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I will pick up to 5 of your ideas! Here's what I'm willing to make:
It will probably take me a few weeks to make all 5 data packs, so please be patient!
- Weapons/tools
- Limited worldgen (structures, maybe biomes, custom trees and so on)
- Quality of Life, custom recipes and advancements and the
It will probably take me a few weeks to make all 5 data packs, so please be patient!
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structure idea: illager camps, they have minimal loot, but are good early game, they have many pillagers guarding the camps though....
I feel like Pillager Outposts already fill that role...
Can you make nether wart spawn in crimson forests? (Maybe with little soul sand patches?) And make other crops spawn naturally around the world somehow?
Please make an "extra large village" datapack. I was only able to get them slightly larger than normal by setting size = 7 in \data\minecraft\worldgen\structure\village_plains.json
{
"type": "minecraft:jigsaw",
"biomes": "#minecraft:has_structure/village_plains",
"max_distance_from_center": 80,
"project_start_to_heightmap": "WORLD_SURFACE_WG",
"size": 6,
"spawn_overrides": {},
"start_height": {
"absolute": 0
},
"start_pool": "minecraft:village/plains/town_centers",
"step": "surface_structures",
"terrain_adaptation": "beard_thin",
"use_expansion_hack": true
}
from the wiki : minecraft.fandom.com/wiki/Custom_structure
size: The depth of jigsaw structures to generate. Value between 0 and 7 (inclusive).
{
"type": "minecraft:jigsaw",
"biomes": "#minecraft:has_structure/village_plains",
"max_distance_from_center": 80,
"project_start_to_heightmap": "WORLD_SURFACE_WG",
"size": 6,
"spawn_overrides": {},
"start_height": {
"absolute": 0
},
"start_pool": "minecraft:village/plains/town_centers",
"step": "surface_structures",
"terrain_adaptation": "beard_thin",
"use_expansion_hack": true
}
from the wiki : minecraft.fandom.com/wiki/Custom_structure
size: The depth of jigsaw structures to generate. Value between 0 and 7 (inclusive).
What if you change weird recipes to actually more accurate recipes? Like for example stairs
Finished!
One last question: what version do you want this for?
Latest one
Could you be a bit more specific? Like should I make stair more economical to craft or something?
Yeah, using 3 planks instead of 5
any other recipes I should change?
Anything like reinforced deepslate silk touch mining?
Ok I got this one idea. What if you could make a nether structure that is like a "Huge Nether Tree house" and its pretty difficult as piglins and blazes spawn in it. That would be lowkey fire and the tree house would have floors that progressivly get harder and at the top of the treehouse is 5 netherite ingots and some gold or diamonds.
Idk about a tree house (because I'm bad at building), but sounds like a cool idea!
If thats not a deal then i got another idea. A arrow that can function as a Homing missile. You can craft it with an arrow with 2 ender pearls on the side and a redstone at the top. And the arrow works for crossbows only
Yup!
Hello, i just want to make Minecraft a bit harder than it is with just simply making structures a bit scarce and hard to find , essentially reducing treasure found in structures making it more thrilling when you do find something eventually.
So what i have in mind is to increase separation of structures, default values go like this :
Structure ,Spacing ,Separation ,Salt
village 32, 8, 10387312
desert_pyramid 32, 8, 14357617
igloo 32, 8, 14357618
jungle_pyramid 32, 8, 14357619
swamp_hut 32, 8, 14357620
pillager_outpost 32, 8, 165745296
stronghold* 1, 0, 0
monument 32, 5, 10387313
endcity 20, 11, 10387313
mansion 80, 20, 10387319
buried_treasure** 1, 0, 0
mineshaft** 1, 0, 0
ruined portal: Nether and Cave 25, 10, 34222645
All other presets 40, 15, 34222645
shipwreck 24, 4, 16574529
ocean_ruin 20, 8, 14357621
bastion_remnant 27, 4, 30084232
fortress 27, 4, 30084232
nether_fossil 2, 1, 14357921
Link to original values: https://minecraft.fandom.com/wiki/Custom#Defaults
I do not posses skills to do this by myself so i dont understand if spacing has to be also changed , but separation i guess is some approximate distance between structures of same type, increasing the value would make those structures appear less frequent when new world generates.
