- check_circle Functions
Published Mar 24th, 3/24/24 8:10 pm
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This datapack enables controllable and on-rails vehicles that function seamlessly on singleplayer and multiplayer alike. Most importantly, rather than a set of hand-built vehicles like many similar datapacks introduce, you are free to create virtually anything through the use of a block display entity editor such as Block Display Studio. This enables you to convert your block-built vehicle designs into drivable entities! This pack is intended for builders, map-makers, and content creators, and is not survival-friendly.
To summon a controllable vehicle (like a car):
1) Summon a block_display entity into the world.
2) Stand near the entity and execute /function sbdv:make_car
OR
1) Execute /function sbdv:make_demo_car, and the supplied car model will spawn as a vehicle.
You can now right-click on the block display to ride it as you would
ride a horse.
Note: for best effect, make the origin on the X- and Z-axes of your entity where you would like the driver to sit. Make the origin on the Y-axis the ground plane. The entity should be oriented in the +X direction.
To summon an on-rails vehicle (like a train):
1) Create a minecart rail track in the path you would like the vehicle
to take (using powered rails, detectors, etc as you would normally).
2) Summon a block_display entity into the world close to the rails.
3) Stand on the rails near the entity and execute /function sbdv:make_train
The entity will now travel along the tracks.
Note: for best effect, run the minecart tracks below the ground. Set the origin of the Y-axis of your entity equal to the distance the track is buried beneath the ground. The entity should be oriented in the +X direction.
To delete all vehicles in a 16-block radius, execute /function
sbdv:delete_nearby
To delete all loaded vehicles, execute /function sbdv:delete_all
Note: these commands will only delete entities that have been converted into vehicles using the commands above. Other block displays will not be removed.
Credits:
Chicago Backdrop: Shiro
Vehicle Designs: Shiro and Akirabuilds
Actors: Byzantine1453 and Pav33
Beta Testers: Byzantine1453, Delticgaming, and Loading the Builder
Additional support: Terra 1912 team
To summon a controllable vehicle (like a car):
1) Summon a block_display entity into the world.
2) Stand near the entity and execute /function sbdv:make_car
OR
1) Execute /function sbdv:make_demo_car, and the supplied car model will spawn as a vehicle.
You can now right-click on the block display to ride it as you would
ride a horse.
Note: for best effect, make the origin on the X- and Z-axes of your entity where you would like the driver to sit. Make the origin on the Y-axis the ground plane. The entity should be oriented in the +X direction.
To summon an on-rails vehicle (like a train):
1) Create a minecart rail track in the path you would like the vehicle
to take (using powered rails, detectors, etc as you would normally).
2) Summon a block_display entity into the world close to the rails.
3) Stand on the rails near the entity and execute /function sbdv:make_train
The entity will now travel along the tracks.
Note: for best effect, run the minecart tracks below the ground. Set the origin of the Y-axis of your entity equal to the distance the track is buried beneath the ground. The entity should be oriented in the +X direction.
To delete all vehicles in a 16-block radius, execute /function
sbdv:delete_nearby
To delete all loaded vehicles, execute /function sbdv:delete_all
Note: these commands will only delete entities that have been converted into vehicles using the commands above. Other block displays will not be removed.
Credits:
Chicago Backdrop: Shiro
Vehicle Designs: Shiro and Akirabuilds
Actors: Byzantine1453 and Pav33
Beta Testers: Byzantine1453, Delticgaming, and Loading the Builder
Additional support: Terra 1912 team
Compatibility | Minecraft 1.20 |
Tags |
tools/tracking
6230996
119
solar-s-block-display-vehicles
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*Later I realized that if there are only trains on the map, these flickers do not occur, but if there are cars on the map, this flicker occurs. I realized this when I broke the wagon under the train and saw the train model fly towards other vehicles.