The Warped Adventurer Minecraft Skin

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This Skin is an entry in the completed RPG Adventures Character Skin Contest.

Minecraft Skins

The Warped Adventurer

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Nozo's Avatar Nozo
Level 48 : Master Robot
103
[While you read this; LISTEN to the SURREAL music of the background to give yourself more ATMOSPHERE!: https://www.youtube.com/watch?v=aP4fZ1hBTdg

The Warped Adventurer Minecraft Skin This is a part of Dahy's World universe. (see the collection here)

The Warped Adventurer Minecraft Skin This is an inhabitant of the Tyro planet. (see the collection here)

The Warped Adventurer Minecraft Skin This is a warped creature.

This adventurer knows not its own name or what had happened to it prior to being captured by a group of adventurers and being allowed to travel with them.

Such adventurers are so warped and distorted that not any amount of intellect in such identifying creatures would work on such a being. Perhaps, in time, we will discover the ways of identifying the effects of using time warps in a fantasy world...

Character info:

This chracter has been so warped that its tuxedo has been converted to its trousers and its face has been melted into somewhat a surrealist ideal creature. Its arms are its legs and its ears are teeth. Its head is elongated to extend into its body and it incites shock and horror to even the most fearsome creatures in this world. It was created with such technology by an alien race; then sent back to its fantasy homeworld...

for an new adventure to continue.



Origin  
Creatures like these are common in the world of Dahy; where loneliness and darkness thrives over the lands and though people do exist with good intent-- even they are succumbed by the pain of depression. This creature was abducted by an alien ship and warped once more-- its memories tormented from the face of its pride; hence why this creature has a stagnated intelligence.

Boundless years of research by the Tauvuurk race has led to live experimentation's on the creatures of Dahy's world; once a Minotaur it has been warped by this alien race for pleasure and enjoyment of their sadistic tendencies.

These warped creatures are first captured in the shrouds of daylight as Tauvuurks cannot travel by night but they can cower behind their immense technology to abduct any creature of their wish. Once on board of a galactic ship against their will-- the transformation and live experimentation of warp and time technology is used on them in order to advance the Tauvuurk technology and of course; for their enjoyment. They love watching the immense pain that these creatures go through to be transformed-- the pain is that of over 3000 sieverts of radiation but the creature is kept alive to pleasure the sadism of the Tauvuurk race.

Once converted into a warped version of itself; all pain is removed and it is brought back to its home planet to live in despair and see the countless tens of thousands of other individuals that have been warped like this one...





Character Abilities  

Before reading this section, it is a good idea to know that magic is technology! There are several memory crystals deep within the five worlds of the Tauvuurk Web. These memory crystals are manipulated by "magic" in order to create and weave powerful spells and create new spells. Though many inhabitants do not know of the secret of magic and technology; only the top few do-- they wish to hide this in order to control all inhabitants in the world and keep the shroud of darkness on the worlds.... though, if they utilized the technology; they would be able to stop the Tauvuurks for once and for all...

Spells:

With low intelligence and personality; the warped adventurer does not have an array of powerful magic. But alas, it wields only simple spells as anybody in the Web can learn simple magic.

Flame Spark: This spell deals around 1-3 points of damage depending on your intellect and skill in the school of fire magic. It emits out an array of sparks that surrounds an enemy and deals a quick shock.

Racial Abilities:

Behead: Being a minotaur, though warped, allows the race to be able to quickly behead an individual with an axe. It has a 10% chance and is decreased by 0.05% depending on the difference of the minotaurs agility compared to its opponent.

Warped Abilities:


Being a warped individual allows it to access some special abilities that others cannot. Though using these abilities inflicts 20 sieverts of radiation pain to the user; making the use of these skills uncommon unless their allies are in dire need.

Incinerate: Incinerate lets out a intestine from the mouth of the warped creature that strangles the opponent and melts the opponent from the inside out dealing 300 to 1000 points of damage per skill points in the warped ability class. But it deals 20 sieverts of radiation pain per point of skill in warped abilities. If there are more than 100 sieverts inflicted on the caster; it will paralyze the caster for an hour in excruciating pain that no mortal has ever experienced...

Materialize Gammablaster: Allows the user to summon a "gammablaster" for 20 minutes per point in warped skills, however it comes as a cost as each shot with the gammablaster deals 10 points of damage to the user. However gammablasters can be rapid fired and destroys any fantasy and technologically inadvanced creatures efficiently; though-- it does wear out the user...

.. this is why you only use gammablasters if they where not created with warp technology! Blaster weapons are only great if you are efficient in their skill or of the Tauvuurk race.

And DO NOT complain about high technology being in a fantasy setting. Wizardry and Might and Magic did it and they effectively where FIRST generation CRPGs. So if you're going to complain; I'll call you out in a nerdy fashion.





