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Use the Tiny Box to solve a series of puzzle rooms! What kind of mystery is concealed within these white marble walls?
A story-driven puzzle single player map that can be completed in about 20 minutes.
This map contains:
This is a single-player map; it won't work with more than one player.
Credits go to my twin, gothicholast, who playtested this before publishing.
[The sequel is out! Please check it out here!]
A story-driven puzzle single player map that can be completed in about 20 minutes.
This map contains:
- Custom textures;
- 2 endings;
- A dozen of puzzle rooms;
- A bit of parkour.
This is a single-player map; it won't work with more than one player.
Credits go to my twin, gothicholast, who playtested this before publishing.
[The sequel is out! Please check it out here!]
Progress | 100% complete |
Tags |
1 Update Logs
Update #1: So many fixes : by Nusrachel 08/09/2019 4:23:37 pmAug 9th, 2019
August 9, 2019
The Tiny Box v2.0
Resource pack fixes:
The Tiny Box v2.0
Resource pack fixes:
- Recoloured and renamed Birch Button "Quartz Button"
- Recoloured Transporter (so it's a bit more obvious)
- Renamed Diorite "Solid Spite"
- Changed Transporter container text to "Place Tiny Box here"
- Replaced Levers with Quartz Button
- Fixed the lighting
- Finetuned the Flower Buttons
- Added detection (when using the Carrot on a Stick) on side of Iron Block
- Made so Carrot on a Stick is given at beginning of relevant rooms if missing
- World spawn: Credited gothicholast for playtesting (I've credited thrice now, but I'm making up for forgetting in the first place!!)
- Room 02: Made the hidden sign easier to read (changed text colour)
- Room 05: Added White Flower detection on another Iron Block
- Room 08: Added White Flower detection on another Iron Block
- Room 09: Fixed grammar error
- Room 09: Fixed the black steps' appearance (notably what triggers it)
- Room 14: Added more chests in the black pillar
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The funny thing is there IS a reset button (a literal button just outside of world spawn or simply the command "/function tinybox:resetmap" or something along those lines). However, I have made it mostly for myself during the making and testing of the map. You could hypothetically use it then return to spawn and play the map again. The issue is that sometimes parts of the map can miss the reset because they were out of render distance. So to be 100% sure everything is resetted, I usually repeat the command while flying around the map and see that none of the long Redstone chains are still powered.
In the end, I personally believe it's simpler for you to download the map again.
I've also recorded my perspective of playing your map! Take a look!!!
https://www.youtube.com/watch?v=GHOtn3cKBdM