Published Sep 12th, 2014, 9/12/14 1:50 pm
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The ¨Skyrider of dawn¨ has arrived!
Interior features (see gallery for renders):
Redstone features (gifs):
Jet engines that moves the ship, 10 of them. Also seen in this ¨old¨ forum thread of mine.
The ships engine working sequence, be aware of lag.
Verhicle launch bay door system. Changed the control location for making the gif.
How the ship can steer in the air. Yes I am aware that the flaps can´t move far but they do nicely.
So, now after the images and gifs that should say more than a sum of features, especially for the redstone.
Personally I appreciate more a thoughtfull comment than a diamond.
So leave a comment if you like, or not and say why =)
Interior features (see gallery for renders):
Redstone features (gifs):
Jet engines that moves the ship, 10 of them. Also seen in this ¨old¨ forum thread of mine.
The ships engine working sequence, be aware of lag.
Verhicle launch bay door system. Changed the control location for making the gif.
How the ship can steer in the air. Yes I am aware that the flaps can´t move far but they do nicely.
So, now after the images and gifs that should say more than a sum of features, especially for the redstone.
The dusty sum list of features, you have been warned!
Ship capicity:
- 44 cabin crew members, excluding the repairbay cabins.
- 6 sleeprooms of ~14 persons each.
- 8 moderate rank cabins of each 2 or 4.
- 4 special guest quarters.
- 60 verhicles, excluded ones staying in repair and lauch platform.
- Scouting verhicle, large antenna´s/exhaust. flare dispening and rifle on front.
- Rocket launching verhichle.
- Tank unit.
- Flying units.
- Anti-air missile units.
- 20 Verhicle crew quarters for maintaing and driving.
- Tech lab quarters.
- Medical staff quarters.
Ship rooms:
- Bathrooms.
- Briefing room.
- Cantine.
- Several storage rooms for food, fuel, weapons and whatever.
- Prison.
- Tech lab.
- Hospital/medical bay + surgery room.
- Repair bay.
- Forgotten to furnish room.
Redstone circuits:
- Unloaded dispenser defence system.
- Ground lights for landing troops.
- Searchlights, 2 front, 2 diagonal ground.
- 10 jet engines.
- Steering flaps.
- Exterior red lamps for warning other flying objects. Can be turned of.
- Corridor lightning shutoff, including launchbay lighting.
- Corridor flash/warning lights + sounds. Gives huge lag.
- Humaniod door entries. 4 total with each an own indiepended control.
- Malfunction sewer system aka hopper system.
- Water recycling, dropping the sewer blocks into recovery chest if not stuck somewhere in sewer.
- Lauchbay doors.
- Ship engine.
Other:
- Texture pack: Mojokraft 64x64.
- Renders made in chunky.
- Gifs made in gimp.
- This was mine first mega project mentioned in my daracuga project for the PMC ¨head into the clouds¨ project contest.
Some forgotten things due to the dust...
- 44 cabin crew members, excluding the repairbay cabins.
- 6 sleeprooms of ~14 persons each.
- 8 moderate rank cabins of each 2 or 4.
- 4 special guest quarters.
- 60 verhicles, excluded ones staying in repair and lauch platform.
- Scouting verhicle, large antenna´s/exhaust. flare dispening and rifle on front.
- Rocket launching verhichle.
- Tank unit.
- Flying units.
- Anti-air missile units.
- 20 Verhicle crew quarters for maintaing and driving.
- Tech lab quarters.
- Medical staff quarters.
Ship rooms:
- Bathrooms.
- Briefing room.
- Cantine.
- Several storage rooms for food, fuel, weapons and whatever.
- Prison.
- Tech lab.
- Hospital/medical bay + surgery room.
- Repair bay.
- Forgotten to furnish room.
Redstone circuits:
- Unloaded dispenser defence system.
- Ground lights for landing troops.
- Searchlights, 2 front, 2 diagonal ground.
- 10 jet engines.
- Steering flaps.
- Exterior red lamps for warning other flying objects. Can be turned of.
- Corridor lightning shutoff, including launchbay lighting.
- Corridor flash/warning lights + sounds. Gives huge lag.
- Humaniod door entries. 4 total with each an own indiepended control.
- Malfunction sewer system aka hopper system.
- Water recycling, dropping the sewer blocks into recovery chest if not stuck somewhere in sewer.
- Lauchbay doors.
- Ship engine.
Other:
- Texture pack: Mojokraft 64x64.
- Renders made in chunky.
- Gifs made in gimp.
- This was mine first mega project mentioned in my daracuga project for the PMC ¨head into the clouds¨ project contest.
Some forgotten things due to the dust...
Personally I appreciate more a thoughtfull comment than a diamond.
So leave a comment if you like, or not and say why =)
Credit | Andee Ray, for the map showcase |
Progress | 100% complete |
Tags |
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Create an account or sign in to comment.
But still thanks for the comment.
http://www.spektrum.de/lexika/images/bio/f7f5465_w.jpg
Yes I often try to go the extra mile in my builds. Glad you like those details.