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This project needs help!!!
If you have any talents that you feel could help, and you are interested, shoot me a PM.
What I am planning;
This mini-game will have four spawn bases where players are randomly assigned a team to one of the four teams, each team is equal to start ( same resources and player amount). Each one of the four bases are on the outside of the maze, the only way to get more resources and to claim others bases (by dropping their reinforcements to zero by killing all of the players) is to venture out into a 99 x 99 block maze with dozens upon dozens of corridors and dead ends.
Now that alone would be a neat pvp match, you venture into a maze looking for players and enemies getting lost along the way and such. But!! as a twist, there are moving walls ( via redstone and now with new 1.7ish stuff, command blocks n’ stuff) with different triggers, some move at night and open a new corridor, some during the day, others have pressure plates that let you in one area but not back, and you need to find a different route back. There are chests spread throughout the maze to find and loot. But be careful because at night a huge horde of monsters come out and you have to try to survive if you are caught out in the maze, because walls block off your base from the maze, leaving you trapped in the maze until daybreak. The bases have scarce resources but they are safe from monsters.
Goal;
The Goal of the minigame is to deplete all other “Factions” reinforcements to zero be it by killing all of them, blocking them in their base and starving them out, or locking them out of their base and letting the monsters get them.
So far;
What I have built so far is the actual maze (more can be added and changed though), all of the doors are in place some and they each have unique triggers, like pressure plates and solar panels. The chests are in place and many mob spawners are in place as well, we are currently making the walls higher (to 7 blocks), which means more redstone or command blocks.
Planned:
The bases; the bases have to be improved a lot, both functionally and aesthetically.
-More than one maze, possibly nine, where all nine are connected with bases as the only way to get to the other mazes (because I’m terribly at ASCII art i’ll do this to better demonstrate what I mean,
If you have any talents that you feel could help, and you are interested, shoot me a PM.
What I am planning;
This mini-game will have four spawn bases where players are randomly assigned a team to one of the four teams, each team is equal to start ( same resources and player amount). Each one of the four bases are on the outside of the maze, the only way to get more resources and to claim others bases (by dropping their reinforcements to zero by killing all of the players) is to venture out into a 99 x 99 block maze with dozens upon dozens of corridors and dead ends.
Now that alone would be a neat pvp match, you venture into a maze looking for players and enemies getting lost along the way and such. But!! as a twist, there are moving walls ( via redstone and now with new 1.7ish stuff, command blocks n’ stuff) with different triggers, some move at night and open a new corridor, some during the day, others have pressure plates that let you in one area but not back, and you need to find a different route back. There are chests spread throughout the maze to find and loot. But be careful because at night a huge horde of monsters come out and you have to try to survive if you are caught out in the maze, because walls block off your base from the maze, leaving you trapped in the maze until daybreak. The bases have scarce resources but they are safe from monsters.
Goal;
The Goal of the minigame is to deplete all other “Factions” reinforcements to zero be it by killing all of them, blocking them in their base and starving them out, or locking them out of their base and letting the monsters get them.
So far;
What I have built so far is the actual maze (more can be added and changed though), all of the doors are in place some and they each have unique triggers, like pressure plates and solar panels. The chests are in place and many mob spawners are in place as well, we are currently making the walls higher (to 7 blocks), which means more redstone or command blocks.
Planned:
The bases; the bases have to be improved a lot, both functionally and aesthetically.
-More than one maze, possibly nine, where all nine are connected with bases as the only way to get to the other mazes (because I’m terribly at ASCII art i’ll do this to better demonstrate what I mean,
[maze][Base][maze][maze][Base][maze]
[Base][maze][maze][maze][maze][Base]
[maze][maze][maze][maze][maze][maze]
[Base][maze][maze][maze][maze][Base]
[maze][maze][maze][maze][maze][maze]
[maze][Base][maze][maze][Base][maze]
(or something like that)
If you wish to join and help out, join " mc.dandcc.us " this is my everyday server so not everybody there is going to be working on the project and I am working on getting a seperate server, but for now this should work.
If you wish to join and help out, join " mc.dandcc.us " this is my everyday server so not everybody there is going to be working on the project and I am working on getting a seperate server, but for now this should work.
Progress | 70% complete |
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13 Update Logs
Update #13 : by runner_of_xc 03/11/2014 12:03:49 amMar 11th, 2014
Lobby set up, teams almost perfected
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so whats the server