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Shadowlands is a mod which adds 4 new dimensions, each with biomes and dungeons, there's loads to explore!
The Shadow Forest dimension is a dark shadowy dimension with grey trees and black stone dungeons along with occasional red cactus forests, here you will find the keys to the Glowshroom Forest and Vellium dimensions.The Glowshroom forest has glowing mushrooms everywhere, but be careful - some of them can move and are not at all welcoming to outsiders.
The dimension also has strange stinging Jellyfish, Spore Mines, ghosts and spirits - and of course there are plenty of towers and dungeons to loot and explore.
The Vellium dimension is a bright sunny cheerful place - but do not be fooled - the strange yellow one-eyed beasts which inhabit it are deadly.
The Blood forest dimension is an evil dark place, full of hostile mobs and covered in sharp spikes which without the right armor can tear apart the player, the most powerful bosses in the game can be summoned here - but they're very powerful so make sure you can get back to the altar if you get killed (don't worry they won't despawn)
Archived screenshots for versions before 3.0: https://archive.org/details/shadowlands-4
Want to see more images? Go here: https://www.curseforge.com/minecraft/mc-mods/shadowlands/screenshots
There is a video of some of the dimensions here:
Wiki: https://shadowlands.fandom.com/wiki/Shadowlands_Wiki
Update info for version 2.0 - Click to reveal
<Update features> The 2.0 update adds loads more plants, structures, items and details, it even adds some new biomes! One of the new mobs is the Brutallium Robot, a magical robot pet which will attack hostile mobs. It doesn't follow the player though and it attacks creepers as well so be careful! You can also now find redstone, coal, lapis and iron in certain dimensions, as well as different stone variants. A few bugs have been fixed as well so the mod will work better, if you have an existing world then be careful about updating it, if you have already loaded some of the mod's dimensions then I would recommend getting a new world instead to avoid glitches
Just some of the new stuff:
Just some of the new stuff:
Update info for version 2.1 - Click to reveal
Added the Brasswood Hills biome to the Shadowlands dimension, with a new passive rideable mob, and fixed many bugs - mostly to do with achievements. Belronite ore now generates in the Glowshroom Forest dimension and is now usable in survival mode.
Update info for version 2.2 - Click to reveal
The latest update adds 2 new bosses and loads of new stuff!
Shadow spinners have a new model and are renamed
Some new blocks (and jellyfish)
A new boss, sword and structure to be found in the Glowshroom forest
New models for the Awakened Star and Doom Star
A huge nether structure which leads to a massive nether dungeon
An Emperor Wither
Some of its loot
Shadow spinners have a new model and are renamed
Some new blocks (and jellyfish)
A new boss, sword and structure to be found in the Glowshroom forest
New models for the Awakened Star and Doom Star
A huge nether structure which leads to a massive nether dungeon
An Emperor Wither
Some of its loot
Update info for version 2.3 - Click to reveal
This update has added LOADS of new structures, plants and features. And we now have a new wiki!
There is now a Treehouse to be found in the Glowshroom Forest with cool villager trades, and one in the Vellium as well.
The Glowshroom Forest is far more detailed, with a new biome and more plants.
And as I'm now using Mcreator version 2020.5 I can add certain vanilla structures (such as ocean ruins) to dimensions, the vellium now has seagrass, ruins and shipwrecks
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Update info for version 2.4 - Click to reveal
The 2.4 update adds a whole new dimension - Sparkpolia, a vast ocean dimension with forested islands, it is a dimension full of creepers and strange ghostly mobs. There are currently no structures there but that will probably change in the next update (with will hopefully add 1.16.5 support). The mod now has a dimension with huge castle, where you can fight the Red Nightmare boss. The final boss is no longer the Emperor wither - an even harder boss has been added! The Ascendent Star, a multi stage boss fight which can be fought in the original Shadowlands dimension.
The Forgotten desert now has a rare mob with 490 health - not quite a boss mob but still powerfull. The new Sparkpolia dimension has a boss which looks like a sort of guardian/hoglin combination.
The mod now adds several items (such as it's wood) to vanilla tags so anything which uses vanilla wood can also use modded wood, great for improving the mod's compatibility
For info on reaching the castle you will need to check the wiki
The Forgotten desert now has a rare mob with 490 health - not quite a boss mob but still powerfull. The new Sparkpolia dimension has a boss which looks like a sort of guardian/hoglin combination.
The mod now adds several items (such as it's wood) to vanilla tags so anything which uses vanilla wood can also use modded wood, great for improving the mod's compatibility
For info on reaching the castle you will need to check the wiki
Update info for version 2.5 - Click to reveal
Updated to 1.16.5, changed all tree generation, shortened cloud tower structure, replaced Awakened Star with Wither Skeleton Commander, (existing Awakened Stars will not be deleted), added new biome (Averite Forest) Added music to the Vellium Megabee and Spore King bosses.
