Minecraft Texture Packs / Experimental Packs

Fuller Forests (adds apples and roots to trees!)

  • check_circle Environment
  • check_circle Terrain
  • 12,201 views, 2 today
  • 1,418 downloads, 0 today
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CornCobDog's Avatar CornCobDog
Level 49 : Master Artist
356
'rooty tooty fresh n' fruity' amirite gamers?


this pack improves the terrain and feel of forests by adding logical roots and 3d apples!

please watch the video for a full unpacking of whats in this pack!


features:
acacia roots

birch roots

oak roots

oak apples

jungle roots

dark oak roots

dark oak apples

spruce roots

swamp tree apples



credits to skalibruh and the massive team behind caelesti for letting me use their colourmap!
Creditcaelesti is cool
Progress100% complete
Game VersionMinecraft 1.18
Resolution16x
Tags

2 Update Logs

Update #2 Alternate Non-bushy Download! : by CornCobDog 01/26/2022 9:53:30 amJan 26th, 2022

- updated main pack to 1.18
- added alternate download for non-bushy leaves
LOAD MORE LOGS

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PaniZima
03/25/2022 9:57 am
Level 1 : New Explorer
PaniZima's Avatar
lovely pack ^^ quick question tho, is it possible to not have roots when the logs are sideways?
2
CornCobDog
03/25/2022 8:34 pm
Level 49 : Master Artist
CornCobDog's Avatar
no sadly not :( you could replace the dirt with coarse dirt or rooted dirt for the roots to not connect though!
2
lessthan
06/22/2022 10:46 am
Level 1 : New Miner
history
lessthan's Avatar
Turns out this is actually possible! I was making my own little texture inspired by this (just adding roots to nether fungi, not planning on uploading it anywhere), and I saw that in the Optifine documentation they listed stair orientation as an example, which made me curious. I checked with F3 in-game and found that the log orientations are just worded differently (most other directional blocks have 'facing: [​south/east]'). For logs, basalt, chains etc, their orientation property is 'axis: [​x/y/z]'.

So, if in later versions of this texture pack, you only want the roots to apply to vertical logs, you could have the properties file say:
connectBlocks=[wood type]_log:axis=y
If anybody doesn't want roots on horizontal logs and they feel confident enough with it, just open up the '.properties' files using something like Notepad++ and chuck ':axis=y' on the end of the 'connectBlocks' bit

Also just thanks so much for this pack, it's been one of my favourites, really makes forests just feel a bit more alive <3
2
CornCobDog
06/22/2022 8:37 pm
Level 49 : Master Artist
CornCobDog's Avatar
woah, that’s mega cool, i’ll definitely check that out, thanks!
2
PaniZima
03/27/2022 5:11 am
Level 1 : New Explorer
PaniZima's Avatar
I didn't even think of that! thank you ^^
2
AssassinToxin
03/05/2022 9:09 am
Level 1 : New Miner
AssassinToxin's Avatar
noice
2
SamiTheAnxiousBean
02/07/2022 4:50 pm
Level 7 : Apprentice Artist
SamiTheAnxiousBean's Avatar
Cewl!
2
Ribinator
01/27/2022 2:46 pm
Level 39 : Artisan Herobrine
Ribinator's Avatar
Epic
2
NexusFell
01/26/2022 2:39 pm
Level 1 : New Miner
NexusFell's Avatar
This pack is so great! But is there any way to make it not change the grass colors?
2
CornCobDog
01/27/2022 1:27 am
Level 49 : Master Artist
CornCobDog's Avatar
unzip the file, go to assets/minecraft/textures/colormap and delete grass.png
2
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