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| < ! > DEVELOPMENT UPDATE #5 - 17.05.2026 -> UPDATE LOGS / IMAGE GALLERY |






| Progress | 80% complete |
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5 Update Logs
UPDATE #5 (Devleopment) : by Vitruv 05/17/2026 10:25:39 amMay 17 @ 2:25 pm UTC
Completed:
- [ 100%] Map (Physical built)
- Added new models to map
- Added new one-way-hatch
- Added elevator model
- Added task "skill-checks" / "quick-time-events"
- Added working door overrides via hackable codes to game
Work in progress:
- [ 95% ] Complete automatic game loop
- [ 90 % ] Quick time events for the tasks
- [ 75 % ] Xenomorph animations and interactions
- [ 50 % ] User interface / Menu / Hub
- [ 00 % ] Crafting
Planned:
- First alpha testing of the game
- Optional tasks
- [ 100%] Map (Physical built)
- Added new models to map
- Added new one-way-hatch
- Added elevator model
- Added task "skill-checks" / "quick-time-events"
- Added working door overrides via hackable codes to game
Work in progress:
- [ 95% ] Complete automatic game loop
- [ 90 % ] Quick time events for the tasks
- [ 75 % ] Xenomorph animations and interactions
- [ 50 % ] User interface / Menu / Hub
- [ 00 % ] Crafting
Planned:
- First alpha testing of the game
- Optional tasks
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thanks for the kind words and the offer :) . The first release of the map will only be in english so to not further delay the release of the game, but adding language support could be something for a feature update. If that happens I would contact you and see if you would still be intrested in translating.
- Vitruv_
as shown in the information section "Information" under "mods", this map does not use any mods to run.
I personally do not use mods at all to make my maps except for using shaders sometimes but that is optional.
- Vitruv_
Are you considering including the track "Richard Wagner - Das Reingold, Einzug der Götter in Valhalla" ? Big fan of your work
Will see what I can do.
- Vitruv_