Minecraft Maps / Environment & Landscaping

Zarbokos, Public 4k Alpine Island (2500 Sub & 🎄Christmas Gift🎅) [1.19.3, survival friendly, Download, Java & Bedrock, Minecraft World]

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McMeddon's Avatar McMeddon
Level 84 : Elite Wizard
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Zarbokos, Public 4k Alpine Island  (2500 Sub & 🎄Christmas Gift🎅) [1.19.3, survival friendly, Download, Java & Bedrock, Minecraft World] Minecraft Map



This is Zarbokos,

a big 16km² Adventure World. A diverse Minecraft Landscape for survival, creative, coop, and server adventures made by McMeddon.

Adventure, explore, survive or create, at the most beautiful places in Minecraft and explore all the unique places and structures around the world.

Loot ships, balloons, and conquer dungeons. Build a house on Volcanos, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages, and more.






🎄♥🎅


This World is a public map, as a Christmas gift and to celebrate reaching 2500 Subscribers on Planet Minecraft, which supported my projects since 2020. Thank you all so much for all the support and for enabling me, to create endless maps for you can explore, play and entertain.





Releases


ReleasedRelease dateType
25 December 2022Source Files
25 December 20221.19 Java
27 December 20221.19 Bedrock

Predecessor Map (Evolution of:)www.planetminecraft.com/project/Yorotorm


Size comparison






Zarbokos, Public 4k Alpine Island  (2500 Sub & 🎄Christmas Gift🎅) [1.19.3, survival friendly, Download, Java & Bedrock, Minecraft World] Minecraft Map

Whats in it?


📀

Special


📀

General


📀

Biomes


VillagersDownloadCustom Arctic Area
Skyblock World
(with natural continuing vanilla generation after 1000 blocks)
Map Size: 4096x4096
Map Center: 2048,2048

Map Size: (Java) 500+MB
Custom Taiga Area
1.17/1.18 Custom Caves, Geodes & OresExported for 1.19+ JavaCustom Oak Forests
(Java )Loot chests accessing the Vanilla Loot-Tables, for random loot
Exported for 1.15+ JavaCustom Tropic Area
Custom Vanilla Mobs included (In mineshafts)Exported for 1.12 JavaCustom Mangrove/Swamp Area
Custom Findable Single StructuresExported for 1.19+ BedrockCustom Savanna Area
Custom DungeonsStrongholds scattered across the land (indicated by Moss and stone statues)
Custom Desert Area

Custom Red Desert Area
Mobvote Mob Statues & GolemsTerrain Heights: 320
World height: -64 to 320
Custom River Area
Vanilla 1.18 Custom Caves, Geodes & Ores
Caves & All 1.17 OresCustom Ocean Area
Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here)Custom Vanilla and advanced structuresCustom Coral Area
Small trees are max 6-7 block reach, designed for easy chopping down
Water Level 62 (Minecraft Default is 62)Custom Caves
Custom Lush Caves
Custom Dripstone Caves
Custom Deep Dark Caves
Passive Mobs spawningInfinite World on Java & Bedrock
Custom Beaches
Vanilla Ancient CityIllager/Pillager OutpostsCustom High & Flat Archipelago
Vanilla Mineshafts

Deep Dark Forest
Villager Camps






What changed? What's new?



  • www.planetminecraft.com/blog/mcmeddons-map-update-history/
  • 📀nodes: removed all islands layer from deserts
  • 📀nodes: base land solidified and smaller base water pockets
  • 📀nodes: raised sea cliffs
  • 📀nodes: added height alteration for seacliffs
  • 📀nodes: re-added smoothed coastline floor
  • 📀nodes: new filter system for distributing camps, villages, and pillager outposts
  • 📀nodes: full rework of mountain-coastal transition
  • 📀nodes: added new drawable small plateau mountains
  • 📀nodes: added plants to river shores
  • 📀WP: found&fixed random grass patched caused by air balloon placements


🚧⚠ Issues / Things to be aware of


As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:

  • Nothing yet - all working as intended

Want to know what's coming next?
Check out this post: www.planetminecraft.com/blog/mcmeddons-roadmap/

The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment



Minecraft Maps Java Installation Guide

  1. Download map by clicking the yellow button at the top right of the description.
  2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
  3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
  4. Close windows and reopen Minecraft
  5. .Select your map and play.

OSLocation
Windows%APPDATA%\.minecraft
macOS~/Library/Application Support/minecraft
Linux~/.minecraft


Minecraft Maps Bedrock Installation Guide


The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/





Possible Questions / FAQ


Expand this to reveal the FAQ Section


Which Programs did you use?WorldPainter:   https://www.worldpainter.net/
WorldMachine  www.world-machine.com/
Gaea      quadspinner.com/
WorldEdit     enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/
Amulett     www.amuletmc.com/
NBT Edit
How long did it take to make this map?
Roundabout:
Gathering the experience: ca 2500h +
Building this export, around: 20h+
Building assets and redoing node structures, 4 days
Building, fixing, improving, and adding customized small bits: ca 2h
Rendering: 15-20 Images = 1-2 Days
Did you make those assets?Yes, every asset is done by myself. Those can be found here
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-10 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
Is it made for survival?Yes with 100% survival in mind
Java - Do animals spawn?
Yes, worlds are populated with plants, animals, and nature blocks.

