Minecraft Data Packs / Quality of Life

Quality of Drops - Better Drops from Mobs (1.20.5+)

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VitoLicious's Avatar VitoLicious
Level 14 : Journeyman Engineer
4
Quality of Drops - Better Drops from Mobs

I have played Minecraft for a long time and always felt that certain mobs and their drops were never rewarding. How often do we find ourselves going back to exploring to find mobs for their loot, not very often. What is also very clear to me is there are a ton of items in this game that have a either low chances of finding them or boring sources of grinding them. My enjoyment for this game has never changed, but my time I can invest into it definitely has shrank. I made changes that would not take away from the gameplay, but instead improve the amount of time it takes to obtain specific items.

I spent time making this data pack for myself and my friends and figured there might be someone out there that would like this pack. This data pack includes some small and what I would deem balanced changes to specific mobs to entice us as players to go into the world searching for these mobs as an alternative source of our desired loot. I will be actively updating and adding to this data pack, so if you have any suggestion that you would like to see please leave a comment. I may not add every suggestion but I will consider them.

What Mobs do you think need some rewarding loot?

NOTE: This datapack will not work with versions below 1.20.5

Works Well with:
Quality of Crafting - Improvements to Crafting by VitoLicious

LOOT TABLE CHANGES

Shulker:

Roll Chance
Default
Looting I
Looting II
Looting III
Shulker Shells
100%
2
2
2
2


Wither Skeleton


Roll Chance
Default
Looting I
Looting II
Looting III
Coal
100%
0 to 1
0 to 2
0 to 3
0 to 4
Bone
100%
0 to 2
0 to 3
0 to 4
0 to 5
Wither Skeleton Skull
2.75% to 20.0%
1
(2.75%)
1
(8.5%)
1
(14.25%)
1
(20.0%)


Elder Guardian

Roll Chance
Default
Looting I
Looting II
Looting III
Prismarine Shard
100%
0 to 2
0 to 3
0 to 4
0 to 5
Wet Sponge
100%
0 to 3
0 to 6
0 to 9
0 to 12
Tide Trim Template
20%
1
1
1
1
Heart of the Sea
25%
1
1
1
1
Random Fish
2.5% to 5.5%
0 to 1
(2.5%)
0 to 2
(3.5%)
0 to 3
(4.5%)
0 to 4
(5.5%)
Trident
5.0% to 35.0%
1
(5.0%)
1
(15.0%)
1
(25.0%)
1
(35.0%)

LOOT TABLE NOTES:
Trident:
Will have a damage value between 5% and 70%.
Has a 10% chance to be enchanted with levels between 0 and 30.
Must be killed by the player.

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Cod
3/6 (50.0%)
0 to 1
0 to 2
0 to 3
0 to 4
Prismarine Crystal
2/6 (33.33%)
0 to 1
0 to 2
0 to 3
0 to 4
Nothing
1/6 (16.67%)
-
-
-
-


Piglin Brute

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Gold Nugget
4/7 (57.14%)
0 to 2
0 to 3
0 to 4
0 to 5
Gold Ingot
2/7 (28.57%)
0 to 2
0 to 2
0 to 2
0 to 2
Gold Block
1/7 (14.29%)
0 to 1
0 to 1
0 to 1
0 to 1

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Soul Speed I
3/20 (15.0%)
1
1
1
1
Soul Speed II
2/20 (10.0%)
1
1
1
1
Soul Speed III
1/20 (5.0%)
1
1
1
1
Nothing
14/20 (70.0%)
-
-
-
-

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Netherite Scrap
0.25% to 3.25%
1
(0.25%)
1
(1.25%)
1
(2.25%)
1
(3.25%)
Netherite Ingot
0.02% to 0.5%
1
(0.02%)
1
(0.18%)
1
(0.34%)
1
(0.5%)

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Netherite Upgrade Template
1.0% to 10.0%
1
(1.0%)
1
(4.0%)
1
(7.0%)
1
(10.0%)
Pigstep Music Disc
0.5% to 5.0%
1
(0.5%)
1
(2.0%)
1
(3.5%)
1
(5.0%)

LOOT TABLE NOTES:
ALL:
Must be killed by the player.


Warden

Roll Chance
Default
Looting I
Looting II
Looting III
Sculk Cataylst
100%
1
1
1
1
Warm Trim Template
25%
1
1
1
1
Silence Trim Template
25%
1
1
1
1
Otherside Music Disc
2.0% to 20.0%
1
(2.0%)
1
(8.0%)
1
(14.0%)
1
(20.0%)

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Disc Fragment
50%
1 to 3
1 to 4
1 to 5
1 to 6
Echo Shard
50%
1 to 2
1 to 3
1 to 4
1 to 5

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Swift Sneak I
5/20 (25.0%)
1
1
1
1
Swift Sneak II
3/20 (15.0%)
1
1
1
1
Swift Sneak III
1/20 (5.0%)
1
1
1
1
Nothing
11/20 (55.0%)
-
-
-
-

LOOT TABLE NOTES:

ALL:
Must be killed by the player.


Ender Dragon

Roll Chance
Default
Looting I
Looting II
Looting III
Elytra
100%
1
1
1
1
Dragon Breath
100%
1 to 10
1 to 10
1 to 10
1 to 10
Dragon Head
25%
1
1
1
1

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Mending Book
1/10 (10.0%)
1 (80%)
2 (20%)
1 (80%)
2 (20%)
1 (80%)
2 (20%)
1 (80%)
2 (20%)
Enchanted Golden Apple
1/10 (10.0%)
1
1
1
1
Nothing
8/10 (80.0%)
-
-
-
-


Wither

Roll Chance
Default
Looting I
Looting II
Looting III
Nether Star
100%
1
1
1
1
Wither Rose
100%
2 to 12
2 to 12
2 to 12
2 to 12

ROLLS ONE
Roll Chance
Default
Looting I
Looting II
Looting III
Mending Book
1/8 (12.5%)
1 (70%)
2 (30%)
1 (70%)
2 (30%)
1 (70%)
2 (30%)
1 (70%)
2 (30%)
Enchanted Golden Apple
1/8 (12.5%)
1
1
1
1
Nothing
6/8 (75.0%)
-
-
-
-
CompatibilityMinecraft 1.20
toMinecraft 1.21 pre-release
Tags

2 Update Logs

Version 5.2 Update : by VitoLicious 05/13/2024 5:58:05 pmMay 13th

NERFS

Warden:
Swift Sneak Drop Chance
I - From 30% to 25%
II - From 20% to 15%
III - From 10% to 5%

Ender Dragon:
Enchanted Golden Apple Drop Chance
From 12.5% to 10%

Mending Book Drop Chance
From 12.5% to 10%

Wither:
Enchanted Golden Apple Drop Chance
From 16.67% to 12.5%

Mending Book Drop Chance
From 16.67% to 12.5%
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