New tremulite forest generation:
the Final Portal in the 1.16 nether
(Wither skeleton commander would not usually be in Sparkpolia)
Update info for version 2.6 - Click to reveal
Fixed a lot of non-game-breaking bugs, buffed several of the bosses to include occasional healing and extra damage, made rare mushrooms obtainable (although very rare), removed Bloodlust overlay, doubled Cyprendium ore spawning.
1.18.2 support may be added next update, I do not yet know when that will be. It is very unlikely that 1.17 support will be added.
No notable new content was added, it's just been fixing and improving existing features.
Update info for version 2.7 - Click to reveal
Replaced copyright screen with a less intrusive once-per-player chat message, added Polished Shadowstone Wall recipe, fixed a few spelling mistakes, added chance for Void Fruit to drop from Shadow Spirits since the void forest does not generate. Biome spawning had to be redone due to 1.19.2 worldgen, this means biomes are larger and some biomes had to be excluded, you may need to travel a long distance (1k - 2k blocks) to find all the biomes in a dimension. Biomes do have more varied heights now though, removing the need for separate mountain biomes. Replaced the old ore drops system with proper loot tables. Added various items (such as leaves) to vanilla tags. Removed various unused textures.
Also updated the mod to 1.19.2 (1.18.2 had to be skipped due to bugs I couldn't fix)
All caves in the 1.19.2 version are flooded, unfortunately, but they do look cool:
The old copyright screen has been replaced with a once per player per world chat message which if clicked leads to the stop mod resposts site:
1.19.2 caused various worldgen changes resulting on more varied terrain:
Also updated the mod to 1.19.2 (1.18.2 had to be skipped due to bugs I couldn't fix)
All caves in the 1.19.2 version are flooded, unfortunately, but they do look cool:
The old copyright screen has been replaced with a once per player per world chat message which if clicked leads to the stop mod resposts site:
1.19.2 caused various worldgen changes resulting on more varied terrain:
Update info for version 2.8 - 2.9 - Click to reveal
Added new skyboxes, see here: https://www.curseforge.com/minecraft/mc-mods/shadowlands/screenshots
Edit: Skyboxes have been removed after 2.14
Edit: Skyboxes have been removed after 2.14
These are crazy outdated btw ^
(more update info in changelogs)
Credits:
Sound effects from www.zapsplat.com
Red Knight model by Toby109tt
Persian localization by Arsham81SHAE
Spanish localization by ImLimon and MelonpanCristi
Simplified Chinese localization by Andypsl8
Languages:
Huge thank you to all the people who helped in translating the mod!
US English (en_us) 100%
Persian (پارسی) (fa_ir) 100%
Spanish (Español) (es_es) 47%
Simplified Chinese (简体中文) (zh_cn) 100%
Want to help out in translating the mod? There is a Crowdlin page here: https://crowdin.com/project/shadowlands-minecraft-mod
Old versions were made with Mcreator but versions after 3.0 are not
If you want to include this in a modpack you are welcome to! Send me a link though I wanna see.
All rights reserved, DMCAs have and will be sent to sites attempting to reupload this mod.
Want to enjoy my mod with friends? Choose BisectHosting for your server needs! New customers can use code Dreamcritting to save 25% on their first month off any gaming server.
Credit | Sound effects from https://www.zapsplat.com/, Red Knight model by Toby109tt, Persian localization by Arsham81SHAE |
Progress | 100% complete |
Game Version | Minecraft 1.20.1 |
Tags |
34 Update Logs
Update #34 : by dreamCritting 05/31/2024 9:28:20 amMay 31st
3.10.5 Changelog:
Added Spanish translations (47% complete) (made by ImLimon and MelonpanCristi on Crowdin)
Added Simplified Chinese translations (100% complete) (made by Andypsl8 on Crowdin)
Updated Persian translations (100% complete) (made by Arsham81SHAE on Crowdin)
Huge thank you to all the people who helped in translating the mod!
Changelogs 3.10.1 to 3.10.4 can be viewed on Curseforge, I didn't post update logs for them here.
Added Spanish translations (47% complete) (made by ImLimon and MelonpanCristi on Crowdin)
Added Simplified Chinese translations (100% complete) (made by Andypsl8 on Crowdin)
Updated Persian translations (100% complete) (made by Arsham81SHAE on Crowdin)
Huge thank you to all the people who helped in translating the mod!
Changelogs 3.10.1 to 3.10.4 can be viewed on Curseforge, I didn't post update logs for them here.
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EDIT: i checked my console logs & it says "mismatched mod channel list"
Remove red castle dimension and find a better way of implementing the red castle structure
Re-add custom skies and an option to turn them off if needed done
Add new attacks to the Red Nightmare
Retexture the Vellium Megabee
Make Tyrene have more structures and stuff to do