Minecraft Mods

Lands of Icaria

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RCXcrafter's Avatar RCXcrafter
Level 52 : Grandmaster Cyborg
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Lands of Icaria is a Minecraft modification with a focus on ancient greek mythology.

It is developed by Axanthic Game Studios, the follow up team to the classic Minecraft modding team known as Team Melanistic from 2011 to 2015.

Over two years in the making, Lands of Icaria introduces a brand new layered dimension with a wide variety of flora and fauna to explore, as well as a number of new mechanics.

Discover all the secrets this unique dimension has to offer, learn to
brew magic spells, loot abandoned villages packed with dangers.

Icaria is home to the Revenants,
the remaining souls of an ancient civilisation that once roamed this
dimension and even explored outside of it.

This project is still very much work in progress and we hope to expand our team and bring in new modders to help turn this ambitious vision into reality.

Please note that a small number of items currently have no use as a result of this, and some mechanics might be bugged!


A short summary of the features in this mod:

• A new realm to survive in, explore and conquer.
• 29+ new monsters and animals to fight or farm, all using high quality minecraft style 3D models.
• A number of mini-bosses to fight.
• Villages with road systems to explore and defeat monsters in to gather loot.

• A unique concoction brewing system inspired by an obscure flash game
as well as by the original Minecraft cauldron potion brewing system.
Sequences of herbs will result in different concoctions with different
effects.
• 4 new crops and fertilizer to speed up the growth of plants.
• Around 350 new blocks (and more variants) to build with.

• Around 170 new items including various sets of tools and armor as
well as many new food items, gems, ingots, nuggets and mob drops.

7 new tree types with unique shapes, all with a full set of saplings,
stairs, slabs, doors, hatches, ladders, workbenches, fences and more!

• New special gameplay mechanics as well as nice visual features like
glow-in-the-dark mobs, special gems and mobs with light effects and
more!
• A depth based mining progression system; the deeper you go,
the harder the stone types you encounter. Each new stone type requires a
new higher tier of tools to mine.
• Most mobs have a low chance to drop their skulls for your private hunter’s collection!
• A new food salting mechanic that enhances a food’s eating speed. (Only for meat, soups and vegetables.)

We recommend to use Apple Skin and Just Enough Items together with this mod, to check how much hunger food items fill up and to see crafting recipes respectively!


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How to enter Icaria:
To enter Icaria, one must first make their way into the nether.
There, a considerable quantity of Quartz must be obtained in order to
construct a portal. Then the player needs to go find red pyromancer
revenants in the nether and kill them to obtain greek fire grenades.
Once constructed, the portal can be activated with a greek fire grenade.

Nether Pyromancers

Portal
The portal frame does not require any specific bottom material - the bottom can even be left open like the top center!


Mining:
The mining progression of the mod is depth based, and vanilla tools
aren’t very good in Icaria. While you can take your diamond pickaxe into
the dimension to get started, it won’t help you get through the
stronger stone types. From the top down, you encounter these materials:
Yellowstone, Silkstone, Sunstone, Baetyl and Voidshale.

Each stone type has its own subset of ores that can be found in and on
them respectively. Also found on the sides and undersides of the Icarian
layers are 4 types of crystals growing on the stone types, with more
different crystals showing up the further down you go.

Workstations:
Icaria adds a small number of new workstations to the game. The
Kettle is used to make concoctions. A Kiln is used to make glass, loam
bricks and to fire storage vases. Forges serve as a workstation to smelt
ores in and combine ingots into alloys. And finally the Grinder turns
crystals into their powder form (if possible) and has some other uses as
well.

Recipes for the Kettle can sometimes be found in the form of scrolls by breaking loot vases in ruins and villages.

Looting:
In the dimension, the player can find wilderness ruins as well as
either damaged or ruined villages. Ruined villages offer little loot but
are a lot safer to traverse than damaged villages, having only very few
spawners in them. Damaged villages have a lot more loot, but also spawn
a lot more revenants.

Farming:
There are 4 crops, 7 tree types and 3 mobs available for players to
farm. The available crops are Physalis, Strawberry, Spelt and Onion. The
tree types are Plane, Populus, Cypress, Fir, Olive, Laurel and
Droughtroot. The farmable mobs are the Aeternae, the Catoblepas and the
Sow.

Farmland can be prepared using scythes made from dimension materials.
In order to increase your farmland’s efficiency, turn it into
fertilized soil using calcite powder. This will double the growth speed
of crops growing on it.

Combat:
Lands of Icaria embraces combat and offers a whole set of weapons and
spells to allow players as many combat styles as possible. Bidents can
be thrown, daggers have a faster attack speed than swords, and spells
like the magic missile can deal magic damage over longer distances.

There are 5 sets of armor to craft with different protection levels, and
in the future, special unique artifact armor pieces will be added as
well alongside unique weapons, both directly inspired by ancient greek
and egyptian mythology.

Greek fire grenades can also be crafted and used as ranged weapons
against groups of enemies, setting the ground on fire. The throwing
mechanic for them works the same as for bidents: it draws back as long
as it is being held and when the key is released, flies accordingly.

Biomes:
Icaria currently consists of four biomes. A dry desert, a forest
biome, steppes and scrubland, all of which have their own sets of trees
and flowers only generating there. Different biomes also have different
special decorations, like rock spikes and cacti in the desert and stone
boulders in the scrublands.


