Minecraft Maps / Challenge & Adventure

Void Squares (PvE Arena Horde Map)

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blackcomputer's Avatar blackcomputer
Level 25 : Expert Theorist
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Short Description:

Minecraft Version: 1.19.4


Gamemode: Adventure (Replayable Horde PvE map)

Players: 1-4 recommended, map supports any number of players

Must be in adventure mode and on any difficulty except peaceful (default is normal)


Long Description:

Warp into an arena consisting of a predetermined layout of random block rooms selected in the pregame lobby. Play by yourself or with friends. Kill mobs for better loot and kill enough mobs to spawn the final boss. As you and your team become more powerful, so do your enemies. The block rooms making up the mapspace are randomized before each round depending on the layout type selected in the pregame lobby. Most Importantly, every 10 kills more mobs will spawn into the mapspace in random spots and existing mobs that are similar to the new ones will teleport to a random spot.


As of v1.4 there are:
  • 60 block rooms
  • 3 mapspace layouts
  • 3 wave types
Terminology:

Block rooms are 14x14 squares that are combined in a random order to create the map space in which the game takes place. Every block room can be seen and explored in the pregame lobby.


Map layouts are selected by the players before starting a round. Map layouts determine how block rooms are placed on the grid to generate the map space. Examples include 4x4 and pitch fork.


Wave types are what determine the mobs that will spawn throughout a given round. Each one has a certain theme that can be seen as a round progresses. An example is Overworld Night which consists of some of the common mobs found at night in normal Minecraft.

Credit:

The math folder in my datapack was originally made by Cloud Wolf.
Cloud Wolf’s Website: Cloud Wolf Scripts
Progress100% complete
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5 Update Logs

v1.4 (New wave type Liquid Destruction, new custom mobs and items, balance changes, and more) : by blackcomputer 04/01/2023 10:13:10 amApr 1st, 2023

Void Squares v1.4:

New Wave Type - Liquid Destruction:
  • Added a new wave type called Liquid Destruction
  • Added the following new mobs with unique abilities which are all encountered when playing the new wave type Liquid Destruction
    • Baby Poison Slime: A slime injected with void mana that gained the ability to shoot short range poison projectiles. Immune to poison
    • Blood Wolf: Wolves that excel at tracking and chasing whatever they are told. They move faster if they smell injured enemies
    • Bone Chill Horse: A cold liquid body held together by special armored framing and a cape to form a horse-like creature. It exerts an aura that feels like a blizzard against anyone who gets too close. Resistant to fire, immune to poison, and moves faster in water
    • Cinder Dragon: Experimental fire elementals that are trained to fly into opponents and set the ground they stand on on fire. Resistant to fire and immune to poison
    • Fire Soldier: Soldier armed with a void fire handgun. Stops moving to aim their weapon and fire a fast projectile that sets the ground on fire
    • Void Collector B: The second and current line of robotic animals that steal void mana from other life sources. They shoot magic projectiles to initially weaken their target. When close enough to their prey they use their stinger to drain void mana (or apply wither if the player has 0 void mana) and fall in elevation to throw off any potential counterattacks. Their constant aerial movements, small body, and heavy armor allows them to thrive in armies
    • Water Soldier: Soldier armed with a void water handgun. Stops moving to aim their weapon and fire a fast projectile that removes fire resistance
  • Added the following new boss mobs with unique abilities which are all encountered when playing the new wave type Liquid Destruction
    • B Keeper: The occult engineer that can create more void collector b’s on the battlefield. He fights with his creations when the opportunity arises
    • Blood Pact Alpha: The general of the void liquid enhanced army. Able to dual wield a sword and a gun and also use blood magic at all times. The general is the uncontested leader of the pack
    • Captain Cold Heart: A water soldier and a bone chill horse whose bond has raised both of them up the ranks. They are quicker than their peers
    • Meaturl Dragon: Created from a combination of overworld and nether fire this cinder dragon is bigger than the others and is able to summon fire charge meteors from the sky
    • The Chosen Poison: A matured poison slime that began to absorb void mana in the air allowing it to emit poison and shoot more potent poison projectiles slightly further
  • Added the following new items with unique abilities which can only be obtained and used while playing the new wave type Liquid Destruction
    • Acid Dagger: Applies poison to any mob hit by the dagger for 5 seconds, undead mobs are immune to poison
    • B Void Collector Dagger: Gain 1 more void mana when a mob is killed using the dagger
    • Blood Rapier: Any mob hit by the rapier is set on fire, poisoned, and withered
    • Celestial Ice Cube Wall Staff: Creates an ice wall that lasts 8 seconds, look higher to create a 3 block high wall and look lower to create a 2 block high wall, costs 20 experience levels per use, only one wall can exist at a time
    • Celestial Magical Silence Staff: Interferes with some mob ability cooldowns, adds 10 seconds to shorter mob ability cycles, rewinds 10 seconds for longer mob ability cycles costs 20 experience levels per use
    • Celestial Milk Staff: Removes all potion effects from the user, costs 10 experience levels per use
    • Flame Rapier: Sets any mob hit by the rapier on fire
    • Honey Dagger: When held in the main hand gives the resistance potion effect, has low damage but a fast attack speed
    • Liquid Chills Sword: A weaker version of the Chills Sword from Storm Sands, applies slowness to any mob hit by the sword for 2 seconds
    • Strong Void Crystal: A one use item that restores 20 void mana and applies slowness for 2 seconds to the user, has a 2 second use cooldown
    • Void Blood SMG: Shoots a weak projectile that does 2 damage and alternates between poison, fire and wither projectiles, short range, costs 1 void mana per shot
    • Void Fire Handgun: Shoots a weak projectile that does 2 damage and sets any mob hit by the projectile on fire, costs 2 void mana per shot
    • Void Honey Battle Rifle: Shoots a strong projectile that does 6 damage, has a slower fire rate than other firearms but a longer range, when held in main hand or offhand gives the resistance potion effect, costs 4 void mana per shot
    • Void Poison Slime Shotgun Bomb: Shoots a short range poison projectile that does 9 damage and applies the poison effect to any mob hit, also creates a poison effect cloud at the mob hit by the projectile, costs 9 void mana per shot
    • Void Poison SMG: Shoots a weak projectile that does 1 damage and applies the poison effect to any mob hit by the projectile, short range, costs 1 void mana per shot
    • Void Water Handgun: Shoots a weak projectile that does 2 damage and removes the fire resistance effect from any mob hit, costs 2 void mana per shot
    • Weak Void Crystal: A one use item that restores 10 void mana and applies slowness for 2 seconds to the user, has a 2 second use cooldown
  • Added the following new items with unique abilities which can be obtained in the kill shop or while playing the new wave type Liquid Destruction
    • Celestial Meteor Staff: Right click to summon a fire charge meteor from the sky

