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This datapacks adds (hopefully) vanilla like structures that are supposed to blend in with the rest of the game and feel like they belong there. going from environmental additions like fire watch towers and taverns to dungeons like badland minder outpost and illager hideout
the current structure list is:
firewatch tower (all 7 overworld wood types)
conduit ruins (it's function is to teach player how to build conduits)
mangrove witch hut (3 versions with slighlty better loot)
ruin town (a zombie infested ruin)
tavern (a villager tavern to stumble upon during your travels)
underground house (terraria reference)
badland miner outpost (an illager outpost in the badlands for their mining operations)
illager hideout (a hidden dungeon underground)
illager camp (small camps made by illager on their travels)
wild ruins (a collection of different single structure ruins like a house, ruins of a house or a dead redstone golem)
wells (for jungle, birch biomes, forrest and plains biomes, taiga biomes, savana. basically the desert well but for other biomes)
lost bunkers (small structures with a small underground bunker)
if you have trouble to find dungeons, type "/locate nova_structures:[same name as the list above but with "_" instead of a space]"
I want to add more in the future but this is the first wave,
I hope you enjoy and check out Walls who made all the loot tables for dungeons and structures
the current structure list is:
firewatch tower (all 7 overworld wood types)
conduit ruins (it's function is to teach player how to build conduits)
mangrove witch hut (3 versions with slighlty better loot)
ruin town (a zombie infested ruin)
tavern (a villager tavern to stumble upon during your travels)
underground house (terraria reference)
badland miner outpost (an illager outpost in the badlands for their mining operations)
illager hideout (a hidden dungeon underground)
illager camp (small camps made by illager on their travels)
wild ruins (a collection of different single structure ruins like a house, ruins of a house or a dead redstone golem)
wells (for jungle, birch biomes, forrest and plains biomes, taiga biomes, savana. basically the desert well but for other biomes)
lost bunkers (small structures with a small underground bunker)
if you have trouble to find dungeons, type "/locate nova_structures:[same name as the list above but with "_" instead of a space]"
I want to add more in the future but this is the first wave,
I hope you enjoy and check out Walls who made all the loot tables for dungeons and structures
Credit | https://twitter.com/Walls171 |
Compatibility | Minecraft 1.20 |
Tags |
16 Update Logs
Update #16 Dungeons and Taverns v3.1.1 : by Nova_Wostra 12/05/2023 4:49:23 pmDec 5th, 2023
Dungeon and Taverns v3.1.1
- Fixed the "Empty or non-existent pool: minecraft:witch_hut/foundation" issue.
- Fixed the minecraft:grass / minecraft:short_grass issue that is only an issue because of 1.20.3 changes.
- Added Pots with loot to almost all structures (all of them contain a chance for health potions for you no natural regeneration hardcore needs)
- Overhauled the Nether Keep Bridge parts to have more open windows
- Added merlons on the Nether Keep bridge parts (thats the raised areas that give cover to blazes)
- Adding towers on the outside of the Nether Keep, giving a bit more variety for the bridge levels
- Added 4 different spawner types on the outside of the Nether Keep bridges. DO note that this change is an temporary placeholder stand in for trial chambers.
- Spawner to the Nether Keep added are: Skeleton, Magmaslime, Wither Skeleton, Blaze
- Raised the size of the Nether Keep from 7 steps to 11 steps
- Added few more hallway Rooms to the Bunker
- Raised the size of the Bunker from 5 to 20
- Added an random hallways/room blocker so its not always ridiculous large but can be somewhere from 5-20 steps big
- Raised the Donjon Step size to 20, just for the railroad
DnT Stronghold Overhaul v1.1.1
- Raised Stronghold Step Size to 9 (that means worse loading times for /locate and eyes of ender but bigger stronghold.), (that means its not backportable since that is an 1.20.3 feature)
- Added Decorated Pots with random Loot (that means its not backportable since that is an 1.20.3 feature)
DnT Ancient City Overhaul v1.1
- Added New Entrance part with pillars
- Added an entry wall to all entry parts of the ancient city
- Shifted walls from the ancient city entry parts further to the front
- Raised the Structure Step size to 20 (this means it's not backportable since it's an 1.20.3 feature)
- Added Decorated pots with random loot (also 1.20.3 feature)
DnT Pillager Outpost Rework v1.3
- Fixed a wrong placed loot table
- Added pots with randomized loot (means it's not backportable since its an 1.20.3 feature)
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Will this be patched soon because no special structures are spawning no matter how much I try and test it
"Could not find a structure of type "#nova_structures:creeping_crypt" nearby"
Same with /locate nova_structures:creeping_crypt but that just said incorrect argument for command
I tried all nova structures and it says it cannot be found did I do something wrong? All I did was make a new world in 1.20.6, added the datapack, set the world generation to default and started, am I missing something?
would love some quick responds