Hey everyone,
I bought a Minecraft map, and it was made using worldedit, worldpaint, ect. and I noticed that all the leaves decay. Like all of them. Anyone know how to fix this?
I bought a Minecraft map, and it was made using worldedit, worldpaint, ect. and I noticed that all the leaves decay. Like all of them. Anyone know how to fix this?
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If you are using world painter, go to the final tab while exporting and check "set all leaves to persistent". When using world edit, instead of using, for example, oak_leaves as a material, use oak_leaves[persistent=true].
Probably not the best method, but I would do this (1.19.4 or above):
1. Change gamerule [randomTickSpeed] to 0.
2. Use /fill to select as much area as you want to modify. Example: "/fill 55 -43 -103 118 -31 -62"
3. After all cords, add this: "minecraft:oak_leaves[persistent=true] replace minecraft:oak_leaves"
4. If it says something about a limit, modify gamerule [commandModificationBlockLimit] to a number larger than your selection.
The command is for Oak leaves, but you can just change both values to whatever tree type you want. Just don't forget making backups.
If you aren't on 1.19.4 (or above), reply with your version. I know one other way, but it is longer.
1. Change gamerule [randomTickSpeed] to 0.
2. Use /fill to select as much area as you want to modify. Example: "/fill 55 -43 -103 118 -31 -62"
3. After all cords, add this: "minecraft:oak_leaves[persistent=true] replace minecraft:oak_leaves"
4. If it says something about a limit, modify gamerule [commandModificationBlockLimit] to a number larger than your selection.
The command is for Oak leaves, but you can just change both values to whatever tree type you want. Just don't forget making backups.
If you aren't on 1.19.4 (or above), reply with your version. I know one other way, but it is longer.
Thank you so much!