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Is Minecraft not scary enough?
Do you need creepy smoke monsters to haunt your world?
No? What do you mean, “no”?
Fog Beasts adds in a new scary monster that haunts your world; the fog beast. It can quickly chase you on the ground, or fly around like a vex in the sky. Fog beasts are pretty tough and extremely scary with the smoke effects, creepy noises, and their raw speed. They're meant to be things you run away from and avoid at all costs, not a mob you seek out to challenge, and as such, they drop absolutely nothing.Fog beasts hang around in caves, haunt mineshafts, often dungeons, and relentlessly chase you down when phantoms appear, but they also passively spawn throughout your world, albeit quite uncommonly.
Fog beasts that spawn from insomnia may chase you on the ground. These variants are extremely fast and will prevent you from just quickly digging into the ground to escape, so you're going to have to get clever.
Despite the fact that you're supposed to run away from fog monsters, there are ways to defend yourself! While it's possible to manually attack and slay fog monsters with normal enemy killing methods, its extremely inefficient and tedious with their strength and speed. A simple shot to the eye with a spectral arrow will instantly kill a fog beast, ridding you of its presence immediately with a hiss.
P.S. MAKE SURE TO OPEN THE FILE WHEN YOU DOWNLOAD IT!!
Compatibility | Minecraft 1.17 |
to | Minecraft 1.18 |
Tags |
2 Update Logs
1.1 - General Tweaks : by keyb0unce 02/21/2022 9:00:39 pmFeb 21st, 2022
General Tweaks
- the creepy sounds and ambience fog beasts make now go away when a fog beast isn't within 20 blocks of the player
- removed the increased spawnrate in woodland mansions, now they just have their general rare chance of spawning there(experimental tweak)
- removed the ground variant of the fogbeast, at least when spawning naturally. They've been moved specifically to when you get phantoms spawning, as they will be the main factor that keeps you running around and preventing you from just digging down.
- fog beasts now have a higher follow distance, requiring you to think outside the box to outsmart them instead of just running away, whether that's diverting their attention with pets or a golem, turning around a cliff, going underwater, using a trap, etc.
- speed potions and horses are now more effective at giving you an escape
- the creepy sounds and ambience fog beasts make now go away when a fog beast isn't within 20 blocks of the player
- removed the increased spawnrate in woodland mansions, now they just have their general rare chance of spawning there(experimental tweak)
- removed the ground variant of the fogbeast, at least when spawning naturally. They've been moved specifically to when you get phantoms spawning, as they will be the main factor that keeps you running around and preventing you from just digging down.
- fog beasts now have a higher follow distance, requiring you to think outside the box to outsmart them instead of just running away, whether that's diverting their attention with pets or a golem, turning around a cliff, going underwater, using a trap, etc.
- speed potions and horses are now more effective at giving you an escape
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What I think you really should add are more Variants and a "Shield" (Soul Torch/-Lantern => 5/10 Block safe Zone Radius?). Maybe you could do a parasite-Variant (with one eye?). If it hits you, it merges with the Player. If it enters you:
+ no other Fog Beast will attack you
+|- you get a RANDOM permanent Effect (good or bad [Luck based]) with some rare smoke Particles
~ it will leave you if you drop below 3 Hearts or if you get too close to a Safezone
- more damage from Spectral Arrows
- if it enters/exits your Body you get Blindness, Nausea, Slowness and Weakness for 3 Seconds
Maybe it could also target Villagers and jump out and then to the Player (main Target) if you try to trade with them. The posessed Villager could have indicating Smoke (rarely) or something like that. I think that would be really cool...
I'd be very happy if you'd answer this and maybe even programm it like that in a future Version.
PS: sorry for writing mistakes, not my main language
Going in I expected this to be a fun mob to fight but rather this is just an annoyance that eats your health and durability.
A vex was the wrong base mob to use. A phantom would've been a better choice. The vex's ability to phase through walls paired with the ABSURD AMOUNT OF HEALTH fog beasts have is absolutely stupid. If I'm fighting this in an open area it's not too bad but in a cave where it hits me once then immediately dives into the cave wall? Yeah, no.
The fact that the fog beast is a bunch of flying particles also makes it hard to tell where the vex's hitbox actually is. So even if I am fighting it in an open area (most likely not) then it is nearly impossible to hit.
Please make changes to the fog beast by changing out its base mob with a phantom. Its eyes might glow but at least it would lessen these problems. If not then give this thing way less health like a one-shot from a diamond sword or something.
- Note that I'm not trying to be toxic. I like the idea but as of currently it's just annoying to me. I just want to see this dp improve and become better so that it's much better and fun to play with.
Theyre specifically meant to be terror mobs that you run away from, similar to the warden, and less fun obstacle mobs to battle.
As for why I chose vexes instead of phantoms or some other mob, it was because they are the ones that can most properly chase the player(which was what I really wanted from them, not the annoying cave behaviors, sorry about that oops) They are unaffected by barriers the player places and also provide a very nice sense of incoming doom, in my opinion.
Phantoms tend to do more of a hit-n-run strategy, and because of their hitbox size, would get stuck on so many things, like roof awnings, trees, etc, which is not what I want in a scary chase mob.
to be completely honest this was a fun little datapack I made in just a couple days when the first warden snapshot dropped, so it wasn’t really fine tuned or anything like that, I may end up going back over this and refining it into a bigger, more fleshed out and fun project later on. Sorry to disappoint you 😔
If the fog beast is something to run from you did a REALLY good job, then.
I didn't do my research my bad. You made a really good dp and, after hearing this, I am not disappointed but rather amazed by this.
Running is kind of not an option if this thing has a really high follow distance, though but I mean the Warden can chase you across the entire ancient city so it's not that big of a deal since (from reading your changelogs) you want players to outsmart them rather than run.
Also for what you have going for the fog beasts, it would be really cool to see it tied to a structure.