Minecraft Maps / Environment & Landscaping

Mountain Brush Variations

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Ivain's Avatar Ivain
Level 61 : High Grandmaster Terraformer
952
150 512x512 .PNG heightmap files designed as WorldPainter brushes. 10 main shapes with 15 variations each, sorted per variation.

These heightmaps are intended for use in WorldPainter, which is a heightmap editor designed to create Minecraft worlds, but a grayscale .PNG can be used for other purposes as well.

There are 6 examples of the available shape variations. The rest hit the image limit, and since those are effectively 'free' brushes anyway, I'm not going to upload more.



There are 10 shapes with 15 variations each, making for 150 individual brushes, due to the strong variations in shape and detail. Displayed are all 15 variations of 1 shape.

Variations are:
  • Raw
  • Eroded
  • Snow
  • Terraced
  • Inverse Eroded
  • Deep Carved
  • Eroded Terrace
  • Snowy Terrace
  • Snowy Eroded
  • Snowy Eroded Terrace
  • Snowy Inverse Eroded
  • Deep Carved Snowy
  • Deep Carved Terrace
  • Deep Carved Eroded Terrace
  • Deep Carved Eroded Snowy Terrace


Demo World Download

Upon purchasing the package, you have rights to use the contents as tools or resources for any project. I will not take responsibility for any consequences of any projects that use this package (such as projects that are illegal in my country or the buyer's country



The contents of this package may not be resold as-is, or with minimal modifications (no running a blur filter over each image and re-selling them).
CreditTrees by Lentebriesje, H2CO3, Eremillion.
Progress100% complete
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1
07/16/2022 11:25 pm
Level 1 : New Miner
MangoMilker
MangoMilker's Avatar
Bro, amazing how did you do this
and i get the terraining part but how do you make stone and snow get on there
1
07/17/2022 5:53 am
Level 61 : High Grandmaster Terraformer
Ivain
Ivain's Avatar
Are you sure you replied to the correct post? There's no snow in this terrain. The white parts of the slopes is diorite (or calcite, I don't recall for sure). And I used Worldpainter's angle masking to get the placement only on the slope. I could use different methods for that, but for Worldpainter Brush demonstrations I want to stick to stuff that is possible by only using Worldpainter, not anything external.
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