- check_circle Advancements
- check_circle Functions
- check_circle Predicates
- check_circle Structures
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Required Resource Pack
80
Introduction
Infinity Cave changes the world height from -64 to -128 and adds a new type of cave generation where it all interconnects into an absurdly giant cave system. There are 5 new cave biomes and additions to the Deep Dark biome, making it possible to explore 6 different biomes. Each biome has at least 1 structure with the help from Viavir who is a fantastic builder. However, regular Minecraft mobs do not spawn in these caves. Instead, there is a custom mob-spawning system which is very difficult compared to normal mobs. Infinity Cave is designed for later stages of the game and introduces roguelike mechanics to explore and conquer the caves. Be warned, due to its difficulty, it is suggested to play on Easy mode the first time playing.
Mob Spawning System
Mobs come in 5 different tiers: Common, Uncommon, Rare, Epic and Legendary. Each mob has randomized stats making all of them unique to each other. Each mob will be assigned a random offhand item. These items have different mechanics that affect the mob's stats or behaviour. It is not possible for higher tiers to spawn right away as the player must defeat Common mobs and Uncommon mobs in order to progress. Infinity Cave has a progressive point system which is designed around groups, meaning if you play with your friends they will also progress with you while fighting in the caves. With this in mind there are several different items one can obtain and utilise to snowball into defeating higher tiers. When the Rare tier is unlocked, more custom mobs will spawn, such as the Magician and the Alchemist which differs from normal mobs, and more difficult. At last, probably the strongest mob; the Bomber. The Bomber can only spawn as an Epic or above, be careful when fighting it. Legendaries have their own bossbar and has a randomly assigned element to them which can be extremely deadly and requires good maneuverability.
Configuration
/function infinity_cave:settings
Shows a menu which give options such as disabling mob-spawning, tweaking the difficulty and mob behaviour. Difficulty is set to easy as default due to the difficulty this provides.
/scoreboard players set [PLAYER] ic.progression [AMOUNT]
Sets the progression stage of the user. Legendaries start spawning at 1000 progression for example.
/scoreboard objectives setdisplay list ic.progression
Will display a player's progression in tab, you can modify this to your will.
Custom Items
There are a plethora of custom items to be obtained with tons more items being planned in the future. Custom weapons and armor are dropped from legendaries-only. Another custom item which is essential to Infinity Cave is Enchantlets. Enchantlets can enchant items with enchants that are not obtainable in vanilla Minecraft.
For more information, read the guidebook which is obtained by spawning a custom mob for the first time.
Compatibility
Compatibility
Infinity Cave is in early beta, it is probably incompatible with a lot of world generation mods and data pack which uses resource packs.
Credit | Supercrafter100, Sackred, PyroStunts, Daridon (for their awesome dynamic bossbars library https://github.com/Daridon6024/dynamic_bossbars) and Apollo (for the worldgen method under -52) |
Compatibility | Minecraft 1.20 |
Tags |
4 Update Logs
Infinity Cave 0.4 : by Frozytime 02/14/2024 8:13:12 pmFeb 14th
All the changes listed below are available for 1.20.1 and 1.20.2+
WORLDGEN
- Increased the height of Infinity Cave generation from -y56 to -y52.
- The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
- Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
- Spaghetti caves are steeper.
- Pillars can now be much bigger to compliment the larger caves that may generate.
SULFIDE CAVES
- Added many more flower types.
- Added custom trees and bushes.
- Fixed some delta issues (the green water ponds).
STRUCTURES
- Structure loot containers will no longer be overridden by placement features.
- Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
- Deep Dark Temple is now more hidden (due to having the best loot pool in the game).
1.20.1
This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.
- Normal mobs now spawn in the caves again.
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Since this mod is meant to be an over expansive cave, never ending and sort of an endgame thing where you run in and fight for as long as you can, perhaps I could recommend the idea of turning it into a dimension instead? Fixes some incompatibilities, and forces players to go out of their way to reach the "Infinity Cave" dimension in order to experience the tough encounters, instead of just stumbling there on accident. Also gives player a good reason to build a base there, since they would use it to guard the portal, their only way out.
A minecraft world in 60M * 60M, then how is the cave going to be infinite?
like it spawns monsters around the area repeatedly
and different levels of it could summon different level mobs