Minecraft Texture Packs / Themed Packs

FiveNightsMega_v0.6 (optifine required!)

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ISeeGoodStuff's Avatar ISeeGoodStuff
Level 56 : Grandmaster Vampire
106
THE FILE CONTAINS 5 TEXTURE PACKS TO CHOOSE
-
FiveNightsMegaALL = All animatronic models at once (CAUTION: VERY LAGGY AND MIGHT OVERHEAT YOUR GPU; trust me it happened to me)
-FiveNightsMegaFNAF1 = Fnaf 1 animatronics
-FiveNightsMegaFNAF2 = Fnaf 2 animatronics
-FiveNightsMegaFNAF3 = Fnaf 3 animatronics
-FiveNightsMegaSL = Sister location animatronics

Only choose ONE to be activated at once


This is an optifine texture pack (means you need optifine for this to work) based on the famous franchise of "Five Night's at Freddy's", this resource pack is made for a server me and my buddy is working on but I decided to share it outside of it.



What is changed?

This texture pack changes the model of armor stands when named into your beloved animatronics from the FNAF franchise! I may also add other changes to other things like paintings, GUI, and audio in the future.



Why armor stands?

Cause you can pose them how ever you want! You can make armor stand animations with command blocks so this is a no brainer. ALSO I have made the models separate between the bodies and heads so you can move more things like jaws and switch eyes! Just summon an armor stand that has an armor stand as a passenger (an armor stand riding an armor stand), the passenger being the head, and just match the animatronic name to their head names found in the models section of this post



How to make it appear?

To make the models appear just name the armor stand correctly as shown in the models section of this post (do not write any thing inside a parenthesis), ex: "Mangle", "Withered FrJ"


How to use the separate head models?

The main head is attached to the LeftLeg X Y Z rotations of the armor stand that is riding the main one, (additional note: you need to set up a command to make the head model armor stand face the main model armor stand's direction at all times if you plan on making them rotate or move somewhere else, otherwise it will look really janky)


There is a txt file in the file called "COMMANDS" that contains all the commands to summon the animatronics correctly and be ready for posing


Models ("*" means not yet implemented and "+" means it is implemented, next to them corresponds to their separate head model names):
Body models
Head models
Summon Command
+ Withered Freddy
Withered FrJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Withered Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Withered FrJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Withered Bonnie
Withered BoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Withered Bonnie\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Withered BoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Withered Chica
Withered ChJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Withered Chica\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Withered ChJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Withered Foxy
Withered FoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Withered Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Withered FoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Spring Trap
SpJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Spring Trap\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"SpJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Golden Freddy
GoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Golden Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"GoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Freddy
FrJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"FrJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Bonnie
BoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Bonnie\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Chica
ChJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Chica\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"ChJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Foxy
FoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"FoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Puppet
PuJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Puppet\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"PuJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Toy Freddy
Toy FrJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Toy Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Toy FrJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Toy Bonnie
Toy BoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Toy Bonnie\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Toy BoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Toy Chica
Toy ChJ / Toy ChJ A
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Toy Chica\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Toy ChJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Toy Foxy (fixed Mangle)
Toy FoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Toy Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Toy FoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Mangle (broken Toy Foxy)
MaJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Mangle\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"MaJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Minerina
MiJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Minerina\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"MiJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Circus Baby
CiJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Circus Baby\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"CiJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightArm:[​0f,0f,0f]}}]}
+ Bidybab
BiJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Bidybab\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Bij\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightArm:[​0f,0f,0f]}}]}
+ Ballora
BaJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Ballora\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BaJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightArm:[​0f,0f,0f]}}]}
+ Funtime Foxy
Funtime FoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Funtime Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Funtime FoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightArm:[​0f,0f,0f]}}]}
+ Lolbit
LoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Lolbit\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"LoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightArm:[​0f,0f,0f]}}]}
+ Funtime Freddy
Funtime FrJ/ Funtime FrJ A
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Funtime Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Funtime FrJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightArm:[​0f,0f,0f]}}]}
+ Bon-bon
BonJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Bon-bon\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BonJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Bonnet
BetJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Bonnet\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BetJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Ennard
EnJ/ EnJ A
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Ennard\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"EnJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightArm:[​0f,0f,0f]}}]}
+ Phantom Mangle
Phantom MaJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Mangle\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom MaJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Phantom Puppet
Phantom PuJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Puppet\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom PuJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Phantom Freddy
Phantom FrJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Freddy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom FrJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Phantom Foxy
Phantom FoJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Foxy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom FoJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Phantom Chica
Phantom ChJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Chica\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom ChJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+ Phantom Balloon Boy
Phantom BlJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Phantom Balloon Boy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"Phantom BlJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}
+Balloon Boy
BlJ
/summon armor_stand ~ ~1.5 ~ {CustomName:"\"Balloon Boy\"",ShowArms:1b,NoGravity:1b,Pose:{RightArm:[​0f,0f,0f],LeftArm:[​0f,0f,0f],RightLeg:[​0f,0f,0f],LeftLeg:[​0f,0f,0f],Body:[​0f,0f,0f]},Passengers:[{id:armor_stand,NoGravity:1b,CustomName:"\"BlJ\"",Pose:{LeftLeg:[​0f,0f,0f],RightLeg:[​0f,0f,0f]}}]}


