Minecraft Maps / 3D Art

Ozymandias | Bossfight | Avid Community Challenges #3 Submission by Munch / DeSmikkelaar. 1.20.1

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The Munch's Avatar The Munch
Level 16 : Journeyman Miner
7

  - 1.20.1-
!Important!
This bossfight requires Optifine, however, due to the incompatibility with replay-mod, which is required for the Avid Community Challenges, the download is in the form of a curseforge profile with substitute mods for replacing Optifine. Play with Render Distance at 12 or higher and check if the resourcepack works when you joined the game.
Possibilities for playing:
- Insert download file into curseforge/minecraft/Instances and run it through curseforge. Your settings will be weird, and you will have a couple of required mods installed like replay-mod that aren't necessary for a normal playthrough.
- Use Optifine for 1.20.1. In this case, take the Ozymandias file from Acc3 Submission Munch/saves and insert it into your regular minecraft/saves folder, then open minecraft and play it with Optifine.
https://optifine.net/adloadx?f=OptiFine_1.20.1_HD_U_I5.jar&x=c566
And remember to unzip the file.
- Use "/trigger Skip_To_[​path]_Fight" to instantly go to the bossfight, skipping the journey. This is useful for replaying the map but not wanting to repeat. Note: Command can only be run during the very first darkness section, so not after entering the library.

Now onto the Details of the Map
This Bossfight-Map is the Submission of Munch/DeSmikkelaar/_JustJona_ for the Avid Community Challenges #3.
- The map consists of 2 different paths, a light, and a dark path, both influence how the bossfight is played and how it ends.
- It is made using Animated Java, Blockbench, Worldpainter, WorldEdit, McStacker, Misode.github.io, BDStudios, minecraft.tools, Voicemod & Audacity.
- The Lore is fitted to Avid Adventures, and therefor might not make sense to people not familiar with the references.
- The prologue section before the bossfight might be a bit long, but it's worth it in the end.
- The map revolves around the old poem of "Ozymandias" by Percy Shelley.
- Note: The entire thing was made within 2 weeks (totalling roughly 169 hours including breaks and sleep), so despite rigorous testing, there could still be flaws. If you find any glitches that break the game, please report them alongside some screenshots and maybe a bit of the logs so I can try to fix them as soon as possible!
- If there are any other questions or uncertainties, leave them in the comments as well.

This boss was made for the Avid Community Challenges. Here is the discord of the organizor where the competitions are held: https://discord.gg/2eGkv4Ar

Patch Notes:
- Fixed NPC Aiming. Npc's actually fire ballista's properly now.
- Download size reduced by 850%
- Added "/trigger Skip_To_Light_Fight" or "/trigger Skip_To_Dark_Fight" to instantly get to the bossfight.
- Fixed a few missing barrier blocks.
- Fixed Bloodweave armor not being unbreakable.
- Made the trees properly sunk into the ground. You're welcome, Waterflow.
- Added resourcepack into the actual resourcepacks folder instead of only a resources.zip inside the save file.
CreditMusic: TOHEL - by Milvvie, Tree Designs: LordDakr & Paleozoey, Poem: Ozymandias by Percy Shelley.
Progress100% complete
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A-duration
11/14/2023 2:34 pm
Level 5 : Apprentice Artist
A-duration's Avatar
Can I ask how did you make the npcs?
2
The Munch
12/10/2023 4:39 am
Level 16 : Journeyman Miner
The Munch's Avatar
Sure thing! The Npc's are invisible wandering traders, making them able to move to wherever I set their destination point. Then, a skeleton being teleported to that wandering trader. This skeleton I remodeled and retextured making them look like normal players. In the bossfight, the npc's change between being skeleton-only, making them pvp their target, or wandering-trader guided, which makes them walk to the ballista bolts and towers for example. Each Npc has about 35 lines of code each.
1
TheFoxPrince
09/06/2023 12:50 pm
Level 33 : Artisan Fox
TheFoxPrince's Avatar
Wow, this is amazing! The only way I found this was searching "1.20.1" then going to maps, so thanks for putting that in the title! :D You deserve a sub for this!
2
The Munch
09/20/2023 4:12 pm
Level 16 : Journeyman Miner
The Munch's Avatar
Thanks! Glad you liked it! I'll definitely try to publish it more once its more refined.
3
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