Published Oct 11th, 2018, 10/11/18 4:19 am
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Hey all you people! Since I cannot submit myself into this contest because I'm too much of "an abomination against nature," I decided to let them have the last laugh and submit one of my most recent experiments instead. Behold! It's the poisonous poison snake made with the poison-est of poisons!
Now, you clods may be asking, "What's this snake made out of anyways?" Well, it's made entirely of botulinum toxins (or botox), and just a single touch or inhale from any non-gemified living organism can be fatal and lead to certain death. To make this snake survive from it's own poison body, I injected a chemical into it's bloodstream that modifies a certain strand of genes, and in turn, makes it immune to it's own produced deadly poison.
Yes, I sound like a complete nerd to you all, but that's how this snake is made possible! Plus, as an added bonus, the chemical also turned on a specific set of genes that had been off for millions of years, and those genes happened to be the ones that enabled it to have gravity connectors (feet) to walk on, which makes it a perfect humanoid skin! Just like how a squid can use RNA editing to adapt itself to it's environment, this snake can apparently use the same technique to give itself legs whenever it wants! Isn't science fun? Now, if you excuse me, I'm going to attempt to create some Flubber in real life. This is Peridot XJ9 signing out! Nyeh heh heh...
Oh, and by the way, before I go, here's a quick guide to this snake's vision sphere (eye) colors and what behaviors to expect from it:
Lime Green: This color means it's in it's most tranquil state. No fumes are produced and the snake's poison won't be fatal when touched.
Yellow = It's normal vision sphere (eye) color. Touching this snake can be fatal, but it will only use fumes as a last resort.
Spooky Orange = With this vision sphere (eye) color, it is best to stay away from this snake in general. Strong fatal fumes are produced and touching it would either be an impossibility or lead to certain death.
Now, you clods may be asking, "What's this snake made out of anyways?" Well, it's made entirely of botulinum toxins (or botox), and just a single touch or inhale from any non-gemified living organism can be fatal and lead to certain death. To make this snake survive from it's own poison body, I injected a chemical into it's bloodstream that modifies a certain strand of genes, and in turn, makes it immune to it's own produced deadly poison.
Yes, I sound like a complete nerd to you all, but that's how this snake is made possible! Plus, as an added bonus, the chemical also turned on a specific set of genes that had been off for millions of years, and those genes happened to be the ones that enabled it to have gravity connectors (feet) to walk on, which makes it a perfect humanoid skin! Just like how a squid can use RNA editing to adapt itself to it's environment, this snake can apparently use the same technique to give itself legs whenever it wants! Isn't science fun? Now, if you excuse me, I'm going to attempt to create some Flubber in real life. This is Peridot XJ9 signing out! Nyeh heh heh...
Oh, and by the way, before I go, here's a quick guide to this snake's vision sphere (eye) colors and what behaviors to expect from it:
Lime Green: This color means it's in it's most tranquil state. No fumes are produced and the snake's poison won't be fatal when touched.
Yellow = It's normal vision sphere (eye) color. Touching this snake can be fatal, but it will only use fumes as a last resort.
Spooky Orange = With this vision sphere (eye) color, it is best to stay away from this snake in general. Strong fatal fumes are produced and touching it would either be an impossibility or lead to certain death.
Gender | Interchangeable |
Format | Java |
Model | Steve |
Tags |
1 Update Logs
Glitched Face : by Eli the Zeratoed 10/11/2018 5:11:43 amOct 11th, 2018
Yeah... Just like Preyas, I have no idea what gave this experiment a somewhat glitched face. Unfortunately, there's no way I could possibly fix it (since it looked totally normal on MCSkin3D), so you're just going to have to take it at face value. Sorry about that.
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