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This datapack is an extension of the original Vanilla Mob Bosses/Variants datapack (https://www.planetminecraft.com/data-pack/vanilla-mob-bosses-variants/) where it only includes the villagers and illagers related variants. It This datapack might have unique mobs limited to this datapack once it's completed.
This datapack is compatible with multiplayer and it even works for both paper and spigot servers.
All mobs has a general chance of spawning naturally while only some can be summon manually
Bosses 0.1% 1/1000
Variants 0.2% 1/500
(seems low but much more common than 0.04% 1/2500 chance for diamond armored mobs)
/function pboss:summon (summons all the variants)
/function pboss:summonnoai (summons all variants without ai)
/function pboss:summonboss (summons all the bosses)
/function pboss:summonbossnoai (summons all bosses without ai)
/function pcommands:axevex (vex variant)
/function pcommands:bard (wandering_trader variant)
/function pcommands:blower (vindicator variant)
/function pcommands:constructor (zombie villager variant)
/function pcommands:darklord (evoker boss)
/function pcommands:illusioner (evoker variant)
/function pcommands:invisaxevex (vex variant)
/function pcommands:invisvex (vex variant)
/function pcommands:lostminer (pillager variant)
/function pcommands:necromancer (witch boss)
/function commands:rally (allay variant)
/function pcommands:ravagerwitch (ravager variant)
/function pcommands:wolfpillager (pillager variant)
/function pcommands:wolfvindicator (vindicator variant)
Dark Lord: 40 Health, Low defense, Has more attacks, Lightning, Leg trap, Explosions, Sentient Fangs and Summon army (Way more vexes than normal and silver fishes gets summoned too). Invincible until all summoned minions are killed, will teleport away from danger when his invincibility is off (player, golems and even arrows)
Drops Darkhold a mysterious magical book that you can't control, holding it in your offhand might help
Spawns Naturally during Thunderstorms, can also be summoned by throwing a soul lantern to an evoker
Necromancer: 50 Health, Low defense, can summon various mobs to fight for her (zoglins, ravager, mummies, golems, cats? and wither once only when low health) She also hides in another dimension after she summons something, she can still throw potions through a portal above the summoned mobs.
Drops Necromantic Robe, a robe that's suited for deterring harmful effects
Spawns Naturally, will have spawn method in future
Constructor: 20 Health, Low defense, Protected by an evil iron golem
Has a chance to drop chain helmet and iron tools
Spawns Naturally only
illusioner: 50 Health, Average defense, Clones himself whenever there's a chance, Each clone can be hidden within illusions, hides around it's target rapidly changing it's location, Find him within the illusions then killing him is the only way to stop the illusions
Drop totem of undying with random rare loots
Spawn Naturally only
Horn Blower: 20 Health, Low defense, Vindicators that doesn't fight but instead tries to stay out of combat while constantly trying to blow the horn to get more backups
Has a chance to drop the horn he's holding
Spawn Naturally only
Bard: 20 Health, No defense, Wandering Traders that do not hide at night but instead cast a spell that only works during the night which shield him and anyone inside from almost everything, no arrows no zombies no magic can pierce through this shield
Has a chance to drop a lot of emeralds, carved pumpkin and even a wither skeleton skull
Spawn Naturally only
Rally: 20 Health, Low defense, Allays that were given a spawner like cage, that can be used to trap nearby vexes in it
Spawn Naturally only
Wolf tamers: 20 Health, Low defense, illagers with savagely trained wolf
Drops special wolf treats capable of taming their powerful trained wolfs (tamed trained wolfs will still attack villagers)
Spawns Naturally only (might find pillagers in forest taming wolf)
Witch Ravagers: 100 Health, Average Defense, Defensive ravager (less aggressive than usual ravagers), the witch will constantly heal and buff the ravager
Drops random village/pillage related items
Spawns Naturally only
Lost Miner: 20 Health, No Defense, Passive pillager lost in caves, killing him could let you steal all his loot but it might anger the pillagers, you can also help him by giving him an empty map, other illagers might start respecting you for that
Special Vexes: 14 Health, Low defense, Can spawn with axes, has a chance to be invisible and glows when attacking
Has a chance to spawn from evoker
This datapack is compatible with multiplayer and it even works for both paper and spigot servers.