Also Mobspawners with animals are scattered around the world.
Bedrock - Do animals spawn?Animals are definitely spawning regularly independent from the terrain (in my experience)
For 1.18+ Maps, are Crystal Geodes included?Yes across the map are sparsely Geode scattered.
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will begin a full layer of deepslate with all ores, Copper Ore is available underground everywhere


What are your plans with these maps?These are adventure maps, survival maps, and creative maps for you to build, play and explore. For my part, I gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
Do you do commissions?Yes, but only in limited amounts per month - checkout Patreon for further details
PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
    • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    • Redistributing or selling my Intellectual Property without consent is not allowed.
    • Showcase Submissions are allowed
    • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what I don't like it when people just plainly say: I made that canvas, that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and don't know better and there are 3rd Parties that do that intentionally)

Can I use your map for my server?That's allowed
Where is the map center/spawn?2k Maps - 1024,1024
3k Maps - 1536,1536
4k Maps - 2048,2048
5k Maps - 2560,2560
6k Maps - 3072,3072
7k Maps - 3584,3584
8k Maps - 4096,4096
Are there versions without structures?No, but the source files are available, with which you can remove structures and reexport the pure map (Explanation: Online Storage Space is my main concern)
Where are villages?In all the recent maps, Villages are placed near rivers.
Tips:
- On PMC you can find often a overview map.
- You can also import the map into WorldPainter and export a image/overview map from there.

How can i remove the Villagers?/kill @e[​type=!player] (kills everything except the player)
Can I build on the map and sell it?Redistribution and commercial redistribution is NOT allowed
Can i continue playing your map after the subscription has ended?ofc, every map you´ve downloaded until the subscription end is on your pc, where you have full control over the map
Map recommendations?Checkout maps with a "🌟", these are my recommended ones
Bedrock: I´ve Spawned in water/vanilla area where's the map/spawn?You´ve spawned at 0,0, the top-left edge, at the map edge. Head towards ~ 2000,2000 for the map center.
(Explanation: This is program caused issue, as during the conversion the spawn point gets reset to 0,0. And while sometimes the area around seems vanilla, that's the pregenerated area i had to create in order to insert/convert the map into.)




Rights



Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Title of Expandable Spoiler

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

NonCommercial — You may not use the material for commercial purposes.
Exception: But you can use it as Server Maps
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
Exception: You are free to share Videos, Images, Renders



🌐 Links



🟪 Discord
discord.mcmeddon.com
🟦 Twitter
https://twitter.com/McMeddon
🟥 Youtube
https://www.youtube.com/c/McMeddon
🌍 PMC
https://www.planetminecraft.com/member/mcmeddon/
🟨 Instagram
https://www.instagram.com/mcmeddon/
Tiktok
www.tiktok.com/@mcmeddon






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    5 Update Logs

    Update #5 added new World Live View : by McMeddon 05/22/2024 7:57:43 amMay 22nd

    Update #5 added new World Live View
    LOAD MORE LOGS

    Create an account or sign in to comment.

    vini0815
    05/22/2024 10:52 am
    Level 12 : Journeyman Engineer
    vini0815's Avatar
    It is a really nice map, (especially with the distant horizons mod and shaders) but why is at the spawn a deep dark… accidentally spawned a warden and had to go into creative mode
    but still an amazing world keep going with worlds like this
    2
    McMeddon
    05/22/2024 11:12 am
    Level 84 : Elite Wizard
    McMeddon's Avatar
    thanks!
    1
    TheMountaineer
    05/22/2024 10:06 am
    Level 58 : Grandmaster Mountaineer
    TheMountaineer's Avatar
    How you make maps like these.. it amazes me..
    1
    McMeddon
    05/22/2024 11:14 am
    Level 84 : Elite Wizard
    McMeddon's Avatar
    hehe thanks and happy to hear!
    2
    User4863683G
    10/20/2023 6:26 pm
    Level 1 : New Miner
    User4863683G's Avatar
    where is the end portal frame located?
    1
    06NinjaKid06
    03/29/2023 5:33 pm
    Level 37 : Artisan Wisp
    06NinjaKid06's Avatar
    woah why is the zip half a gb?
    1
    McMeddon
    03/30/2023 3:37 pm
    Level 84 : Elite Wizard
    McMeddon's Avatar
    because within the 4000x4000 area, every chunk is rendered and populated. This is normal for preloaded worlds at such sizes
    1
    Beret
    01/22/2023 9:05 pm
    Level 64 : High Grandmaster Terraformer
    Beret's Avatar
    very nice terraforming. love the mountains.
    2
    User4443447G
    01/20/2023 11:15 pm
    Level 1 : New Miner
    User4443447G's Avatar
    Why don't the dynamap and the actual map match coords?
    1
    Ashken
    01/09/2023 10:44 am
    Level 1 : New Miner
    Ashken's Avatar
    Very nice map, but so laggy for me... 10 fps, can"t play on it, and i dont have this kinf of pb on other custom maps :/
    2
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