Character Equipment
Helm: Cannot wear helmet due to the position of the face on body. However, the racial attribute increases defence value by 5.

Body Armor / Trousers: Tuxedo (The tuxedo is warped as well so it appears on the legs instead of the body, of which the face is actually placed due to the warped attributes of the creature...)

Front Hand Weapon: Preferred Weapon of choice is the Handaxe. The handaxe is a swift way to hack through enemies and behead creatures easier as the minotaurs racial ability.

Offhand Weapon: Non. Uses hand-held primitive gunpowder grenades if necessary.

Inventory:

Letter from the Council: This warped adventurer has a letter from the Council of the Planet; Tyro. The creature is allowed to live as long as it submits itself to a life of finishing quests that no other person wants to do-- this means that the creature has to do all the dirty work while non-warped people can live in peace until they; themselves are warped by the demented pleasure of the Tauvuurk race.

Minor Blaster: A technological weapon obtained just as the warped creature escaped the Tauvuurkian ship--- which of course should not have been obtained at all if the Tauvuurks had better security on their galactic ships. This weapon can be used once it is powered by a memory crystal at the core of the world-- which this warped adventurer wishes to get towards.

3x Scrolls of Healing: These scrolls are self-explanatory-- they can heal the caster of 10% to 30% total life.

500 Platinum: The currency of Tyro.





Character Attributes
Strength: 18

Strength is vital for carrying weapons and items; it allows an adventurer to carry a heavier load with them at all times and also is used by mages to carry their heavy staves. In the world of Tyro; mages tend to be bulkier than even warriors due to the nature of the magic within a staff contributes to their weight-- thus requiring a powerful mage to do more weight training than a typical warrior.

Intellect: 6

Intellect is used to gain more skill points per a level of character and more skill points means more magic as well-- if you are specialised in magic skills; intellect is great as it also decreases the cooldown of spells and reduces the tire from casting many spells in a day. Intellect is required by warriors as well so they can learn skills faster. A low intellect means you learn slower and gain less experience.

Personality: 3

Personality is the way to make people like you by the way you talk- discuss and argue. Even the most beautiful people in Tyro sometimes don't have a great personality. However; personality has a down side-- if you trust people easily; you will end up getting manipulated by many. People with low personality tend to be narcissists or angry people. Personality helps in increasing the amount of points you can heal others; as healing magic is based on good personality. If your personality is less than 9 then you will deal damage when you cast a healing spell on an ally.

Agility: 16

Agility is the attribute that allows you to avoid an obstacle or danger. It is used to dodge attacks an get alerted when danger is coming close. Agility is often used by mages and rangers in order to avoid taking attacks while piling on attacks on the enemy.

Luck: 3

Luck is self-explanatory. Luck increases the chances of winning odds or choosing the right choice. Low luck usually means you get less money from chests and less rewards from questing.

Minor Attributes:

Alertness: 16

Alertness is the attribute which allows you to find trouble or detect that trouble is coming from a standpoint. It helps protects your allies as you are more connected with the world to find and lure out the danger coming. Mages and rangers tend to have higher alertness due to their low health-- therefore they make up with it with alertness.

Life Points: 12 (+5xlevel)

Lands of Tyro
[​30BT to 0AT] [​Before Tauvuurks; After Tauvuurks]
The harsh and rugged lands of the desolate planet of Tyro have been long forgotten by many galactic races over the years due to the barren appearance from outside of a spaceship; the only race that has been interested in this wasteland are the Tauvuurks.

The Tauvuurks are curious to watch how the intelligent life on Tyro will fare after all water has gone and how they will survive. Thus; the Tauvuurks use their water for their sadistic torture methods and innovations in technology while they cackle and enjoy the pleasures of others suffering. Such a demented alien race is hated throughout Tyro and there must be a hero to save the planet; though the only capable hero's are those who are warped by the very torment that the Tauvuurks create...

The hero who saves the land is the warped adventurer. Nobody knows their name-- their race or identity; as they are only know as the warped adventurer. Their story is mostly unknown except that they where able to use the transvserser technology against themselves....

... such a sad end to a legend; when only a new page of the story of Tyro has started....

Week 1
But, however, you are NOT an inhabitant of the lands of Tyro-- you are far away from the Tauvuurk realms of the fourth dimension therefore you should be able to know of this story, yes? Of course.

(i'm a terrible writer but i'm trying my best)

Dear Diary, day 1.
It is me, who they called the warped. I have been put in charge of this ship a day after being turned into a warped creature-- I had felt the pain and torment but as I had escaped the Tauvuurkian ship; I was able to steal a blaster which of I know how to use as I have witnessed those demented creatures use them against our people during the Day of the Meteors (which they where not meteors. They dabbled in powerful spaceship technology to displace our people!).

