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Bedrock Porting: The Basics (1)

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IronDuke's Avatar IronDuke
Level 65 : High Grandmaster Procrastinator
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Many people wish that a favorite pack of theirs’ was made for Bedrock Edition rather than just Java. I’m going to show you how to port a pack using StackPack made by Fishstacks as an example.

NOTE: If you plan on publishing this pack or sharing it with anyone you should make sure to ask for permission and credit them as required. If it is just a personal pack still make sure to credit them anyways.

THIS TUTORIAL IS STILL VALID & WORKING, HOWEVER YOU CAN SKIP SOME STEPS OF THIS BY USING THIS CONVERTER: (https://modifiedcommand.github.io/ConvertJavaTextureToBedrock/) *does not currently work for 1.20 textures, but can still be used by changing the Java pack.mcmeta to be for 1.19


Step 1:
Download the Java pack and unzip to view:
Java pack files
Step 2:
You will need to create a folder for your bedrock pack in Minecraft/games/com.mojang/development_resource_packs.
Bedrock folder
Step 3:
Now we need to create subfolders for the textures to go in. Inside your newly created folder create another folder called ”textures”. Inside textures you will create more subfolders like “blocks”, “items”, “entity”, “models”, “environment”, “misc”, “map”, “colormap”, “painting”, “particle”, “ui”, and “gui”.
Bedrock textures folders
NOTE: The file structure can be looked at in the Vanilla Resource Pack In addition, not all of these folders are used in every pack. You do not need to include folders that are not needed for your pack.

Step 4:
Now we need to create a manifest.json for our pack to show up in game. This is like the pack.mcmeta for Java edition.
A quick json editor that works on most devices is (https://jsoneditoronline.org/). Replace the name with whatever the pack is called and the description with a short thing about the pack or the author. You will also need to go to (https://www.uuidgenerator.net/) and replace both of the UUID’s in mine to a new one.
Manifest.json
NOTE: Download my manifest here: https://www.mediafire.com/file/hvzikoee5ikfchs/manifest.json/file

Now you will need to save it as a .json file with the name “manifest” and put it into the bedrock pack folder next to your “textures” folder.
Manifest in folder

Step 5:
You should now go to the Java pack and copy the pack.png to your bedrock pack folder like you did with the manifest.json. It needs to be renamed to pack_icon.png.

Now if you reload Minecraft it will show up in game under settings/global resources. It won’t do anything yet as the textures have not been added yet.
Pack in game menus
NOTE: Without a pack_icon.png it will still work but will show as a missing texture.


Step 6:
You will need to copy all the textures from the Java edition pack folder “block” into the Bedrock edition pack folder “blocks” that you created in the last tutorial. You should also do the same for the folder “item” and pasting those textures into the “items” folder. This will also have to be done for all other folders.


Step 7:
Although all those textures have been copied, a large amount of them still won’t show up in game due to Bedrock’s different file naming system for textures. For example, “spruce_door_top” on Java edition is “door_spruce_upper” on Bedrock edition.

This means you will have to rename the textures to their bedrock names based on the Vanilla resource pack. If you used the converter, you will only need to do this on 1.20 textures or for any that did not convert properly. I recommend keeping a list to refer to while testing.


Thanks for using this tutorial! There are more coming in the future.
Credit@Fishstacks
Tags

1 Update Logs

Update #1 : by IronDuke 08/17/2023 1:13:39 pmAug 17th, 2023

Added steps 6 & 7
Cleaned up instructions
Added link to a converter

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blank3times
08/17/2023 6:03 pm
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Bedrock is annoyingly half-flattened... The flattening was great for sorting things (all the doors together, all the flowers together), but sometimes it was confusing. Both at once is the worst, though.
2
IronDuke
08/17/2023 8:04 pm
Level 65 : High Grandmaster Procrastinator
IronDuke's Avatar
Yeh lol they need to fix that but I don’t think they will
2
blank3times
05/06/2023 3:03 am
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
history
blank3times's Avatar
What is the difference between development resource pack folder and resource pack folder?

And, how does .mcpack work?

I'm looking to port one of my packs, and it works ingame (yay) but I would still need to upload it in some form. (I'm currently looking into modrinth because of multiple versions, so it probably won't be uploaded soon)
2
StylaxGaming35
09/10/2023 5:30 pm
Level 32 : Artisan Collective
StylaxGaming35's Avatar
Development pack folders are updated each time A Minecraft world is launched so a creator can quickly load and test the changes they have made to the contents of each (IF ANY CHANGES). So if a creator has a texture pack active that changes, lets say "Diamonds" to be of a purple color, then once loaded in game they don't look like they are wanted to be, the creator can go edit those files WITHOUT closing Minecraft (JUST THE WORLD) then open the world again and see that the changes have been made. Development folders are for creators to use which allows the creator to save on time (NOT HAVING TO FULLY CLOSE MINECRAFT).
2
blank3times
09/10/2023 5:52 pm
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Thanks a bunch! That's great to know.
1
IronDuke
05/24/2023 9:32 am
Level 65 : High Grandmaster Procrastinator
IronDuke's Avatar
Sorry for the late response but: I have no idea what the difference between those two folders is lol. And the .mcpack is basically a renamed .zip file that when opened will load it into Minecraft. (Sometimes the pack doesn’t properly import but maybe that’s fixed by now)
2
blank3times
05/24/2023 1:31 pm
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Thank you. So if I compress to a .zip and rename the file extension it should usually work fine? =]
2
IronDuke
06/22/2023 1:15 pm
Level 65 : High Grandmaster Procrastinator
IronDuke's Avatar
Yep
2
blank3times
12/21/2022 11:11 am
He/Him • Level 52 : Grandmaster Botanist Pixel Painter
blank3times's Avatar
Honestly, this was all I needed (manifest json things), so thanks!

I may ask some questions later when I actually try to port something. =]
3
IronDuke
12/22/2022 6:56 am
Level 65 : High Grandmaster Procrastinator
IronDuke's Avatar
Ok thanks, Im gonna work on part 2 soon but you’re welcome to ask questions.
3
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