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Revamped Screenshot! Credits to Sildur for the Sildur's Enhanced Default Shaders.
Ever thought of a 3rd use of a Fire charge? (Because I did really thought of that)
Actually here are the uses of Fire charge.
1. Like the Flint and Steel, can be used to ignite blocks
2. Can shoot a fireball but only thru dispensers.
(Why Firevolley? To avoid being replaced from other Fireball datapacks and Firevolley is like playing Volley ball except they're using Fireball)
Now, You can now summon a fireball (explosion power 2) and hit it like a baseball! Summon a fireball by throwing 2 Fire charges on the ground then hit it with your hand.
[Warning: I'm not responsible for causing any damage on your world. To prevent this, type "/gamerule mobGriefing false" on your world]
[Warning: NEVER MAKE A FIREBALL ON A TIGHT SPACE! (if the height of the roof of your location is 4 blocks below) Otherwise it will explode because of contact with the ceiling blocks. Even with "/gamerule mobGriefing false", you will die from the explosion damage] I will later find a way to prevent this
[Caution: Fireballs will only spawn if the blocks above it (radius 3) is air. To prevent the Insta-BoOm! effect.]
Current Bugs:
None.
Works on worlds in 1.13 and above.
To Install:
Place the .zip file inside of datapacks folder in your world folder.
EX: "...\.minecraft\saves\my_world\datapacks\<.zip file>"
[READ ME!] Notes:
1. Thanks a lot to DiamondPlayables for an idea! Subscribe and check out other datapacks by DiamondPlayables!
2. I never know if any of my datapacks are Multiplayer Compatible, but this would probably cause medium lag so I don't recommend to use this on Multiplayer. If you wan't to have a fair Fireball system for multiplayer, please use DiamondPlayables' Fireball Datapack instead. Downloadable here (https://www.planetminecraft.com/mod/fireballs-datapack-become-a-firebender/)
3. Summoning fireball now has a sound (minecraft:entity.ghast.shoot)
4. Fireball Power is configurable at firevolley.zip\data\firevolley\functions\fv.mcfunction and find ExplosionPower:2 then replace the number.
------------------------
Datapack by: adg175
Thanks for viewing!
Ever thought of a 3rd use of a Fire charge? (Because I did really thought of that)
Actually here are the uses of Fire charge.
1. Like the Flint and Steel, can be used to ignite blocks
2. Can shoot a fireball but only thru dispensers.
Introducing the :
Firevolley Datapack!
Firevolley Datapack!
(Why Firevolley? To avoid being replaced from other Fireball datapacks and Firevolley is like playing Volley ball except they're using Fireball)
Now, You can now summon a fireball (explosion power 2) and hit it like a baseball! Summon a fireball by throwing 2 Fire charges on the ground then hit it with your hand.
[Warning: I'm not responsible for causing any damage on your world. To prevent this, type "/gamerule mobGriefing false" on your world]
[Warning: NEVER MAKE A FIREBALL ON A TIGHT SPACE! (if the height of the roof of your location is 4 blocks below) Otherwise it will explode because of contact with the ceiling blocks. Even with "/gamerule mobGriefing false", you will die from the explosion damage] I will later find a way to prevent this
[Caution: Fireballs will only spawn if the blocks above it (radius 3) is air. To prevent the Insta-BoOm! effect.]
Also please report any bugs you found so I will fix them.
Current Bugs:
None.
Works on worlds in 1.13 and above.
To Install:
Place the .zip file inside of datapacks folder in your world folder.
EX: "...\.minecraft\saves\my_world\datapacks\<.zip file>"
[READ ME!] Notes:
1. Thanks a lot to DiamondPlayables for an idea! Subscribe and check out other datapacks by DiamondPlayables!
2. I never know if any of my datapacks are Multiplayer Compatible, but this would probably cause medium lag so I don't recommend to use this on Multiplayer. If you wan't to have a fair Fireball system for multiplayer, please use DiamondPlayables' Fireball Datapack instead. Downloadable here (https://www.planetminecraft.com/mod/fireballs-datapack-become-a-firebender/)
3. Summoning fireball now has a sound (minecraft:entity.ghast.shoot)
4. Fireball Power is configurable at firevolley.zip\data\firevolley\functions\fv.mcfunction and find ExplosionPower:2 then replace the number.
------------------------
Datapack by: adg175
Thanks for viewing!
Credit | DiamondPlayables - For some of the Fireball Datapack's functions. |
Compatibility | Minecraft 1.13 |
Tags |
4 Update Logs
Update #4 : by adg155 02/21/2019 8:07:00 pmFeb 21st, 2019
- Summoning fireball now has a sound (minecraft:entity.ghast.shoot)
- Fireball spawning coordinates height has now been changed from ~2 to ~1.6 so it will be more slightly reachable
- A under-development secret has been added! (check at the filez)
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This wasn't my idea on the first place.