Where are the other animatronics?
Right now I am modeling them for a game I'm working on, and those "other" animatronics are not in the list I want to implement, BUT maybe in the future I could model every single cannon animatronic that existed mainly in the game franchise.


Copy paste problem?
FiveNightsMega_v0.6 (optifine required!) Minecraft Texture Pack
Just delete this symbol anywhere you find it in the command and it should work.


"A" for Alternate texture

Some animatronics have alternate texture for a different look, best example in this version is Toy Chica, "Toy ChJ" is the normal Toy Chica head, while "Toy ChJ A" is the beak-less variant that we see in fnaf 2


How do I use the face plates?

The face plates are attached to the Arms of the head model armor stand;

  RightArm
    upper right plate = X axis
    middle right plate = Y axis
    lower right plate = Z axis
  
  LeftArm
    upper left plate = X axis
    middle left plate = Y axis
    lower left plate = Z axis

Some of them move diagonally and I coded it to move like that.



Bidybap's faceplates are only set on RightArm for they only have 3 face plates, X axis moves the left plate, Y axis moves the top plate, Z axis moves the right plate

Ennard only has 4 faceplates and it is moved by X axis and Z axis of both arms, Y axis will tilt the bottom plate downwards or upwards.


How do I move the Jaw?

Just rotate the RightLeg X axis!


How can I switch their eyes?

Just rotate the RightLeg Y axis of the head model armor stand that is riding the body model to switch to different eyes, some animatronics only have 2 or no other unique eyes, here is a list of the current animatronics:

  4 unique eyes (90 degree intervals):
    -Freddy
    -Bonnie
    -Chica
    -Foxy
    -Withered Freddy
    -Toy Freddy
    -Toy Bonnie
    -Toy Chica
    -Funtime Freddy

    -Funtime Foxy
    -Ballora
    -Circus Baby
    -Ennard
    -Bidybap
    -Lolbit

  2 unique eyes (180 degree interval):
    -Golden Freddy
    -Withered Chica
    -Withered Foxy
    -Mangle
    -Toy Foxy
    -Puppet
    -Bon-Bon
    -Bonnet
    -Minerina

  no other eyes than base:
    -Withered Bonnie
    -Spring Trap
    -Phantom Freddy
    -Phantom Chica
    -Phantom Foxy
    -Phantom Balloon Boy
    -Phantom Puppet
    -Phantom Mangle
    -Balloon Boy


What about the RightLeg Z axis?

