- 83,684 views, 72 today
- 20,384 downloads, 10 today
67
Latest Updates: 1.20.5/6, including the experimental preview of 1.21 (Trial Chamber, Breeze, ...)
As Minecraft has evolved, the number of blocks has become larger and larger. There used to be a few downloadable test worlds for looking at a pack, but over time these are much more unwieldy. Which leaves a test world with a choice between completeness, compactness, and being able to see things with enough room.
RestWorld squares this circle by looping. Blocks and mobs that are similar take up a small space, and within that space, the variations are looped. For example, all the ores take up one block, which changes from coal ore to iron ore to gold ore and so on. Each is shown for a couple seconds (you can adjust the timing). And you can stop the looping at any time to focus on a specific ore texture. This means you have all blocks and mobs within a space that you can traverse. You can also compare how related blocks look. For example, if you want ores to look the same, you will notice errors much more easily when you can see the offending ore switched to from another one.
Here's an example, which shows looping through villagers.
A lot more information is on the RealWorld website, take a look! The site also has some downloads for older Minecraft versions.
If you use this to create a pack or evaluate one, I'd love to know about it, please add a comment below!
Obviously this takes a lot of commands and functions, but I won't bore you with the details (unless you ask).
So download it and tell me what you think!
P.S. Thanks to PixxyKilljoy, who generously is letting me use her work for the photo shoot area!
As Minecraft has evolved, the number of blocks has become larger and larger. There used to be a few downloadable test worlds for looking at a pack, but over time these are much more unwieldy. Which leaves a test world with a choice between completeness, compactness, and being able to see things with enough room.
RestWorld squares this circle by looping. Blocks and mobs that are similar take up a small space, and within that space, the variations are looped. For example, all the ores take up one block, which changes from coal ore to iron ore to gold ore and so on. Each is shown for a couple seconds (you can adjust the timing). And you can stop the looping at any time to focus on a specific ore texture. This means you have all blocks and mobs within a space that you can traverse. You can also compare how related blocks look. For example, if you want ores to look the same, you will notice errors much more easily when you can see the offending ore switched to from another one.
Here's an example, which shows looping through villagers.
A lot more information is on the RealWorld website, take a look! The site also has some downloads for older Minecraft versions.
If you use this to create a pack or evaluate one, I'd love to know about it, please add a comment below!
Obviously this takes a lot of commands and functions, but I won't bore you with the details (unless you ask).
So download it and tell me what you think!
P.S. Thanks to PixxyKilljoy, who generously is letting me use her work for the photo shoot area!
Progress | 100% complete |
Tags |
25 Update Logs
Update #25 No actual changes, just noting that 1.20.6 is fully compatible with 1.20.5 : by BlueMeanial 04/30/2024 8:48:14 pmApr 30th
No actual changes, just noting that 1.20.6 is fully compatible with 1.20.5
LOAD MORE LOGS
4487215
2
Create an account or sign in to comment.
What kind of pack are you making?
Also as an aside, the change height button in the Nether room is quite bugged and changes all entity heights in the map, and when the reset room button is pressed it creates a duplication of the command block and terracotta but nothing else.
Also, how do you get to the Overall Photoshoot room? Any-who, you made a useful and cohesive map.
Which reset rom button are you talking about? Can you give more details?
I'll look into the change height button, I may not have fully tested it again on this release. Thanks for the note!
You get to places in the world by using the control book. You start out with one, but you can get another from the starting point, pushing the button on the magenta block. Then you open the book and click on where you want to go.
LMK if that's not a useful description :-)
When you have the book, open it. The first page names all the places, and you just click on the name of the place you want to go!
I hope that helps, if not, let me know!
saves\RestWorld_1.20.5+x\RestWorld_1.20.5+x\level.dat
it needs to be
saves\RestWorld_1.20.5+x\level.dat