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Godlander's Avatar Godlander
Level 50 : Grandmaster Button Pusher
160
More realistic map colors using a core shader.
Map icons are also tweaked a bit.

Also check out my other v++ modules on github:
VanillaCTM: Connected texture for sugar cane and vines.
GUi: Custom container GUIs that make sense.

https://github.com/Godlander/vpp
Progress100% complete
Game VersionMinecraft 1.20.1
Resolution16x
Tags

2 Update Logs

v++ 3.0 : by Godlander 09/24/2023 3:07:04 amSep 24th, 2023

update to 1.20.2

rewritten to improve performance
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Theos Additions
05/12/2023 2:29 pm
Level 31 : Artisan System
Theos Additions's Avatar
Get real
1
Cikodel
04/13/2023 8:38 pm
Level 1 : New Miner
Cikodel's Avatar
well made!
1
chloe_burbank
11/01/2021 8:06 pm
Level 22 : Expert uwu
chloe_burbank's Avatar
sick
1
Nick-TM
11/01/2021 7:39 pm
Level 8 : Apprentice Archer
Nick-TM's Avatar
Is it possible to have the grass and foliage color on the map change with the biome color?
2
Godlander
11/02/2021 1:24 am
Level 50 : Grandmaster Button Pusher
Godlander's Avatar
ok, you got me thinking really hard on this.

i believe it may be possible:

player's biome can be detected with a predicate, and then depending on the biome, display a pixel of custom font at an inconspicuous corner using title, and then i believe the rendertype.text core shader is able to read that.
so through that its possible to pass in data such as current biome.
but it wouldn't be feasible to change the color of a pixel on the map depending on that block's biome

thats too much work for what it does anyway lol. plus it would be incompatible with anything else that used title. i wont be making that, but it was fun thinking about it.
5
Nikola219
11/01/2021 10:10 am
Level 52 : Grandmaster Pyro
Nikola219's Avatar
Great one! Thank you
1
SpookyFingas
10/31/2021 2:24 pm
Level 45 : Master Pirate
SpookyFingas's Avatar
okay okay this looks really good
1
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