General Gameplay:
  • All magic items
    • Fixed magic items being consuming mana and experience levels for all players when used by one player
    • Fixed certain sounds playing to all players that should not when using magic items
  • Void Light Revolver and other magic firearms
    • Projectiles from magic firearms now cause knockback
    • Added a sound that plays when successfully hitting a shot
    • Added heart particles that play at the mob hit by a successful shot
    • Fixed mobs damaged by a magic projectile taking damage if another mob was hit by a magic projectile
  • Big mobs like horses and spiders will be teleported if they are spawned inside of the mapspace walls
  • Emergency Zombies
    • Emergency zombies now drop apples
    • Emergency zombies now only have the glowing effect for 15 seconds
    • Emergency zombies’ names are no longer visible to the player
  • Glass bottles, bowls, and buckets are now automatically removed from players’ inventories
  • Saddles, wheat, and wheat seeds are now automatically removed from the ground
  • Fixed issue where leftover mobs from a previous game could count towards the total kill count when starting a new game
  • Fixed the all players have died message repeating for every player in the game

Wave Type - Storm Sands:
  • Dig Fish
    • Fixed particle effects not showing when the dig fish is using its ability
  • Ender Stormer
    • Shortened Ender Stormer introductory text
  • Second Boss - Ancient Rusher
    • Reduced the Ancient Rusher’s base speed from 0.3 to 0.28
    • Fixed an issue where the Ancient Rusher had a chance to drop its head slot item
  • Fourth Boss - Stray Shiver
    • Fixed an issue where lightning arrows dropped by the Stray Shiver would not stack with other lightning arrows because the Stray Shiver’s lightning arrows did not have lore text
  • Fifth Boss - Storm Starter
    • Teleport
      • Lowered the pitch of the sound that plays when the Storm Starter teleports
      • Increased the max distance that the teleport sound can be heard from from 20 blocks to 30 blocks
  • Chills Sword
    • Added missing word in Chills Sword lore text

Block Rooms:
  • Made the hospital block room glass panes symmetrical
  • Added stripped crimson stem walkways to the meeting table block room, this prevents the room from being unplayable if a fire starts in it

Kill Shop:
  • Added a new item to the kill shop called the Celestial Meteor Staff (Costs 150 personal kills)
    • Right click to summon a fire charge meteor from the sky. The staff costs 30 experience levels per use.
    • This item can be obtained in the kill shop and the new wave type Liquid Destruction
  • Celestial Glow Staff changed
    • Changed sound that plays when the staff is used
  • Celestial Phoenix Rebirth Staff changed
    • Reduced the experience level cost of the staff from 40 to 30
    • Fixed the staff consuming the wrong number of experience levels when used
  • Celestial Water Tiger Kitty Staff changed
    • Reduced the experience level cost of the staff from 40 to 30
    • Fixed the water tiger kitty not always spawning in with the correct cat variant

Other:
  • The start game button in the pregame lobby now disappears when a game is started and will reappear when the current game ends
  • Modified the order of commands in the start game function to remove random items from previous rounds to be on the ground as items when a new game is sarted
  • Modified and removed tip signs in the Tips and Controls portion of the lobby
  • The Enchanting Room continues to be closed
  • Set the doVinesSpread gamerule to false
  • Updated Void Squares to Minecraft version 1.19.4
  • Updated data pack and resource pack pack_format numbers
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kingzustin
02/13/2022 2:33 pm
Level 50 : Grandmaster Technomancer
kingzustin's Avatar
This is really cool! I only made 160 kills on my first try, but I think I'm going to try again when I have some more time.

Well-made map!
1
kingzustin
02/14/2022 10:44 am
Level 50 : Grandmaster Technomancer
kingzustin's Avatar
I beat Overworld Night!
1
blackcomputer
02/14/2022 7:23 pm
Level 25 : Expert Theorist
blackcomputer's Avatar
I'm glad you liked it and congrats on beating Overworld Night!
2
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