Published Mar 5th, 3/5/24 11:18 am
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A design for creating a player detector that outputs different signals for different players utilising Allays.
I also include an ATM design as an example of the device.
To load, each player gives an allay a different item, transports the allay into the detection block with a minecart and activator rail, and primes the system with 1 of the items they'd given to the allay.
I also include an ATM design as an example of the device.
To load, each player gives an allay a different item, transports the allay into the detection block with a minecart and activator rail, and primes the system with 1 of the items they'd given to the allay.
Progress | 100% complete |
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