All mobs has a general chance of spawning naturally while only some can be summon manually
Bosses 0.1% 1/1000
Variants 0.2% 1/500
(seems low but much more common than 0.04% 1/2500 chance for diamond armored mobs)
Commands
/function pboss:summon (summons all the variants)
/function pboss:summonnoai (summons all variants without ai)
/function pboss:summonboss (summons all the bosses)
/function pboss:summonbossnoai (summons all bosses without ai)
/function pcommands:axevex (vex variant)
/function pcommands:bard (wandering_trader variant)
/function pcommands:blower (vindicator variant)
/function pcommands:constructor (zombie villager variant)
/function pcommands:darklord (evoker boss)
/function pcommands:illusioner (evoker variant)
/function pcommands:invisaxevex (vex variant)
/function pcommands:invisvex (vex variant)
/function pcommands:lostminer (pillager variant)
/function pcommands:necromancer (witch boss)
/function commands:rally (allay variant)
/function pcommands:ravagerwitch (ravager variant)
/function pcommands:wolfpillager (pillager variant)
/function pcommands:wolfvindicator (vindicator variant)
Mob Additions
Dark Lord: 40 Health, Low defense, Has more attacks, Lightning, Leg trap, Explosions, Sentient Fangs and Summon army (Way more vexes than normal and silver fishes gets summoned too). Invincible until all summoned minions are killed, will teleport away from danger when his invincibility is off (player, golems and even arrows)
Drops Darkhold a mysterious magical book that you can't control, holding it in your offhand might help
Spawns Naturally during Thunderstorms, can also be summoned by throwing a soul lantern to an evoker
Necromancer: 50 Health, Low defense, can summon various mobs to fight for her (zoglins, ravager, mummies, golems, cats? and wither once only when low health) She also hides in another dimension after she summons something, she can still throw potions through a portal above the summoned mobs.
Drops Necromantic Robe, a robe that's suited for deterring harmful effects
Spawns Naturally, will have spawn method in future
Constructor: 20 Health, Low defense, Protected by an evil iron golem
Has a chance to drop chain helmet and iron tools
Spawns Naturally only
illusioner: 50 Health, Average defense, Clones himself whenever there's a chance, Each clone can be hidden within illusions, hides around it's target rapidly changing it's location, Find him within the illusions then killing him is the only way to stop the illusions
Drop totem of undying with random rare loots
Spawn Naturally only
Horn Blower: 20 Health, Low defense, Vindicators that doesn't fight but instead tries to stay out of combat while constantly trying to blow the horn to get more backups
Has a chance to drop the horn he's holding
Spawn Naturally only
Bard: 20 Health, No defense, Wandering Traders that do not hide at night but instead cast a spell that only works during the night which shield him and anyone inside from almost everything, no arrows no zombies no magic can pierce through this shield
Has a chance to drop a lot of emeralds, carved pumpkin and even a wither skeleton skull
Spawn Naturally only
Rally: 20 Health, Low defense, Allays that were given a spawner like cage, that can be used to trap nearby vexes in it
Spawn Naturally only
Wolf tamers: 20 Health, Low defense, illagers with savagely trained wolf
Drops special wolf treats capable of taming their powerful trained wolfs (tamed trained wolfs will still attack villagers)
Spawns Naturally only (might find pillagers in forest taming wolf)
Witch Ravagers: 100 Health, Average Defense, Defensive ravager (less aggressive than usual ravagers), the witch will constantly heal and buff the ravager
Drops random village/pillage related items
Spawns Naturally only
Lost Miner: 20 Health, No Defense, Passive pillager lost in caves, killing him could let you steal all his loot but it might anger the pillagers, you can also help him by giving him an empty map, other illagers might start respecting you for that
Special Vexes: 14 Health, Low defense, Can spawn with axes, has a chance to be invisible and glows when attacking
Has a chance to spawn from evoker
Item Details
Darkhold from Dark Lord
A side hand weapon that randomly buffs you by giving you a temporary shield that nullifies a lot of damage and also randomly damage nearby things by attacking with lightning strikes and evoker fangs
Necromantic Robe from Necromancer
A Robe that protects you from all harmful effects
Wolf Treats from Wolf tamers
Lets you tame Savage Wolfs if you drop them to the wolfs
A side hand weapon that randomly buffs you by giving you a temporary shield that nullifies a lot of damage and also randomly damage nearby things by attacking with lightning strikes and evoker fangs
Necromantic Robe from Necromancer
A Robe that protects you from all harmful effects
Wolf Treats from Wolf tamers
Lets you tame Savage Wolfs if you drop them to the wolfs
Compatibility | Minecraft 1.17 |
to | Minecraft 1.19 |
Tags |
8 Update Logs
Update #8 : by jensencheah 03/13/2023 6:22:59 amMar 13th, 2023
Added Rally
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