I was able to put together a crew of other warped adventurers from the lands onto this galactic space ship that was abandoned near the Szenjhak Mines which I had seen from my experience on the galactic ship that transformed me into this helpless monster.

To activate the ship I will need to retrieve a memory crystal; which are only found deep within the tunnels of the Isles of Hatred-- more accurately named as the Eopyhr Islands to the east. Those sparse islands are ironically located in a desert (they used to be real islands only 500 years ago); but due to Tauvuurks experiments-- our world is drying and action must be taken. I have discussed this mission with the council of Tyro and I have been charged to destroy the Tauvuurk race for once.

... of course; I do not know whether I will be successful. But I am in a state of distress; I do not wish to live in a body like this and I will do my best to get revenge against those who transformed me into this...-- thing.

Captain, signing off.

Day 3.

I do admit to venting to my friends about my condition though they are all warped as well. Duly note that I had forgotten to tell you about who is who here; but for historical noting I will place their names and history here.

... though-- I, myself, will be forgotten from the realm of history itself due to having no name other than "Captain" or "Warped".

Zorsurr (adviser) is the warped techno-magician on the deck; he is a Tauvuurks turned against his own race due to having the empathy needed to feel regret and remorse towards the people that the Tauvuurks discriminate and purge. Thus; they warped him as well due to his empathy and now he wishes to end the tyranny caused by the leaders of such a race. He is knowledgeable on blasters and artificial intelligence -- to the extent that he himself has installed a program onto himself; to aid his magic and power. Zorsurr, despite being a magician, does not lack strength-- to wield such heavy weapons he must train daily in both knowledge and strength...

Agrypha (second in command) is a warped human captured from the world known as Terra (Earth to those who see this). She is a warped human skilled in ranged and melee weapons though her preferred weapon is definitely the greatsword-- though we have both admitted that the greatsword will be powerless against guns and blasters-- therefore she is also trained in using frontline galactic weapons such as the chained-sword which spews off gamma radiation to the nearest identified enemy once hitting an enemy.

There are around 12 other people aboard; however; but I do not wish to mention them as I have not worked with them much the past few days.

Signing off.

Day 7,

It has nearly been a week searching for the signs of where the memory crystal may be-- and we have finally located it. We are bringing our main team towards the Szenjhak Mines to take possession of the crystal as reports show that the Tauvuurks are attempting to find the crystal as well to prevent our mission-- perhaps our transmission signals have been intercepted...

I will enjoy tasting the joys of battle for the first time with those who tormented me and my crew...

Week 2  
Captains Diary, Day 8

The burning lands leave a scorching feel to my hair; though my awareness is higher here due to possessing bigger eyes than a normal being-- I will be able to spot danger faster; especially with my crew. The desolate areas around the Szenjhak Mines have been long abandoned due to the events that had happened over time. Though we can still taste the dense humid air that surrounds the sulphur smell of the nearby volcanoes. Duly note, that is you visit this area again bring a gas mask-- absolutely nauseous!

No Tauvuurks have been spotted nearby the mines; but we can only hope that we are able to get the memory crystal before they do-- otherwise we have already failed our mission. For now though, we are all exhausted and are to set camp just outside the mines- we have left all data transmitters inside of our galactic ship to prevent the Tauvuurks from finding our location.

Signing off.

Day 10

After two exhausting days on rations and the squander of our water that is rapidly deteriorating due to the nauseating conditions of these mines-- we have found the memory crystal; surprising the only monsters we had encountered where giant spiders which were not a threat at all. They only fled when they saw us enter the mines; possibly because of the horrifying way of my appearance has shocked them.

Shining bright light from the memory crystal creates an aroma of awe-- it is truly magnificent! This is the start of our journey and the fuel for the new beginning of this chapter of our home planet Tyro. It is time we got a step forward in defeating the Tauvuurks!

We shall take this at once and leave the place! Though there are signs that the Tauvuurks are also here attempting to locate such a jewel of hope.

Day 11

Encounter with the Tauvuurks was easy; these mines are dark and dense-- had they forgotten to bring lights? They only relied on their blasters. We had Zorsurr lure them into the dead end of the cave and collapse the cave where they had entered; then it had crushed them under the rapidly falling debris and boulders. Splat; just like that. It was rather entertaining to watch my tormentors suffer a fate; though not as painful as what would have been mine if I had not escaped the warped chambers of their very sadistic tendencies.

Frabjous day this is-- I will get back to this ship in 3 days. This marks the end of the week; though yet we are delighted to hear that we where able to stop the Tauvuurk mission here quite easily... though suspicions are raised...



---

I made this with a VERY limiting palette to challenge myself!
GenderMale
FormatJava
ModelSteve
Tags

11 Update Logs

Update #11 : by Nozo 02/07/2020 12:15:17 pmFeb 7th, 2020

replaced transverser with Tauvuurk
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