They move special things only some animatronics have!

  list of animatronics that is affected by the rotation:
    -Withered Foxy's eyepatch
    -Foxy's eyepatch
    -Spring Trap's upper jaw (to reveal the man behind the slaughter)
    -Ballora's eyelids


I will update this whenever I have modeled a "Set" of animatronics so about 5-6 each update.



I will also be updating texture details cause right now 'its mostly just flat colors, detailed textures updates will be named at v1.x.



Want more FNAF related stuff?
Check out the FNAFSoundsPack I made!
https://www.planetminecraft.com/texture-pack/fnafsoundspack/


note: yes it will lag the more armor stands in general you have since the file size of armor stands got increased by ALOT, so unless your computer has good specs, I suggest to not go above 60 armor stands and if you have a potato PC don't go above 30 or lower.
CreditAll of these are based on the Five Night's at Freddy's franchise made by Scott Cawthon
Progress90% complete
Game VersionMinecraft 1.16.5
Resolution16x
Tags

10 Update Logs

Quick update for the copy paste problem : by ISeeGoodStuff 09/05/2021 1:24:57 amSep 5th, 2021

-added new text file in the downloaded file called "COMMANDS", which lists all the summon commands for each animatronic to properly summon them and be ready for posing.
LOAD MORE LOGS

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Bluezila
10/07/2022 2:12 am
Level 1 : New Miner
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i dont really know if this is a problem but i'm using FNAF1 pack and only Chica's eyes are glowing
1
V1b3rant
02/05/2022 8:22 pm
Level 1 : New Miner
V1b3rant's Avatar
all i see is a armor stand can somone drop ther discord or sum plz
1
rioisalesbo
01/15/2022 7:15 pm
Level 1 : New Miner
rioisalesbo's Avatar
im having trouble making the actual model appear, i have the correct verison of optifine on, using the right names, and i dont know what way the use the command. ive tried command blocks and normal chat and nothing works, idk how to use please help!
1
ExtremeGamerYT
01/06/2022 9:03 pm
Level 1 : New Miner
ExtremeGamerYT's Avatar
I would be very happy to learn how was the method that you used to make the different movements possible (from what I know you couldn't rotate different parts with the same part rotation, or even change the pivot point), how did you make the armorstands appear differently with a custom name, and if I can change the models a bit to use on a map.
1
PhantasemAmethytstAxlotol
10/05/2021 1:06 pm
Level 24 : Expert Artist
PhantasemAmethytstAxlotol's Avatar
you should make a datapack for this! it could do stulff like add moving animatronics. it would be like the famous FNaF Universe mod
1
ISeeGoodStuff
10/17/2021 2:10 pm
Level 56 : Grandmaster Vampire
history
ISeeGoodStuff's Avatar
Yeah I have a map for it though I've taken a break from it and worked on some jojo stands but I'm not abandoning the project ; )
1
OceansMotion
09/23/2021 10:40 am
Level 7 : Apprentice Explorer
OceansMotion's Avatar
How do I rotate them in their position?
2
ISeeGoodStuff
09/24/2021 7:03 am
Level 56 : Grandmaster Vampire
history
ISeeGoodStuff's Avatar
/data merge entity @e[​type=armor_stand,name="NAMEOF ANIMATRONIC",limit=1] {Rotation:[​0f,0f]}

Change the ANIMATONIC NAME into the the animatronic that you want to rotate, for the animatronic head just go to the animatronic head names lists adn use that.

Change the first number in the "Rotation" to rotate them, then do the same for the Animatronic head if you want.
1
OceansMotion
09/25/2021 1:55 am
Level 7 : Apprentice Explorer
history
OceansMotion's Avatar
I'm having a little trouble could you please share a screenshot or a video?
2
that_dude_awsum
09/04/2021 4:12 pm
Level 7 : Apprentice Crafter
that_dude_awsum's Avatar
hlp im having copy and past probs. plz fix this!! I LOVE FNAF I REALLY WANT THIS TO WORK!!!
1
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