Published May 24th, 2021, 5/24/21 11:29 pm
- 8,037 views, 7 today
- 2,005 downloads, 1 today
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To me, the way the vanilla Berry Bushes looked like, being just a crossed flat texture... it didn't look right.
Now, I'm not saying they did a bad job with it, just that it could look much better.
And that's why I made this pack.
All 4 growth stages of the Sweet Berry Bush, modelled in Blockbench with a custom texture.
Optifine is not at all required for this pack. If you use shaders, I recommend turning off Waving Entities or somehow blacklisting the Berry Bushes from waving, as it causes some wonkiness with the textures in the model.
NOTE: It still works in later versions, but Minecraft thinks it's incompatible because of the "pack_format" variable being at 6 in the pack.mcmeta - you can just change it to whatever number corresponds to the current version, and it'll stop warning.
If anyone wants to (somehow) convert the models to Bedrock, be my guest - just remember to give credit.
Now, I'm not saying they did a bad job with it, just that it could look much better.
And that's why I made this pack.
All 4 growth stages of the Sweet Berry Bush, modelled in Blockbench with a custom texture.
Optifine is not at all required for this pack. If you use shaders, I recommend turning off Waving Entities or somehow blacklisting the Berry Bushes from waving, as it causes some wonkiness with the textures in the model.
NOTE: It still works in later versions, but Minecraft thinks it's incompatible because of the "pack_format" variable being at 6 in the pack.mcmeta - you can just change it to whatever number corresponds to the current version, and it'll stop warning.
If anyone wants to (somehow) convert the models to Bedrock, be my guest - just remember to give credit.
Progress | 100% complete |
Game Version | Minecraft 1.17 |
Resolution | 16x |
Tags |
5136694
4
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Maybe I can do something about it, can't give an ETA on when.
...Fixed it myself, you're taking too long.
In Blockbench, I used auto UV and centered the selection on the log texture. You can get half pixels by looking at which number changes below the UV window when you move it up and down/side to side and click on it, and you can type a .5 after the number. I didn't modify the texture because it looks good enough to me that way, since most of it is obscured by the leaves and ground.