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The Way of the Dragon Warrior

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Catcocomics's Avatar Catcocomics
Level 46 : Master Bunny
22
Though I wander, I am not lost.
Though I suffer, I am not broken.
So long as Fire burns inside me, I will keep walking
With the Wind guiding my feet, the Waves in my fists
With scales harder than Stone and Spirit unbreakable
I, the enduring Dragon Warrior, will meet my destiny.

The Way of the Dragon Warrior

Installation

The Data Pack and Resource Pack are now downloaded separately, it's just less hassle this way.

This data pack requires Minecraft 1.20 or later to function.

Introduction

You are a Dragon Warrior in training, wandering alone in the world after the destruction of your home.
Discover hidden realms and fight terrifying beasts as you grow stronger and begin to unravel the truth behind the attack on your old home, learn powerful energy techniques and wield great weapons and artifacts of power.

Basic Mechanics

Mastering the Elements
The Dragon Warrior's powers are comprised of Five elemental attributes:
Earth: Your skin acts like scales, protecting you from harm. The more battles you endure, the harder your "scales" become, eventually becoming stronger than conventional armors.
Water: Your body is strong and built for battle. As you fight, your melee and arrow attacks will become more impactful.
Wind: Your feet have carried you far, and there is yet farther you must go. As you run around the world, your ability to sprint will gradually hasten until you become free as the wind yourself.
Fire: Your determination and perseverance is tied to your life force and such will power requires sustenance to fuel and grow.
Ether: Through rigorous mental and spiritual training, you will develop the ability to bend the very energies of the world to your influence by use of Force Arts techniques you discover on your journey.

Martial Arts
The Dragon Warrior is a fighting machine, yet also walks a path of spiritual growth and enlightenment.
As such, one should take care to understand how one's one powers operate:

Weapon Power: Weapons added to the Dragon Warrior data pack list their "Power" to quantify their percentile multiplier that scales with your base attack damage. For example, a weapon with 250 Power will multiply your damage by 2.5. Weapon Power only takes effect when used in the Main Hand, though a Dual Wielding 1-handed weapons does provide a minor increase to damage and defense.

Unarmed Fighting: As a Dragon Warrior, you must be prepared to do battle at any moment no matter where you are or what armaments are available to you. Taking this to the extreme, your own body itself is a lethal weapon, and as you do battle with monsters and enemies, your aptitude for fighting with only yourself for a weapon will grow with your general battle strength.
(While fighting with nothing in both your Main Hand and Off Hand, you receive a damage multiplier scaling with your Water attribute, separate from your base damage that also increases with Water. This multiplier acts similar to Weapon Power, but will be faster and weaker than most weapons overall.)
Certain items such as food and Force Arts do not count as weapons for the purposes of Unarmed fighting.

Two-Handed Fighting: Certain weapons will note that they are "Two-Handed". These weapons generally have 50% more Power than Single-Handed weapons and much greater Sweeping Power, but are extremely difficult to use if you are carrying anything in your Off Hand.

Dragon Pulse: Armors and some Artifacts from this pack will typically have a note in their tooltip called "Dragon Pulse". This is to signify that wearing this item will not suppress your inherent Dragon Powers.
Dragon Pulse items typically provide very few or more often no armor points when worn and instead focus on aiding you with enchantments or special effects such as permanent water breathing.

While your Dragon Powers are being suppressed by an incompatible armor item, your spiritual Dragon Scales fade, drastically reducing your inherent armor points to a mere fraction of what they were (though not a big deal when wearing strong armor), and also completely nullify your Wind attribute Sprinting speed bonus.
Choose what you wear with clear thought and care.

Contents

*Torii gates dot the world. Different gates lead to different places, and though all gates of the same type lead to the same place, you will be returned to the gate you entered from when returning to the Overworld.

*The Spirit Peaks dimension and the Monastery of the Mountain are accessed from black-tiled red gates found in mountains and cold forests. Here you may join with the Mountain-top Monks to receive their training and explore the depths of the maze-like Reliquary deep in the mountain.
Affiliated elements: Spirit, Winter (Wuxing Water)

*The Undersea dimension and the Undersea Palace are accessed primarily from the prismatic-roofed red gates found in the ocean floor, though the simpler spruce gates found on beaches and stony shores also work. Here you may join with the Ocean Warriors to receive their training and explore the depths of the flooded halls in the Abyssal Aquarium.
Special note: The Undersea Palace is completely under water, but worry not for the power of the Undersea Palace strengthens your lungs such that you can breathe without drowning in the Palace.
Affiliated elements: Water, Summer (Wuxing Fire)

*The Jungle Ruins dimension and the Jungle Hideaway are accessed from bamboo gates found in all jungle biomes and in dark forests. Here you may join the wood dragons in their quest to discover ancient secrets by exploring the Ruins deep below.
Special note: The wood dragons are currently the only faction to make shields, as they favor armaments used in Krabi-Krabong.
Affiliated elements: Wind, Mid-Summer (Wuxing Earth)

Planned Features

*More hidden realms with new temples and dungeons. Currently planned Affiliations: Earth and Spring (Wuxing Wood), Fire and Autumn (Wuxing Metal)

*Custom enemies and bosses, many of which will use Force Arts techniques and vary greatly in power.

*Better loot economy and/or dungeon snacks.

*Custom villages with ruined variants for some of the more tropical and mountainous biomes.

*Roaming assassins maybe?

*A unique dungeon in the depths of the underworld were you may face your final foe...

Known Issues

Should be all good.

If you have any issues you'd like to report that aren't caused by server plugins, please let me know in the comments below.
CompatibilityMinecraft 1.20
Tags

5 Update Logs

Update #5 : by Catcocomics 07/25/2023 1:12:08 amJul 25th, 2023

+New Advanced Force arts (Wood, Fire, Earth, Water).
*Spirit Realm bug fixes.
LOAD MORE LOGS

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Balazukas_mc
08/05/2023 8:56 am
Level 1 : New Explorer
history
Balazukas_mc's Avatar
does it work bc it show 30%??
2
Catcocomics
08/07/2023 7:56 pm
Level 46 : Master Bunny
Catcocomics's Avatar
Yes, it works.
I judge the pack's progress based on content and do my best to only release with it in a working state, or else I'll be rushing out patches all night.
2
Balazukas_mc
08/08/2023 2:43 pm
Level 1 : New Explorer
Balazukas_mc's Avatar
hello again sorry is there a way that I can get the old sword back?
2
Catcocomics
08/10/2023 8:37 pm
Level 46 : Master Bunny
Catcocomics's Avatar
Never thought of that tbh... kind of want to encourage players to safe guard it somewhat as it's meant to be a thing you want to hold onto.
I might try and figure out an item recovery system for playing without keep inventory enabled, so admittedly kind of an oversight for me.

But for the time being, the Old Sword isn't functionally important as every obtainable weapon outclasses it, and you quickly outpace it with unarmed strikes too.
2
Balazukas_mc
08/08/2023 1:33 pm
Level 1 : New Explorer
Balazukas_mc's Avatar
ok thanks It's really great. But is there a way to locate the monastery or only the gate?
2
Catcocomics
08/10/2023 8:37 pm
Level 46 : Master Bunny
Catcocomics's Avatar
The gates take you to the monastery, generally found in mountainous and cold biomes.
2
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