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Working with Shaders
Does anyone know if it's possible to create a shader that makes the Ender Eyes in portal frames follow the player? I think it would look really nice, but I don't know at all how shaders work.
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For core shaders, there isn't anything supereasy that I can think of. However, someone who knows vertexes, matrices, and distances better might be able to give you a more definitive answer. =]