Sculker, the first variant able to be found "naturally" but also via renaming. The pack also gains compatibility to Respackopts: for now you can only choose if the familiar shulker should have the original texture or the same texture but with the color palette used on the regular shulker. Other than that, the pack has a really cool new addition in the name in-game, look at these shulker shells:

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DESCRIPTION



Adapting Shulkers changes the texture of the shulker , making it feel more sturdy or, in other scenarios, more wooly. It adds some variants only available if the shulker spawned on certain blocks, mostly purpur, or renamed.



It also gives him the ability to change color based on the block it spawned on (or was when the pack was reloaded). But because there are too many blocks and because having more variants would lose the feel of an original, for now i'll stick to only end blocks like purpur, endstone, bedrock and obsidian, with some exeptions like sculk for the Sculker.
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Other than that, shulkers can change style based on the glazed terracotta under them, but only if its the same color as the shulker itself.

the shulker box IS affected, that means placing your shulker box on a glazed terracotta of the same color will affect its look.


The pack also slightly changes the shulker bullet to use the same palette as the new shulker



This pack is my approach at shulkers, like railiable is my approach at rails and minecarts.




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OPTIFINE or ETF/EMF IS/ARE REQUIRED



Renamables (will be expanded)
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Respackopts compatibility
Ignore this in 1.3, i will forget to copy the pack of the update down here in 1.4
The pack has gained compatibility to Respackopts: for now you can only choose if the familiar shulker should have the original texture or the same texture but with the color palette used on the regular shulker.



Planned

  • Some renamable variants
  • Maybe other block variants?
Progress100% complete
Game VersionMinecraft 1.20.4
Resolution16x
Tags

3 Update Logs

Update #3 : by EnderB_C_ 03/31/2024 4:48:50 pmMar 31st

  • Added the new sculker
  • Added compatibility to respackopts
  • Added a really cool addition to the title of the pack in-game
  • MANY bug fixes regarding renamability
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Mr_Momo
05/01/2024 11:37 pm
Level 1 : New Explorer
Mr_Momo's Avatar
compatible with torturable healthbars?
1
EnderB_C_
05/02/2024 7:49 am
Level 39 : Artisan Procrastinator
EnderB_C_'s Avatar
Not right now, but in the next update shulkers will have a toggable torturable-heathbars addon, which will have, compared to the original TH, about twice as many damage state. That's because I'm using a new method of showing health that doesn't need a new sprite for every state and every shulker (so in total 16x4 =64 different shulkers) but uses a layer model on top which I can swap with other crack textures (that means I only have to do 4 different cracks that will apply to all shulkers that aren't renamed, that's why I'm doubling the amount of cracks, making the shulker's health a lot more accurate).

I'm taking long however because I don't like being efficient and I'm making 3 more resource packs, 2 or 4 humongous datapacks with loads of smoothly animated mobs, new blocks (yeah new blocks with datapacks!) and atleast 4 bosses for one of these packs. Also I'll release huge updates to torturable healthbars version 2.1 when 1.21 will come out, with a new alternative that will be compatible with any mob reskin (and will obviously be called Compatible Healthbars) other than maintaining THFA along side TH.

I know I'm making so much stuff. I spoilered so many things that I can just tell you that the next RP I'll publish will regard the way armorstands pose their body part, simple stuff before releasing the really big resource packs and star to work more on the datapacks, which are about 20% complete.
2
EnderCraft
04/01/2024 12:49 am
Level 56 : Grandmaster Modder
EnderCraft's Avatar
nice work
3
EnderB_C_
04/01/2024 2:55 am
Level 39 : Artisan Procrastinator
EnderB_C_'s Avatar
Thanks
4
scottynottz
03/31/2024 2:00 pm
Level 1 : New Explorer
scottynottz's Avatar
how do you get the ender-chest variant?
2
EnderB_C_
03/31/2024 2:10 pm
Level 39 : Artisan Procrastinator
EnderB_C_'s Avatar
i think at some point i'll make it a renamable, but for now its one of the most common variants to spawn on purpur blocks, other than the fake purpur shulker
2
Herobrin aka fopro
03/30/2024 1:37 pm
Level 11 : Journeyman Explorer
Herobrin aka fopro's Avatar
hrrrrm
4
EnderB_C_
03/30/2024 1:53 pm
Level 39 : Artisan Procrastinator
EnderB_C_'s Avatar
hrrrrrm
4
DKG770
03/30/2024 9:28 am
Level 36 : Artisan Miner
DKG770's Avatar
Orewa Akazq ;-;
2
Rattly
03/20/2024 4:39 pm
Level 40 : Master Procrastinator
Rattly's Avatar
Yooo this is actually sickk!!
4
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