- check_circle Mobs
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13
OptiFine Required
This is a pack that I made when I really loved playing Minecraft. I still do but not nearly as much. Pack making was a hobby to me. But it got boring after a while.
After 3 months of procrastinating and doing nothing. I finally got myself to push this update. I haven't been very active either, I apologize for it.
Click To Reveal Changes
Fixes, Changes & Improvements
• Minor Improvements to the textures
• Blazes now have a metallic Jaw, Horns, Spiky Rods, and some minor details
• The Weird Yellow Texture under the Rods has been fixed
• Blazes can spawn in 2 Randomized Colors with their own Styles
Click To Reveal More Images
Feel Free To Leave Issues & Suggestions!
Credit | Mojang, Jappa |
Progress | 100% complete |
Game Version | Minecraft 1.18 |
Resolution | 16x |
Tags |
5 Update Logs
Update V.3 - 1.18 Overhaul : by DreamsieWasTaken 12/11/2021 4:10:49 pmDec 11th, 2021
This is the update that I've been procrastinating for 3 months. It's finally out!
• Pack has been updated to 1.18!
• Remodeled the Blaze
• Updated the pack.png
• Remade the Variations
• Renamed to Improved Blaze
• Pack has been updated to 1.18!
• Remodeled the Blaze
• Updated the pack.png
• Remade the Variations
• Renamed to Improved Blaze
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4
better-blaze-optifine-required
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Because I absolutely suck at explaining things, I will put it in a simpler way, In your pack's assets:
- Make a folder named 'optifine'.
- Inside 'optifine' make a folder named 'random'
- Inside 'random' make a folder named entity. This one I'm pretty sure depends on if the mob's assets are in a folder.
For example: Let's say your making Cow variations. Name the texture you would use as the variation cow2 or if you want more, cow3 and so on. You can find a more detailed explanation on Youtube.
Hope this helps. :)
They are not implemented because I feel like they shouldn't be added yet.
However, I did mess with them while testing things. :)