Minecraft Data Packs / Challenge

Hard Deluxe (1.20.5 - 1.20.6)

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AverageTaTeMan's Avatar AverageTaTeMan
Level 37 : Artisan Goblin
14
This data pack changes many of the hostile mobs with the intention of making the game more difficult and interesting. These changes range from simple attribute changes to new abilities. Good luck...



Changes: (Don't read this if you want to be surprised!)
Player:
- Totems of Undying apply Weakness to players that hold them.
- When a player goes to sleep in a bed too many nights in a row, they will be attacked by 'Bedbugs' (Endermites).


Zombie/Zombie Villager:
- Movement Speed - 0.23 -> 0.3
- Knockback Resistance - 0.036/0.025 -> 0.6


Husk:
- Movement Speed - 0.23 -> 0.25
- Knockback Resistance - 0.04 -> 0.9
- When players get too close to a Husk, they will be hit by dry-up damage and enclosed in sand.


Drowned:
- Movement Speed - 0.23 -> 0.35
- Knockback Resistance - 0.039 -> 0.3
- When players get hit by a Drowned's Trident, they will be inflicted with Slowness, cleared of Dolphins Grace, and be dragged down by the Trident.


Skeleton:
- Skeletons' arrows pierce through shields.


Stray:
- Strays' arrows pierce through shields.
- When players get too close to a Stray, they will be hit with freeze damage.


Bogged:
- **Must activate 1.21 Experimental Datapack to use.
- Boggeds' arrows pierce through shields.
- Max Health - 16 -> 20 (Initially, their health is still 16)
- When Boggeds hit a player, they heal up.


Creeper:
- Creepers leave behind a cloud of Blindness and Darkness when they explode.


Spider:
- Movement Speed - 0.30 -> 0.45
- When players get too close to a Spider, they will get webbed up.


Cave Spider:
- Movement Speed - 0.30 -> 0.55
- When players get too close to a Cave Spider, they will get webbed up.


Enderman:
- Endermen will have Invisibility unless they are close to a player.


Slime:
- When players get too close to a Slime, they get slammed into the ground.


Guardian:
- Guardians can break nearby doors to prevent you from making an easy air bubble.
- When players/boats get too close to a Guardian, they will be dragged underwater.


Elder Guardian:
- Elder Guardians can break nearby doors to prevent you from making an easy air bubble.
- Elder Guardians occasionally freeze all nearby players in a block of ice for a short time.


Silverfish:
- When players get too close to a Silverfish, they will be inflicted with Mining Fatigue.


Vindicator:
- Vindicators have a shield that blocks any arrows that come their way.
- Vindicators can break through pesky doors and boats.


Evoker:
- When players get too close to an Evoker, Pointed Dripstone will be dropped where they stand.


Vex:
- Vexes' swords always have the Fire Aspect I enchantment.


Pillager:
- Pillagers' crossbows will always have the enchantments Quick Charge III.
- Pillagers' arrows pierce through shields.


Ravager:
- Movement Speed - 0.3 -> 0.375
- When players get too close to a Ravager, they will be forcefully mounted upon it.
- Players stuck on a Ravager will be inflicted large amounts of damage.


Witch:
- Witches always have Regeneration V.
- When players get too close to a Witch, their positive status effects will be removed.


Breeze:
-**Must activate 1.21 Experimental Datapack and put "hd:breeze" inside of tick.json to use.
- Wind charges shot by Breezes deal much more damage to players.
- As the Breeze loses health, it will get smaller.
Warden:
- Wardens will inflict Darkness on all players within 40 blocks of them.
- Wardens will eat most arrows that come their way. No, this is not a joke.


Zombified Piglin:
- Movement Speed - 0.23 -> 0.3
- Knockback Resistance - 0.017 -> 0.45


Piglin:
- Piglins always have Fire Resistance.
- Piglins with crossbows will always have the enchantments Quick Charge III.
- Piglins' arrows pierce through shields.


Piglin Brute:
- Piglin Brutes always have Fire Resistance.
- Piglin Brutes have a shield that blocks most arrows that come their way.
- Piglin Brutes can break through pesky doors and boats.
- Piglin Brutes can place ladders on Blackstone and Gilded Blackstone.


Hoglin:
- Hoglins always have Fire Resistance.
- Attack Knockback - 1.0 -> 2.0


Zoglin:
- Attack Knockback - 1.0 -> 2.0


Ghast:
- When players get too close to a Ghast's fireball, they will be 'grounded' and inflicted with Nausea.


Magma Cube:
- When players get too close to a Magma Cube, they get slammed into the ground.


Blaze:
- Small Magma Cubes will spawn from fireballs shot by Blazes.


Wither Skeleton:
- Wither Skeletons have a shield that blocks any arrows that come their way.


Wither:
- Health - 300 -> 600
- When the Wither reaches half health, it explodes and spawns four Wither Skeletons.
- The Wither attempts to dash through blocks if a player is not next to the Wither, but nearby.
- The Wither periodically summons a ring of lightning bolts.
- The Wither explodes when it dies.


Shulker:
- Bullets shot from a Shulker will forcefully mount nearby players and self-destruct after ~15 seconds if not destroyed and there are no nearby blocks.


Ender Dragon:
- When the Ender Dragon gets close to an End Crystal, a Phantom will spawn above it.



CompatibilityMinecraft 1.20
Tags

6 Update Logs

Update #6 : by AverageTaTeMan 05/11/2024 2:07:54 amMay 11th

- Updated for 1.20.5/6
- New Abilities for Wither, Bogged, and Breeze
- Most NoAI mobs won't activate their abilities anymore.
- Finally figured out a better fix for the issue with the Wither Skeleton shield.
- Other minor tweaks
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MugLoved
10/09/2023 4:00 am
Level 1 : New Explorer
MugLoved's Avatar
Awesome pack! I adore it very much and it seems quite balanced. I would want to know if it is multiplayer compatible?
2
AverageTaTeMan
10/09/2023 5:00 pm
Level 37 : Artisan Goblin
AverageTaTeMan's Avatar
I don’t see why not, as long as it’s put in the data pack folder for the world you’re playing on. Let me know if you run into issues though.
1
KingtheTitan
05/24/2023 1:08 pm
Level 40 : Master Technomancer
KingtheTitan's Avatar
Yikes.
1
Kaifern0
05/14/2023 10:07 am
Level 27 : Expert Network
Kaifern0's Avatar
The wither skeleton has an issue. It barely even moves, the moving animation is like from the game Baldy but way slower

Also how do I remove the buff for the Blaze and ender dragon buff, I find it a bit irritating in game.
1
AverageTaTeMan
05/14/2023 4:30 pm
Level 37 : Artisan Goblin
AverageTaTeMan's Avatar
Hi, thank you for bringing the wither skeleton issue to my attention. I missed it in testing as I used similar commands for other mobs wielding shields, and they did not have this issue. I will try to update the pack with a fix for this shortly, but in the meantime, you can fix it by removing the first line in 'skeletons.mcfunction'. This will cause the wither skeletons to not have their shield, but they can still block arrows while moving normally.

As for removing the blaze buff, navigate to 'tick.json' and delete line 11 (which should be "hd:blaze",). To remove the ender dragon buff, navigate to 'bosses.mcfunction' and delete line 8 (which pertains to the buff in question).

Let me know if you have any issues with these steps or if you have any other questions/concerns. Thank you for trying my pack!
3
AverageTaTeMan
05/14/2023 10:14 pm
Level 37 : Artisan Goblin
AverageTaTeMan's Avatar
The pack has been updated to (hopefully) fix this issue. Thanks again.
2
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