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A zombie apocalypse survival inspired from 100 days Zombie apocalypse hardcore
but, instead of specific day count difficulty, it'll be progression difficulty
meaning
the more you progress, the harder they goes, the Scarier it becomes. Like they say, the more the merrier.
sorry for terrible screenshots, but they are good when played in game
and by next week or 2. this will be released.
and soon after I finished making its video trailer
-mobs are replaced with zombies, including neutral mobs(but drops will be the same as it was a previous mob so no worries)
-They Dont burn on Daylight, but that doesnt mean you can't manually burn/ignite them.
-Game will start at peaceful at first.
-Added with Custom Anti-Lag System, but still needs beefy computer(I only Have Potato PC so i can tell but think it could still not lagging much)
The lag im talking about is the game tick, not the fps itself, your fps will be fine
-Added basic Guns
-Some Functionable defense mechanics (Snow Golem, Iron Golem, BarbWires, Dispenser) (Renewable mine will be added soon)
_trust me, you'll need these defenses_
-There'll be raids(ofc, in the midst of actual zombie apocalypse, you cant avoid bandits from raiding you)
-Yes, they do break blocks once a certain difficulty has been met
-You are unable to sleep till 10:45pm
-Lastly, their health remains the same even when the difficulty rises. YoU WiLL bE oUt NuMbErEd AnYwAyS
Notes :
-You'll need Tissu's Zombie Pack for Better Experience
-you can put structural datapacks (even without it is fine as well)
-**requires Optifine** (Because it helps boosts fps and also able to see some resource packs)
Or Prolly Lithium
This is only for fun game
Credits :
gshn28 = minigun
DannyBeisner = barret
NOPEname = uzi
MightyPork (Twitter) = other guns
John Bay (mtmods.com) = stronk golem
FreshLX = Fresh animations
Tissou = Zombie pack
SachoSenior = WW2 pack
ended = turret and barbwire, other textures, Game Mechanics
but, instead of specific day count difficulty, it'll be progression difficulty
meaning
the more you progress, the harder they goes, the Scarier it becomes. Like they say, the more the merrier.
sorry for terrible screenshots, but they are good when played in game
and by next week or 2. this will be released.
and soon after I finished making its video trailer
-mobs are replaced with zombies, including neutral mobs(but drops will be the same as it was a previous mob so no worries)
-They Dont burn on Daylight, but that doesnt mean you can't manually burn/ignite them.
-Game will start at peaceful at first.
-Added with Custom Anti-Lag System, but still needs beefy computer(I only Have Potato PC so i can tell but think it could still not lagging much)
The lag im talking about is the game tick, not the fps itself, your fps will be fine
-Added basic Guns
-Some Functionable defense mechanics (Snow Golem, Iron Golem, BarbWires, Dispenser) (Renewable mine will be added soon)
_trust me, you'll need these defenses_
-There'll be raids(ofc, in the midst of actual zombie apocalypse, you cant avoid bandits from raiding you)
-Yes, they do break blocks once a certain difficulty has been met
-You are unable to sleep till 10:45pm
-Lastly, their health remains the same even when the difficulty rises. YoU WiLL bE oUt NuMbErEd AnYwAyS
Notes :
-You'll need Tissu's Zombie Pack for Better Experience
-you can put structural datapacks (even without it is fine as well)
-**requires Optifine** (Because it helps boosts fps and also able to see some resource packs)
Or Prolly Lithium
This is only for fun game
Credits :
gshn28 = minigun
DannyBeisner = barret
NOPEname = uzi
MightyPork (Twitter) = other guns
John Bay (mtmods.com) = stronk golem
FreshLX = Fresh animations
Tissou = Zombie pack
SachoSenior = WW2 pack
ended = turret and barbwire, other textures, Game Mechanics
Progress | 75% complete |
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so pick your survival map and then apply this