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Reasons Why You SHOULDN'T Vote For a Mobnot_interested

Dermugettum's Avatar Dermugettum10/2/23 3:23 am history
8 emeralds 298 5
10/8/2023 1:12 am
Dermugettum's Avatar Dermugettum
I'm not voting in Minecraft Live this year. Why? Because:

1. We don't know enough about the mobs to make a good decision. Jens and Agnes give only hints and make flashy, deceptive trailers for each vote candidate, thinking our own conclusions and imaginations are good enough "info" to make an informed vote. When the winning mob gets added, they pretty much add nothing to Minecraft more than what was said in the video. We just get a skeletal blueprint of a mob ingame that never saw full development.

2. The developers won't add enough fleshed-out mobs themselves. Following up from reason #1, lets compare the mobs in 1.19-1.20:

Allay vs. Frog. One collects items, but can't sit/stay properly like a cat or wolf and escape easily. Compared to preexisting item sorting methods, allays are not very practical. Allays also do a silly little dance near jukeboxes. The Frog comes in three variants, eats slimes, and eats magma cubes while dropping new light blocks. They jump high and lay eggs that hatch into tadpoles. Which mob feels more developed?

Sniffer vs. Camel. One moves around slowly and randomly digs up flower seeds. These seeds offer no new mechanics and no new potions or craftable items. They literally exist just to breed more Sniffers like rabbits. The Camel is the first mob to carry two players at once. It is slow, but can dash across large gaps, and it can keep riders out of harm's way from the ground. Which mob has more use?

In both comparisons, it seems that the mob Mojang added themselves, and not the mob chosen by the players, was more developed and well implemented than the other. Just discard any theories that Mojang planned to add the vote-winning mobs from the start, and take in the previous statement for a moment...

3. For a mob to have a place in the game and not feel like a randomly thrown in item, it needs one or more of these things:

a) Presence. Zombies, or the type of mob considered zombies, have a strong presence in the game that can't be ignored. Zombies are always seen attacking villagers and a few other mobs/things, not just the player. They also come in different forms, like the husks, drowned, and to some extent, the zombie piglins. They present a basic challenge to the player, and not all of the zombies are too clone-like as they have their own abilities or unique behaviors. This is a good kind of presence.

b) Purpose. Why are zombies in Minecraft? They are one of the first enemies the player encounters, and they help build up to the greater challenges ahead. Zombies and zombie villagers add another side to the player's relationship with living villagers: they're not merely money machines to corral and run dry, they are sentient NPCs to use and care for. Other types of zombies have the purpose of heightening or refreshing a challenge. Husks threaten a player's health and saturation, and the slippery Drowned use different attack methods while sometimes rewarding the player with a rare item.

c) Personality. Sure Minecraft can have a fresh new mob like a Creeper, Blaze, or Enderman. That doesn't mean, however, that a Minecraft zombie can't be original. Zombies in this game have personality, or something that makes them memorable and well molded into their setting. Zombies add to what Minecraft feels like as a game, and Minecraft in turn adds to what its version of zombies feels like as a mob.

The mobs from the votes...hardly have any of these traits, and don't fit in Minecraft well enough. The first ever vote held actually followed the 3 P's more than the later ones, and I'm basing this on how the Phantom was added. The animal mobs, the glow squid, allay, and sniffer though, just don't really feel like they're there and are doing anything important. They are only found in certain locations as part of the game's "challenge and adventure", but they weren't localized in a way that the Minecraft world was effected by their presence. The glow squid's purpose could've been expanded beyond glow ink, the allay's purpose was based on something already easy to do in-game, and the sniffer's purpose doesn't serve the player but the mob itself. Need I say how uncanny their designs and "personalities" are in the game?

4. Lastly, unless you agree with the crowd, your vote simply won't win. It's just not worth your time. Why even support Mojang's persistence with these cursed MC Live events anyways?
Posted by Dermugettum's Avatar
Dermugettum
Level 22 : Expert Miner
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Dermugettum
10/08/2023 1:12 am
Level 22 : Expert Miner
Dermugettum's Avatar
I just came across this post on the Minecraft Feedback site about cancelling any more Mob Votes in the future and adding further useful mobs without a vote. It's currently at 26 votes as I'm typing this. Let's boost it up!
1
10/05/2023 8:39 am
This reply was removed by the poster or a moderator.
Dermugettum
10/05/2023 2:01 pm
Level 22 : Expert Miner
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Yes, although the biome votes themselves don't really update the biomes. Just bushes and foxes for the taiga? Please. The mangroves was by far the worst yet, seeing as they did nothing with the old swamp, and don't get me started on the fireflies that were cancelled.

While the biome votes weren't as controversial, that doesn't excuse Mojang for slacking on livening up the biomes that clearly need more updates. They don't need votes to tell them to do it.
1
Papa Enny
10/02/2023 4:57 am
Level 56 : Grandmaster Scapegoat
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The so mentioned cute animals, which will be possible duck and the rest should be added in the update, not choice. The vote mobs ended by glowsquid, the rests are just low effort demos.
Glow squid, even it is cr*ppy, it gave us what it was suppoused to give. Ink that can be used for decoration and maps. Also the oceans and caves are less empty. We got more Cephalopodes, which is a kind of diversity(mostly mammals in the game)
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Dermugettum
10/04/2023 3:31 pm
Level 22 : Expert Miner
Dermugettum's Avatar
Mojang should definitely add all the featured animals and not give us one choice based on a vote. There's a lot of cool animals that could be added to the game which I could take over a made-up mob in the time being.

With that being said, they should still add something to the game so they're not just...there. Pandas, bats, and polar bears really don't add much to the game add all but ambience. On the other hand, adding a mob with a weird new gimmick might not be the answer. The third vote mob hasn't been announced as I'm typing this, but stuff like a crab that drops a claw that can place blocks farther away is...a little odd. We also don't know how effective armadillo-wolf armor will be nor what it looks like.

As I've said in post, the trailers don't give enough info for each mob. There should at least be concept art for the wolf armor or how a crab claw would look and function. Words alone are a terrible way to showcase a vote candidate. Show, don't tell.
2
ScotsMiser
10/02/2023 4:46 am
Level 38 : Artisan Miner
ScotsMiser's Avatar
Well said.

Particularly under the original format where the losing mobs would be 'gone forever', it would be irresponsible of MS/Mj to waste developement money on 2-3 ideas per yera that they were committing to discarding. (The policy now seems to have been minced to 'indefinite hold, but the same logic applies.)

One wonders if the mob votes (aside from being an obvious PR ploy to stir up player interest [​and generate tracking data via the facebook links]) may not also be some sort of sop thrown to employees whose initial 'roughs' [​which become the concept art for the vote] were judged unworthy of developement.

MS/Mj would get better mob designs if they opened the vote to outside designers and offered a token payment [​like $10] and a spiffy certificate to anyone whose mobe they aquired for possible future developement.
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