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How do I add CIT to a bedrock resource pack?
I am working on making a custom bedrock texture pack to my realm, and I am trying to make it so that totems will look different based on the name. How do I do this? I know very little about resource pack making, I only know how to make the totem look different. I need to know how to make multiple totem textures and keep the default so that I can name the totem something specific, and make its texture change when you do that. I have heard that you can make cit packs with vanilla bedrock, but do not know for sure.
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i'm pretty sure you might be able to do this by turning the totem into an attachable, but i haven't experimented enough with molang to figure out how to successfully read item names.
You can do it for models, www.youtube.com/watch?v=GyCzXeXvC4Y
But I don't think you can for items, feedback.minecraft.net/hc/en-us/community/posts/4409145522445-Name-Dependent-Textures-for-Minecraft-Bedrock
But I don't think you can for items, feedback.minecraft.net/hc/en-us/community/posts/4409145522445-Name-Dependent-Textures-for-Minecraft-Bedrock
Damn. Thanks for the help though