Mobs:
The mobs in Lands of Icaria can be split into 5 categories

• Fantastical mobs mostly serving as ambience
• Arachnids and Insectoids
• Forest Hags that really don’t like when you mess with trees
• Animals and Predators
• Revenants (remains of the once proud civilization of Icaria)

Indicator:
In case you are not playing Lands of Icaria in a modpack combined
with a mod like Neat, this mod also offers you the option of enabling a
custom indicator that will show you the stats of mobs you encounter in a
panel in the top left corner of the screen (configurable).
Indicator

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Links:

Wiki: to be added

Curseforge Page: https://www.curseforge.com/minecraft/mc-mods/lands-of-icaria

Minecraftforum Thread: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3073255-lands-of-icaria

Recruitment Thread: to be added

Discord: https://discord.gg/CVhrCNRSYk
Discord

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Mod Showcases:

In English (by smperhero) -

In Portugese (by Pumpkin) -



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FAQ:
Click to open spoiler

"Can I use your mod in a modpack?"

- Sure, just provide credit and a link to this mod thread.



"Are you gonna port the mod to 1.8 or any other old version?"

- No. If you’re interested in porting it yourself, get in touch with us.



"What about 1.13, 1.14, 1.15, 1.16?"

- Porting to 1.16 is under consideration if we can build our team to a size where making that jump becomes possible. No support for the other versions is planned.



"Can I make a video showcase of the mod?"

- Sure, just make sure to put the link to the mod into the video description. If you make a mod showcase, feel free to post the link in the comments or send it to us via DM and we might just add it to the main mod thread!



"This looks cool, are you guys looking for more coders to help with this?"

- We most certainly do. If you're interested, send a DM with some references and you might just make it onto the team. (Or alternatively visit our recruitment thread – which you should do either way since it lists the requirements)



"When I use shaders, crystals look weird, glowing mobs glow differently and other graphical issues occur."

- Try different shaders. This is a problem caused by our special visual features and there is no real way to fix them. Certain visual features (the fancy crystal lights) can be turned off in the options, but the only way to avoid all issues for sure is to not use shaders or find ones that don’t mess with block and entity lighting.



"Who will win the 2021 Formula 1 season?"

- Most likely Lewis Hamilton again. 😐




License:
Click to open spoiler

The source code of this mod is redistributed under the GNU General Public License 3.0.

The assets of this mod are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.



This program is distributed in the hope that it will be useful,

but WITHOUT ANY WARRANTY; without even the implied warranty of

MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

GNU General Public License and Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License for more details.



GNU General Public License 3.0: http://www.gnu.org/licenses/gpl-3.0-standalone.html

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International: https://creativecommons.org/licenses/by-nc-sa/4.0/




Credits:
Click to open spoiler

Project Manager:
Shado47

Lead Programmer:
RCXcrafter

Programming:
Xenoform55, Foxbud, luxtracon

Textures:
Shado47, RCXcrafter, additional assets from old Team Melanistic and unreleased Axanthic Game Studios projects

Models:
Shado47, Concinus, Xenoform55

Animations:
RCXcrafter, Xenoform55

Additional Programming:
Akye (LilithTheSuccubus), Poiuytrezay, MCenderdragon, X30thTrovageDRAX, ChowChowSonic, Tikidoodle1

Community Manager:
SellswordMike

Special thanks go to ByteBit for his advice and consulting, and WebFreak for his advice




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CreditShado47, Xenoform55, Foxbud, Concinus, Akye, Poiuytrezay, MCenderdragon, X30thTrovageDRAX, ChowChowSonic, SellswordMike, luxtracon, Tikidoodle1
Progress50% complete
Game VersionMinecraft 1.12.2
Tags

3 Update Logs

version: beta-1.12.2-1.0.3 : by RCXcrafter 08/22/2021 9:40:45 amAug 22nd, 2021

- Fixed incompatibility with buildcraft
- Completely rewrote the code for vines and improved them considerably
- Added Icarian totems (these are currently only available from the creative menu)
- Icarian chest textures and basic functionality
- Apotheosis compatibility fixed
- Replaced revenants with arachnids in ruined villages
- Added new moss types and ground covers (they don't generate yet)
- Chiseled versions of the icarian stone brick types added
-
Icaria's terrain now generates with new smooth versions of the stone
types. The old textures are now used as the cobble versions of the new
stone types.
- Updated a ton of textures
- Bugfixes, a bunch of 'em
- Added dead tree logs
- Changed sliver around. It now no longer has an ingot and a nugget form.
- Added some missing recipes
LOAD MORE LOGS

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ilovelampadaire
08/28/2021 5:55 am
Level 9 : Apprentice Modder
ilovelampadaire's Avatar
merci !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1
EndermanDotDat
08/23/2021 4:54 pm
Level 30 : Artisan Dragonborn
history
EndermanDotDat's Avatar
1.12 is outdatated. people are already using 1.17 -_-

you didn't even make this when 1.12 was out
1
Shado47
10/20/2021 10:07 am
Level 1 : New Explorer
Shado47's Avatar
The project was started before 1.13 came out.
And while 1.12 is indeed outdated, its still one of the most played versions when it comes to modding. Not to mention it is the last version before the big Fabric/Forge split in the community. And it is the last version before Mojang's "flattening" which ruined performance and means our mod likely wouldn't run anywhere near as good on 1.17.
Icaria will remain on 1.12 for now, since porting it isn't worth it yet.
1
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