This is how i would put separation:
Village 32
desert pyramid 16
pillager outpost 16
monument 8
end city 32
ruined portals 32
shipwreck 32
ocean ruin 16
bastion remnant 8
fortress 8
Not listed structures leaving unchanged.
And also these 2 are completely optional:
-It would also be nice if generated world would be slightly larger than "large biome" , as i remember correctly default size world has value of 4 , large biomes are at 6 , and i would love this world to generate at 7.
-Also travel ratio in nether compared to outworld to increase from 1:8 to 1:16.
I would appreciate if you could make this datapack.
Thank you
So what i have in mind is to increase separation of structures, default values go like this :
Structure ,Spacing ,Separation ,Salt
village 32, 8, 10387312
desert_pyramid 32, 8, 14357617
igloo 32, 8, 14357618
jungle_pyramid 32, 8, 14357619
swamp_hut 32, 8, 14357620
pillager_outpost 32, 8, 165745296
stronghold* 1, 0, 0
monument 32, 5, 10387313
endcity 20, 11, 10387313
mansion 80, 20, 10387319
buried_treasure** 1, 0, 0
mineshaft** 1, 0, 0
ruined portal: Nether and Cave 25, 10, 34222645
All other presets 40, 15, 34222645
shipwreck 24, 4, 16574529
ocean_ruin 20, 8, 14357621
bastion_remnant 27, 4, 30084232
fortress 27, 4, 30084232
nether_fossil 2, 1, 14357921
Link to original values: https://minecraft.fandom.com/wiki/Custom#Defaults
I do not posses skills to do this by myself so i dont understand if spacing has to be also changed , but separation i guess is some approximate distance between structures of same type, increasing the value would make those structures appear less frequent when new world generates.
This is how i would put separation:
Village 32
desert pyramid 16
pillager outpost 16
monument 8
end city 32
ruined portals 32
shipwreck 32
ocean ruin 16
bastion remnant 8
fortress 8
Not listed structures leaving unchanged.
And also these 2 are completely optional:
-It would also be nice if generated world would be slightly larger than "large biome" , as i remember correctly default size world has value of 4 , large biomes are at 6 , and i would love this world to generate at 7.
-Also travel ratio in nether compared to outworld to increase from 1:8 to 1:16.
I would appreciate if you could make this datapack.
Thank you
Finished!
Yes, I think I will have to increase both spacing and separation. Spacing is the average distance between two generation attempts, while separation is the minimum.
I have a few questions for you:
I have a few questions for you:
- What should the new spacing values be? (It could be something like a 50% increase from default for instance)
- What do you mean by "default size world has value of 4 , large biomes are at 6"?
- What would you like me to call the upload?
-If you could make spacing for - villages 300% more
-desert pyramid 100%
-pillager outpost 100%
-monument 100%
-end city 300%
-ruined portals 300%
-shipwreck 300%
-ocean ruin 200%
-bastion remnant 100%
-fortress 100%
-long time ago when you could make custom worlds inside minecraft you could set biome size slider to what ever size you would like , and it would go to max value of 8 while default size "normal" biomes were at 4 and default size for large biome was at 6. I really dont know how much biome size multlies .
But to make things easier now that i think of it dont bother with biome size. Leave default custom large biome that game offers by itself.
- Put some generic name like "Reduced structure spawn rate" i really dont have any particular idea for name.
-desert pyramid 100%
-pillager outpost 100%
-monument 100%
-end city 300%
-ruined portals 300%
-shipwreck 300%
-ocean ruin 200%
-bastion remnant 100%
-fortress 100%
-long time ago when you could make custom worlds inside minecraft you could set biome size slider to what ever size you would like , and it would go to max value of 8 while default size "normal" biomes were at 4 and default size for large biome was at 6. I really dont know how much biome size multlies .
But to make things easier now that i think of it dont bother with biome size. Leave default custom large biome that game offers by itself.
- Put some generic name like "Reduced structure spawn rate" i really dont have any particular idea for name.
Why would you want reduced structure spawn rates
I guess for me the adrenaline rush that is unmatched by any single player game when you for example get chased by enderman and u literally fight for your life because if you die you will lose hours of your hard work. And by making this scarce structures i hope to change my hours of hard work to days of hard work collecting and looting making it far more thrilling to lose it all.
Ok, ill get on it asap!
What about recreate Bloodmoon mod into a datapack?