Published Jul 22nd, 2021, 7/22/21 9:06 pm
- 38,644 views, 21 today
- 6,740 downloads, 5 today
27
What is this mod ?
Craft Tools From Anything is an absurd mod that allows you to craft tools and armor from literally any item in the entire vanilla game.
That's right, you can take a completely random item from the game and make a pickaxe, axe, shovel, hoe, sword, helmet, chestplate, leggings and boots with it in the same way as iron or diamond.
In total, the mod features 8738 new items.
And more importantly, the tool/armor stats (efficiency, damage, durability etc...) for each material are set manually, meaning you can use this mod in a survival game and it will be balanced.
All new items have a their own texture made from the texture of the material used for its crafting, armor models too.
Every new item can be repaired with an anvil using its crafting material, and some of them can be used for smelting (coal tools for example).
The mod is only compatible with Forge for Minecraft Java Edition 1.16.5.
Update 1.1 : These items have special effects :
- Wither Rose Tools
- TNT Tools/Armor
- Note Block Tools/Boots
- Slime Block Boots
- Beacon Tools/Armor
- Golden Apple Armor
- Enchanted Golden Apple Tools/Armor
- Lava Tools/Armor
- Water Tools/Armor
- Clock Tools/Armor
How was this made ?
Not fully manually of course !
I used MCreator, a software to make Minecraft mods (pretty cool software btw it works very well). I created a random project with some tools, armor, recipes etc and "dissected" how it was made by opening all the created files in notepad. The goal was to understand how MCreator projects and mod elements work.
Then, I wrote a program in Python to automatically write a MCreator project file and all the mod elements, with this program it's possible to make thousand of items in seconds !
Here comes the only manual part : All the tools and armor must be somehow balanced, so I made a giant spreadsheet with all materials in rows and stats in columns, and I give this file to my program so he knows the numbers to fill in the files he's writing (and it does some calculations of course, for example with only the chestplate defense point the program will calculate the helmet, leggings and boots defense points, same thing happens for tool damage and other numbers).
The spreadsheet is manually filled, here's the values : https://docs.google.com/spreadsheets/d/1KP3CsUDXgpdp0FxL1cfDKdYcsCgT2PK9F3DhNDEpwEY/edit?usp=sharing
I also wrote another program to make the textures automatically, copying the iron tools/armor/armor model textures and filling each non-transparent non-brown pixel by a random non-transparent pixel from the crafting material texture file.
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Discord server : https://discord.gg/p5aHPnXAgB
Craft Tools From Anything is an absurd mod that allows you to craft tools and armor from literally any item in the entire vanilla game.
That's right, you can take a completely random item from the game and make a pickaxe, axe, shovel, hoe, sword, helmet, chestplate, leggings and boots with it in the same way as iron or diamond.
In total, the mod features 8738 new items.
And more importantly, the tool/armor stats (efficiency, damage, durability etc...) for each material are set manually, meaning you can use this mod in a survival game and it will be balanced.
All new items have a their own texture made from the texture of the material used for its crafting, armor models too.
Every new item can be repaired with an anvil using its crafting material, and some of them can be used for smelting (coal tools for example).
The mod is only compatible with Forge for Minecraft Java Edition 1.16.5.
Update 1.1 : These items have special effects :
- Wither Rose Tools
- TNT Tools/Armor
- Note Block Tools/Boots
- Slime Block Boots
- Beacon Tools/Armor
- Golden Apple Armor
- Enchanted Golden Apple Tools/Armor
- Lava Tools/Armor
- Water Tools/Armor
- Clock Tools/Armor
How was this made ?
Not fully manually of course !
I used MCreator, a software to make Minecraft mods (pretty cool software btw it works very well). I created a random project with some tools, armor, recipes etc and "dissected" how it was made by opening all the created files in notepad. The goal was to understand how MCreator projects and mod elements work.
Then, I wrote a program in Python to automatically write a MCreator project file and all the mod elements, with this program it's possible to make thousand of items in seconds !
Here comes the only manual part : All the tools and armor must be somehow balanced, so I made a giant spreadsheet with all materials in rows and stats in columns, and I give this file to my program so he knows the numbers to fill in the files he's writing (and it does some calculations of course, for example with only the chestplate defense point the program will calculate the helmet, leggings and boots defense points, same thing happens for tool damage and other numbers).
The spreadsheet is manually filled, here's the values : https://docs.google.com/spreadsheets/d/1KP3CsUDXgpdp0FxL1cfDKdYcsCgT2PK9F3DhNDEpwEY/edit?usp=sharing
I also wrote another program to make the textures automatically, copying the iron tools/armor/armor model textures and filling each non-transparent non-brown pixel by a random non-transparent pixel from the crafting material texture file.
-
Discord server : https://discord.gg/p5aHPnXAgB
Progress | 100% complete |
Game Version | Minecraft 1.16.5 |
Tags |
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