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SPELLCRAFTERS
JAM RELEASE
FOR MINECRAFT JAVA EDITION SNAPSHOT 24w06aJAM RELEASE
The download file has both the Map and the required Resourcepack, so extract the zip file and place the folders in the proper locations.
Rundown
SpellCrafters is a rogue-like spell casting map with two available game modes (PvP and PvE). This map is made for the "Game a Month" game jam by CubeDeveloper, but this map will get continual updates with new spells and rune additions throughout the year this will be maintained.
How to play
General Gameplay:
Spell type items need to be placed in a designated hotbar of a player, once players are in the battle phase they are unable to move their spells in their inventory untill it's back to pick phase, multiples of the same spell can be used and have a separate cooldown if placed in different hot bar slots. Rune type items are passive items that only buffs the player stats and should be placed in their inventory rather than their hot bars, these effects are permanent untill the game ends.
The Lobby:
Once you joined in the map, you will first start at the lobby where you can choose between PvP and PvE game modes on the game modes panel. Once selected you can hop in the teleporter's circle and begin the game (In multiplayer, every player needs to be inside the circle to start the game)
Starting Pick Phase:
Once the game starts, you will be transported to the pick phase, here a player will be assigned to choose from three(3) starting offensive spells for them to use in the battle phase, this process will loop untill the last player in the world has chosen a spell. When everybody has gotten their spell it transitions to the viewing phase.
Viewing Phase:
Players are teleported above the map that they will be battling on, they are given 10 seconds before the battle phase starts to arrange their inventories.
Battle Phase:
Players can now see the effects of their stats and are able to cast spells to their fullest extent
-PvP:
Players fight till one player is left alive, then the next pick phase ensues.
-PvE:
Players fight waves of Minecraft's mobs that get harder each wave, can you survive the longest?
Subsequent Pick Phases:
Instead of only offensive spells, the next pick phases can now roll for runes and defensive/mobility spells aswell.
Progress | 100% complete |
Tags |
1 Update Logs
Update to Snapshot 24w06a, Bug Fixes, PvE Rebalancing : by ISeeGoodStuff 02/09/2024 11:10:36 amFeb 9th
Version Update:
-Updated to Snapshot 24w06a
Bug Fixes:
-Fixed a typo causing players to gain resistance when a player dies in multiplayer
Changes and Additions:
-Added bonus player stats after each wave in PvE.
-Buffed Runes so they don't have too debilitating negatives.
-Re-arranged mob spawning pool based on wave, ranged mobs spawn much later instead.
-Updated to Snapshot 24w06a
Bug Fixes:
-Fixed a typo causing players to gain resistance when a player dies in multiplayer
Changes and Additions:
-Added bonus player stats after each wave in PvE.
-Buffed Runes so they don't have too debilitating negatives.
-Re-arranged mob spawning pool based on wave, ranged mobs spawn much later instead.
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